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Recommended Items
Runes: PTA
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Ignite
Teleport
Items
Ability Order Every Game
Adaptive Defenses (PASSIVE)
Camille Passive Ability
Threats & Synergies
Jax
The worst Matchup for Camille . Take Ignite Tp and get your Jungle to camp you . You can win early game with ignite but after 1 or 2 Items Jax can run you down . If he uses his e , use your own and stun him , then you can dodge it . Build Divine Sunderer
Sejuani
You have good Gank setup so you can kill your enemy all the time
Sejuani
You have good Gank setup so you can kill your enemy all the time
Champion Build Guide
+ Easy to carry with her if experienced at Camille + Good Early Game with Ignite + High Lategame Scaling + Few Bad Matchups + Good against Ad and Ap teams because of her passive + High Moblility + Good roam and gank setup with her E and R Camille is one of the best Scaling Champions in League of Legends because of the synergy between her Q Precision Protocol and Trinity Force or Divine Sunderer. She can beat most champions in a 1v1 Lategame if you play it good while having a insane early game if she takes Ignite . Camille has one of the best gank setups because of her E Hookshot / Wall Dive and R Hextech Ultimatum |
- It takes a lot of skill to play some Matchups ( like Fiora and Jax ) - The few bad Matchups are nearly unplayable for her - can fall behind easily - using your E Hookshot / Wall Dive wrong is a death sentence in Lane - high skill ceiling Camille is a Champion that takes a lot of time to master . She can be easily abused in her counter Matchups which can make the Champion Useless in some games . Camille is useless if behind and it's hard to come back if you are a few level down . |
Don't pick Camille if the enemy team picks Lulu or Janna because both Champions can deny your Damage with their kit .
Cooldown: 20 / 15 / 10
Camille's next basic attack against enemy champions is periodically enhanced to shield her for 20% maximum health from either exclusively physical damage or magic damage, based on which type would mitigate the most damage from her target's damage.
Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 Cost: 25
Camille's next basic attack deals 20 / 25 / 30 / 35 / 40% AD bonus physical damage and grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 1 second. Precision Protocol can then be recast within the next 3.5 seconds at no extra cost.
If recast at least 1.5 seconds after the first attack, Precision Protocol's damage is increased by 100% and 55-100% (based on level) of the damage is dealt as true damage.
Both casts of Precision Protocol reset Camille's basic attack timer.
Cooldown: 17 / 15.5 / 14 / 12.5 / 11 Cost: 50 / 55 / 60 / 65 / 70
After a brief delay, Camille sweeps her leg to deal 70 / 100 / 130 / 160 / 190 (+0.6 per bonus AD) physical damage to all enemies in a cone in front of her.
Enemies hit by the outer half of the cone take 6 / 6.5 / 7 / 7.5 / 8% (+ 3% per 100 bonus AD) bonus physical damage and are slowed by 80% that decays over 2 seconds. If she hits a champion in the outer half of the cone, Camille is healed for the bonus damage dealt.
Non-epic monsters take 50% reduced damage from Tactical Sweep.
Range: 800
Cooldown: 16 / 14.5 / 13 / 11.5 / 10 Cost: 70
Hookshot: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for a few seconds. While bound to the terrain, she gains the ability to cast Wall Dive.
Wall Dive: Camille dashes in the target direction, which has double range if leaping toward a visible enemy champion. Upon hitting an enemy or reaching maximum range, Camille deals 60 / 95 / 130 / 165 / 200 (+ 0.75 per bonus AD) physical damage to all nearby enemies.
If Camille hits an enemy champion with Wall Dive, they are stunned for 0.75 seconds and she gains 40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds.
Cooldown: 140 / 115 / 90 Cost: 100
Camille dashes toward the target enemy champion, becoming untargetable during the leap. When she lands, she creates a locked, hexagonal zone around the target for 2.5 / 3.25 / 4 seconds, knocking away all other nearby enemies on impact.
The target can move freely inside the zone, but cannot escape it through any means.
While within the zone, Camille's basic attacks deal 5 / 10 / 15 (+ 4 / 6 / 8% of target's current health) bonus magic damage.
Hextech Ultimatum's effects end automatically if Camille dies or leaves the area.
2. You can Flash after E2 to get further
3. You can Flash after your E1 to use your E2 from the middle of a Lane to surprise your Enemy
4. Use the Movementspeed from your Q in Lane to get in Range for a W
5. Use Q1 on a Minion , use your E on an Enemy and then use Q2 on your Enemy to Surprise him .
6. Always utilise your Passive Adaptive Defenses when trading .
7. Camille is very mobile and can escape most of the time because of her E Hookshot / Wall Dive
Sett is a very strong Champion at the moment and a popular counter to Camille because he is relativly easy to understand/play .
Pre 6 : You should take normal runes and start Dorans Blade against Sett . Level 1 you should start W Tactical Sweep and try use use your W in a way to get all Meele Minons in the first wave . Don't try to fight Sett pre 3 Items because he can easily kill you .
After 6 you have to be very carefull do to his R The Show Stopper. He can easily dive you with it and his W Haymaker . Don't get hit by his Haymaker at all . You can dodge the true damage of it if you use your R Hextech Ultimatum at the right moment . You need your team to kill him for some time , but you win every fight after 3 Items because of the scaling from Camille .
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