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Camille Build Guide by Koboldjaeger

Top Camille Toplane Guide Patch 11.21

Top Camille Toplane Guide Patch 11.21

Updated on October 25, 2021
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League of Legends Build Guide Author Koboldjaeger Build Guide By Koboldjaeger 6,307 Views 0 Comments
6,307 Views 0 Comments League of Legends Build Guide Author Koboldjaeger Camille Build Guide By Koboldjaeger Updated on October 25, 2021
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Runes: PTA

1 2 3 4 5
Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Last Stand

Resolve
Overgrowth
Shield Bash
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Kill Presure
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Camille Toplane Guide Patch 11.21

By Koboldjaeger
About Me
Hey Guys , I'm Koboldjaeger/Kobold and I am a Camille Camille Main in EUW , I have been playing Camille with succes for the past 2 years and got to Platinum with her . I gathered a total of 250 000 Mastery Points on Camille and know how to play every Matchup with Camille . I have a 58% Winrate with Camille in Solo/Duo Ranked Games . I really like her kit and hope that I can help some more people with playing her .
Pros and Cons of Camille
PROS
+ Easy to carry with her if experienced at Camille
+ Good Early Game with Ignite
+ High Lategame Scaling
+ Few Bad Matchups
+ Good against Ad and Ap teams because of her passive
+ High Moblility
+ Good roam and gank setup with her E and R
Camille is one of the best Scaling Champions in League of Legends because of the synergy between her Q Precision Protocol and Trinity Force or Divine Sunderer. She can beat most champions in a 1v1 Lategame if you play it good while having a insane early game if she takes Ignite . Camille has one of the best gank setups because of her E Hookshot / Wall Dive and R Hextech Ultimatum
CONS
- It takes a lot of skill to play some Matchups ( like Fiora and Jax )
- The few bad Matchups are nearly unplayable for her
- can fall behind easily
- using your E Hookshot / Wall Dive wrong is a death sentence in Lane
- high skill ceiling
Camille is a Champion that takes a lot of time to master . She can be easily abused in her counter Matchups which can make the Champion Useless in some games . Camille is useless if behind and it's hard to come back if you are a few level down .
Good and Bad Team Compositions
Camille is very strong in Team Compositons that want to catch an Enemy ( with the Help of other Champions like Sejuani and Elise). Or if you want to skirmish a lot in the Early/Mid game togehter with Champions like Jarvan IV and Viego because of her high damage after building Sheen . I would avoid Team Compositions that want to Poke the Enemy with Champions like Zoe Ezreal and Jayce because Camille can't help them because of her low range .
Don't pick Camille if the enemy team picks Lulu or Janna because both Champions can deny your Damage with their kit .
Runes
I usually take Conqueror because you can take long fights against the enemy and win most of the time . There are other viable Options like taking Grasp of the Undying for even more Early Game Damage and good short trades in Lane . My problem with Grasp of the Undying is that it falls of Lategame where Camille is very strong so you lack a rune Lategame . Another viable option is Press the Attack I usualy take it if I have to lane against a ranged Champion like Vayne , Quinn or Lucian you can run them down Level 3 if you have Ignite and hit your E Hookshot / Wall Dive
Summoner Spells
I usually take either Flash and Teleport or Teleport and Ignite . Both are viable options . You have to be very carefull if you take Ignite instead of Flash because you don't have Flash to escape if you mess up . You can take Flash Ignite against ranged champions if you want to play aggressive.
Passive
PassiveC Ability: Adaptive Defenses
Cooldown: 20 / 15 / 10
Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target's damage.
Q Ability
Q Ability: Precision Protocol
Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 Cost: 25
Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.

If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is increased by 100% and 55-100% (based on level) of the damage is dealt as true damage.

Both casts of Precision Protocol reset Camille's basic attack timer.
W Ability
W Ability: Tactical Sweep
Cooldown: 17 / 15.5 / 14 / 12.5 / 11 Cost: 50 / 55 / 60 / 65 / 70
After a brief delay, Camille sweeps her leg to deal 70 / 100 / 130 / 160 / 190 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her.

Enemies hit by the outer half of the cone take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) bonus physical damage and are slowed by 80% that decays over 2 seconds. If she hits a champion in the outer half of the cone, Camille is healed for the bonus damage dealt.

Non-epic monsters take 50% reduced damage from Tactical Sweep.
E Ablility
E Ability: Hookshot / Wall Dive
Range: 800
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 Cost: 70
Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.

Wall Dive: Camille dashes in the target direction, which has double range if leaping toward a visible enemy champion. Upon hitting an enemy or reaching maximum range, Camille deals 60 / 95 / 130 / 165 / 200 (+ 0.75 per bonus AD) physical damage to all nearby enemies.

If Camille hits an enemy champion with Wall Dive, they are stunned for 0.75 seconds and she gains 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds.
R Ablility / Ulitmate
R Ability: Hextech Ultimatum
Cooldown: 140 / 115 / 90 Cost: 100
Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact.

The target can move freely inside the zone, but cannot escape it through any means.

While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage.

Hextech Ultimatum's effects end automatically if Camille dies or leaves the area.
Early Game
You can play the Early Game two different ways with Camille . Either you play defensif and only trade with the Enemy by using your W Tactical Sweep . I recommend this Playstyle if you are new to Camille and don't want to fall behind to much . The other Playstyle which I recommend is playing Aggressive and taking Ignite . Camille has a strong Early Game if you know your Limits and she can get ahead easily . While playing Aggressive , I recomend trading the moment you get your passive Adaptive Defenses back up again by using Hookshot / Wall Dive Aggressivly on the enemy . This can surprise your Enemy and give you a free Trade. If the Enemy stays under his Turret , I recommend pushing the wave and roaming Midlane to help your Midlane .
Mid Game
Camille gets very strong during the Midgame when Teamfights start . She can figh most Champions at this Point and change the outcome of a fight with her R Hextech Ultimatum . When there is no objective on the Map , you can start Splitpushing with Camille . I would recommend getting your Jungler or Supporter to cover you , so that you can't be engaged by the enemy Team .
Late Game
Camille has a very strong Lategame an can one-Shot most enemys . Your goal is it , to help your Team in fights . I would not recommend enganging into the Enemy team , beacuse they want to kill you because you are a thread to the enemy Midlane and ADC . If you see a catch option , go for it . By catching the enemy Adc or Jungle you can get free Baron or Drakes . Your goal in Teamfights is it , to engage on the enemy ADC , and to kill him . If he dies the game can get dedided .
Tips and Combos
1. You can use R while using your Q2 to deal Damage while being untargetable .
2. You can Flash after E2 to get further
3. You can Flash after your E1 to use your E2 from the middle of a Lane to surprise your Enemy
4. Use the Movementspeed from your Q in Lane to get in Range for a W
5. Use Q1 on a Minion , use your E on an Enemy and then use Q2 on your Enemy to Surprise him .
6. Always utilise your Passive Adaptive Defenses when trading .
7. Camille is very mobile and can escape most of the time because of her E Hookshot / Wall Dive
Featured Matchup Sett
I will explain a Mathups in this Chapter and add more and more as time progresses . Today I want to help you with the Sett Matchup .
Sett is a very strong Champion at the moment and a popular counter to Camille because he is relativly easy to understand/play .
Pre 6 : You should take normal runes and start Dorans Blade against Sett . Level 1 you should start W Tactical Sweep and try use use your W in a way to get all Meele Minons in the first wave . Don't try to fight Sett pre 3 Items because he can easily kill you .
After 6 you have to be very carefull do to his R The Show Stopper. He can easily dive you with it and his W Haymaker . Don't get hit by his Haymaker at all . You can dodge the true damage of it if you use your R Hextech Ultimatum at the right moment . You need your team to kill him for some time , but you win every fight after 3 Items because of the scaling from Camille .
Conclusion
Thanks for reading this Guide . You can ask me if you have any Questions about Camille or if you need Tips for a Matchup . I'll be happy if I can help you with learing Camille.

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