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Spells:
Flash
Clarity
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction




Anivia's main stat is AP, as all of her skills scale with it. Also, Anivia is extremely vulnerable to ganks, especially at lower levels when you don't have completed boots, and higher leveled skills to slow/stun/block your attackers. Anivia is both one of, if not the, squishiest and slowest champ in the game. One of her early game saving graces against this is her passive. Armor is important in general, especially for Anivia, who has low armor, and can easily be crushed by AD-heavy champs if not careful. The extra armor'll help you survive longer. The AP, again, is self-explanatory.
I'm not a fan of


Explanations












Explanations




















I used to have








EDIT: I used to get a


EDIT: I'm gonna start getting RoA before TotG for some early-mid game damage, which is when this build is at its worst. You still wanna get that TotG as early as possible to start building early mana, but I'm really, really weak getting Catalyst the Protector,

About the boots: Anivia is extremely slow, and the little amount (yes, little amount) of magic pen granted from


Building Tear of the Goddess/AAS: Anivia is a very easy champ to increase the bonus mana from TotG/AAS with. A. Most of the regular fighting you'll be doing will work towards it since you need your spells to do basically any damage, B. Clearing the lanes is extremely easy with Anivia thanks to

C. You get to double dip with this and

D. While healing/at the shop, launch off a couple of spells utilizing this method to get some more mana. Don't be afraid to use your wall in the base when you first get back, either. It may have a long CD, but by the time to get back in the lane, it'll be refreshed.
E. Even though AAS doesn't truly shine until it gets towards the end of its bonus mana, don't be afraid to get it even if your Tear only has 400-500 bonus mana or so. The highly increased mana regen is very nice. Doing so will cause you to become stronger just by simply fighting/casting spells. Your AP will slowly increase along with your mana, and by the time your AAS has 800+ bonus mana, you'll get an extra 100+ AP just from the item's passive.
F. It's important to remember that the bonus mana passive on AAS is unique, however, the 3% max mana -> AP is not. Purchasing subsequent A.A.S.s (not always recommended) will not only help even more with mana regen, but will give you the most AP out of any item (the highest AP one could get from items is one Deathcap and five A.A.S.s; Deathcaps should never be stacked under any circumstances). By buying a second AAS, you could get 150+ AP and another +25 mana regen. If your defenses/health aren't an issue, you should definitely consider getting a second AAS.
Situational Items
Anti-AD:

Anti-AP:

Anti-MR:


Anti-CC:

Anti-Tank:

General (if you still have space):



Winning Too Hard to Care: Another




I can only imagine how many people're cringing at the sight of



EDIT: For Anivia, I've been thinking about how Flash could be used for devastating combos with












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