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Camille Build Guide by SaltCat

Top Camille Guide for Camille players!

Top Camille Guide for Camille players!

Updated on September 3, 2021
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League of Legends Build Guide Author SaltCat Build Guide By SaltCat 5 2 14,825 Views 2 Comments
5 2 14,825 Views 2 Comments League of Legends Build Guide Author SaltCat Camille Build Guide By SaltCat Updated on September 3, 2021
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Runes: Standart scaling hard match ups

1 2 3 4 5 6 7 8
Precision
Conqueror
Triumph
Legend: Bloodline
Last Stand

Resolve
Shield Bash
Bone Plating
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
Standart for Toplane
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Top Lane
Ranked #27 in
Top Lane
Win 51%
Get More Stats
Top Lane Ranked #27 in
Top Lane
Win 51%
More Camille Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Camille Guide for Camille players!

By SaltCat
Camille skins display
Why Camille?
PROS
+ Fun!
+ 1v9 Carry potential
+ Lots of room for skill
+ Build diversity
+ Can be blind picked
+ Excellent champ to main or onetrick
CONS
- High skill ceiling
- High skill floor
- Has a few, but strong counters
- Needs levels and gold to be strong
- Really hard to come back if behind early
- Jax, Renekton, Darius exist
Camille abilities explanation
PASSIVE ABILITY
Adaptive defenses
INNATE: Periodically, Camille's next basic attack against enemy champions is enhanced to shield her foR 20% of her maximum health for 2 seconds from either exclusively physical damage oR magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current armor and magic resistance.
Q
Precision Protocol
ACTIVE: Camille's next basic attack becomes unstoppable, gains 50 bonus range, deals bonus physical damage and grants her bonus movement speed for 1 second.

BONUS PHYSICAL DAMAGE:
20 / 25 / 30 / 35 / 40% AD
BONUS MOVEMENT SPEED:
20 / 25 / 30 / 35 / 40%
Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.

RECAST: Camille mimics the first cast's effects. If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is doubled and 40% − 100% (based on level) of the total damage is dealt as true damage.

INCREASED MIXED DAMAGE:
40 / 50 / 60 / 70 / 80% AD
Both casts of Precision Protocol reset Camille's basic attack timer. The attacks' animations can be cancelled by casting other abilities, but the attacks will still land.
W
Tactical sweep
ACTIVE: Camille sweeps her leg to deal physical damage to all enemies in a cone in the target direction after a 1.1-second delay, during which she's ghosted and is unable to declare basic attacks.

PHYSICAL DAMAGE:»
70 / 100 / 130 / 160 / 190 (+ 60% bonus AD)
Enemies hit by the outer half of the cone take bonus physical damage and are slowed by 80% that decays over 2 seconds, capped at 300 damage against monsters. Camille is healed for 100% of the flat post-mitigation damage dealt against enemy champions in the outer half.

OUTER CONE BONUS DAMAGE:»
6 / 6.5 / 7 / 7.5 / 8% (+ 3.3% per 100 bonus AD) of target's maximum health
Non-epic monsters take 50% damage from Tactical Sweep.

Other abilities can be cast during the animation without cancelling it.
E
Hookshot
ACTIVE: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for 0.75 seconds. While bound, she gains the ability to cast Wall Dive.

Camille will be knocked down by any immobilizing crowd control during the dash.

Other abilities can be cast during the ability. Casting The Hextech Ultimatum will cause the grapple to disappear if it is in flight.
E2
Wall dive
ACTIVE: Camille dashes in the target direction, dealing physical damage to enemies near the landing location. The range is doubled towards enemy champions within 1400 range. Camille grants ghosting to non-champions she passed through for 4 seconds.

PHYSICAL DAMAGE:
60 / 95 / 130 / 165 / 200 (+ 75% bonus AD)
Camille stops prematurely upon colliding with an enemy champion, knocking back and stunning all nearby enemy champions for 0.75 seconds, while also gaining bonus attack speed for 5 seconds.

BONUS ATTACK SPEED:
40 / 45 / 50 / 55 / 60%
Wall Dive may be also cast with movement commands. Other abilities besides The Hextech Ultimatum The Hextech Ultimatum can be cast while grappled or during the dash.
R
The Hextech Ultimatum
ACTIVE: Camille becomes untargetable and leaps with displacement immunity towards the target enemy champion over 0.6 seconds, disrupting their ongoing channels.

When Camille lands, she becomes targetable again and creates a hexagonal zone around her current location for a duration, knocking away all other nearby enemies on impact.

ZONE DURATION:
2.5 / 3.25 / 4
The target cannot escape the zone through any means. While within the zone, Camille's basic attacks deal bonus magic damage.

BONUS MAGIC DAMAGE:
5 / 10 / 15 (+ 4 / 6 / 8% of target's current health)
The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.
Rune explanation

PRECISION
Conqueror Is the best rune option for Camille. She can stack it really fast with her abilities, she gets access to sustain which works really good, she also gets bonus ad and all her abilities scale with ad so she gets a lot of bonus damage, The other option is Press the Attack which is used in easier match ups, if you play jungle Camille for better ganks, and if you want to dominate your lane opponent, Lethal Tempo is useless to Camille she gets more than enought attack speed from her Hookshot, Fleet Footwork just isnt good on Camille the only match up i saw it working is against Sett but still its not a viable keystone, your best choise will always be Conqueror, you also become a monster at 3 items.
Its obvious here that Triumph is the way to go, Overheal isnt good enought,even if you can stack it with your Tactical Sweep. Presence of Mind is useless Camille has little no none mana problems anyway, Triumph is the way to go, it gives too much value to pass on.
Here Camille can take every rune actually, Legend: Alacrity is a good option , you can take it when you want to win early game, Legend: Tenacity works good too when vs heavy cc comps, and Legend: Bloodline is the best scaling option, as Camille your main damage source is your aa and your Precision Protocol and lifesteal works on both.
Here the only viable options are Coup de Grace and Last Stand, Coup de Grace is a more situational rune, Camille can use when she plays with the Press the Attack rune page or when playing with the jungle rune page. cutdown is a no, Camille naturally builds hp for her Adaptive Defenses and her builds has too so she really cant use the damage, Last Stand is gonna be your best choise, Camille loves extended fights and she will get low, and together with her healing she will be around the hp needed for maximum Last Stand damage.

RESOLVE
Here with Resolve second your best choise is Shield Bash it works perfect with Camille playstyle, which is hit and run, it gives her everything that she needs for her shord trades everytime she has her Adaptive Defenses up. Demolish can work on Camille too but she can already take down turrets extremely fast with her Precision Protocol and aa resets, Camille simply cant use Font of Life at all, maybe if you play her support with aftershock it could work, but in her other lanes no.
Here the only viable choises for camile are Second Wind and Bone Plating, Conditioning just isnt good enought for Camille, Second Wind can work really good vs poke match ups like Teemo, Quinn, Lucian, Vayne ,pretty much every annoying range top, Bone Plating is best when vs mellee champs and Bone Plating can help you win even harder short trades, with your Adaptive Defenses, Shield Bash and Bone Plating you will win pretty much every short trade.
Here you can either get the attack speed or adaptive damage rune, it doesnt matter much, the attack speed rune works best with Conqueror and the adaptive damage one with Press the Attack, you can get either armor or magic resist depending on who you laning against.
Game phases

Early Game
x Early game Camille either can play super aggresive or play super defensive, depending on match up, vs someone like Kayle you can play aggresive by cheesing her level 1 with Precision Protocol or attack her when she goes to last hit the first minions or just get Hookshot and jump on her,dont miss it ;D, Camille should play defensive against champions like Darius, Renekton you should play super passive early game and just farm, if you are leashing your jungler dont go from the short route to go back to lane, take the longer one so you dont get cheesed level 1, get Tactical Sweep and just farm until you get at least Trinity Force your first big powerspike.
Mid Game
x Mid game Camille is starting to become strong, by mid game Camille should have at least Trinity Force if you are going that build of course.You should sidelane for the majority of the game pushing waves only if you have vision of the enemies or if you have wards in the enemy jungle, look to damage towers if you can, with aa resets and your Precision Protocol. In teamfights you have many roles, you can be the engage of you team, the diver,the tank, the peeler or the assasin, choose according to your game state and your build.Being the engage means you start a fight, with your Hookshot and Hextech Ultimatum you can lock down a target and finish him off or do it with your team. Being the diver means that you go in after the first engage usually on their carries and try to kill them alone or with your team, As the tank of your team you build tanky and can absorve a lot of damage, as a tank you want to engage first and just absorve damage while you do damage too.As the peeler you just defend your own carries by locking down assasins and getting in the way anyone trying to kill them. As the assasin,the most usuall and best way to play Camille, because Camille isnt a bruiser, she is an assasin which means she will jump on the enemy carries, kill them and then decide if she will continue the fight or just go away.
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Late Game
x Late game Camille is at her strongest, being able to 1v1 pretty much every champion in the game, except Jax but you ban him every game so it doesnt matter, late game usually games get decided solely on teamfights around objectives, at least most of the time, or if you are at low elo and your adc wants to take a tour to the enemy jungle with no vision while there is a rengar on the enemy team, but with the new adc items the adc will most likely kill rengar.Anyway Camille late game is a true monster look to sidelane and pressure turrets, if you have vision of course, if they let you alone push then push as much as you can taking as many turrets as possible and use your Teleport to join a teamfight, you can obviously not Teleport if you can end the game, but late game you should always join teamfights.
The end
Thank you all of reading so far, i hope you have found my Camille guide usefull.
Comment below either if you agree or not with what i say , or if you want to ask any question
Here is a link to my Camille guide on youtube
https://www.youtube.com/channel/UCzH3gmyG-GNSbYsz4f5oo9A
League of Legends Build Guide Author SaltCat
SaltCat Camille Guide
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Camille Guide for Camille players!

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