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Spells:
Ignite
Flash
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction




I use health quintessences because they provies you with a total of 78 more health, which can be the difference between getting a kill and living or not getting a kill and dying in the early levels. You can use AP quintessences if you'd like, but I find the health nicer for laning, especially since your damage is already really high. another option are magic resist if you're going against something that does a lot of burst damage (Like leblanc), or a combination of magic resist and health.
I use mana regen per 5 seals because if you're going to ahve any mana problems, it will be early game. Usually your jungler should be giving you the second blue buff so you can spam even more, but with these and 2 Doran's Rings, you can maintain a decent level of mana even without it. If you know they're sending something like Talon or Pantheon mid to counter you, you can run armor instead. I wouldn't reccomend mana regen/lvl, but they work.
For glyphs, I use magic resist. If you don't run magic resist glyphs when you're mid lane, you will take a lot of damage from the opponent and may even lose trades. You can take AP/lvl glyphs if you'd like, but magic resist is much better.

Another possibility is to go 21/9/0. Put 3 into resistance and 1 into hardiness ( or 2 into each) and then go for Veteran's Scars. This makes you tankier which allows you to be more aggressive and win more trades. The downside to this is you end up with less mana regen and a shorter time with blue buff.
Core items
















Items to consider
For the last 2 slots, there are many options. I usually build















Items some people get that I don't reccommend
Itemizing Cassiopeia is where I see many players go wrong. Sometimes I see people build things that they think work well on her, and sometimes the items do, but there are so many better options. These items all work on her, but other items offer much better utility.













I recommend always smart casting everything on evert champion, but if there was 1 spell I wish everyone smartcasted, it would be this spell. It reduces the delay between casts and increases your damage by a large amount.








I don't recommend any summoner spells other than those three because nothing else offers very much to your team except perhaps








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Gank top lane
Gank bot lane
Take your jungler's wraiths if he isn't clearing them
Take the enemy jungler's wraiths (I recommend warding somewhere near them to make sure you're safe)
Baron, on the other hand, can be done at around 20 minutes as long as you have blue buff and someone to tank it for you or you have somebody else on the team with




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