This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
A Guardian Is Always Prepared (Support)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
He has two ways to easily stop your ult. Wait for him to pull you, THEN use your ult.
Same exact problems as Thresh. Wait for him to pull you, THEN use your ult. He's very easy to lane, though, because he doesn't have a lot aside from Rocket Grab.
I imagine that most of the mage supports struggle against him due to his inherent desire to build MR, which then double dips and punishs them in the form of damage. The only exception I foresee is Soraka, due to her excellent sustain.
An attentive Leona will know right when to go in on you. You either have to fight back, or use all of your spells in hopes of escaping. She doesn't counter you as well as Thresh, though, since it's easier to get her in your ult (Thresh can stop your ult from a safe distance).
She'll be annoying, since she can keep her both her and her marksman in lane for extended periods of time. Be smart about when you harass with Resolute Smite, because she'll just heal everything back. The goal in this matchup is to keep your mana longer than she keeps her's, but while still making her use it.
Unbreakable doesn't do much to stop you, and he can't easily stop your ult. Unless he's just a beast with Winter's Bite, he shouldn't be too big of a problem.
Tankier than your average marksman, and he has a dash to dodge your Qs.
Has a dash and long range. She can be hard to get in your ult without going a little too deep.
No dash, Zap! can easily be dodged or mitigated with W.
Her passive doesn't do a lot to stop you during the laning phase if you're smart with your Qs. Throw them where you expect her to go, and it slows her quite a bit.
Save your ult for when she goes in on you. If you initiate a fight with your ult, she'll just jump away afterwards. Aside from that jump and her ult, she doesn't have much ability to dodge you, though, so harass with Resolute Smite as much as possible.
You can force her to use Tumble defensively by poking her down with Resolute Smite. If you have good enough communication with your marksman (yeah for teamwork!), you can bait her Tumble out with your Q only to have her land in one of your marksman's abilities. She has decent escaping ability, but most of her mobility comes from her chasing. If you catch her in a bad spot, press your lead. The worse she can do is Condemn you then Tumble away.
Both of these and more are excellent ideas, they all lack one thing: forcing your enemies to fight back. With Leona, you have a very long time to put the hurt on your enemies, and Braum causes chaos in their ranks, with the ability to divide the opposition. Enter Galio. Like Maokai, Galio was originally intended to be a support. Also like Maokai, Galio is better elsewhere, but these roots are still there. This isn't like picking a support Yasuo just to capitalize on Fate's Call's knockup, there's serious potential here. Galio has a slow and strong damage in Resolute Smite, defensive and healing abilities in Bulwark, chase/escape potential for his entire team in Righteous Gust, and of course, his ultimate, which needs no introduction.
Idol of Durand is the entire reason that this guide exists. The chain ult combo potential is absurd. Fate's Call gets you into the fight with an AoE knockup, then as soon as the victims land, you have a large AoE taunt to keep them in the fight even longer, ending with even more damage. This is an amazing team fight initiate.
I've also noticed this build works very well with Ezreal, as they both have strong poke damage before going in for the kill with Idol of Durand.
Gets damage from building tanky: Runic Skin
Versatile: Scales well both as a tank and as a mage
Can demand focus from an entire enemy team
Either passive or very mana hungry
Low harass ability: Resolute Smite is small and costs a lot of MP. Righteous Gust is a weak poke, not even worth the mana in most situations if you're only using it for damage.
Resolute Smite has a small AoE, and can be hard to land while you're learning the champ
Greater Mark of Armor: The best marks on a tank support.
Greater Mark of Magic Penetration: You won't be using your basic attacks to harass very often, if at all, so if you opt for offense, stick with these.
Greater Seal of Armor: Always solid choices of seals. You'll always need more armor laning a marksman.
Greater Seal of Scaling Armor: Once you're used to things with the gargoyle, these're more powerful than their flat counterparts.
Greater Seal of Health: These have become a preferable alternative to many. They're ok, but 9 armor matters more than ~75 HP later in the game.
Greater Glyph of Magic Resist: These are the best glyphs for learning support Galio. They give him the early stats that you need in a duo lane, while boosting both your defense and offense.
Greater Glyph of Scaling Magic Resist: Once you're comfortable with support Galio, these're are more powerful.
Greater Quintessence of Armor: These help boost your armor by a pretty large chunk (more than a Cloth Armor). This is useful for more than just the stats. None of the armor items are very useful on Galio aside from sheer survivability, and these allow you to breath a little longer before you absolutely must have armor.
Greater Quintessence of Magic Resist: Same story as the glpyhs.
Greater Quintessence of Ability Power: I wouldn't recommend these, but if you're going for early damage, these would be your best bet.
Greater Quintessence of Movement Speed: This allows you to be a little slower about getting boots, and they help the most of any rune end game.
Sightstone is mandatory as a support. Period. You need vision, and nothing else does nearly this good of a job throughout the entire game. It also boosts your health.
Targon's Brace is a good pick for increased gold income and HP regen.
Sweeping Lens is a good replacement for your Stealth Ward once you get Sightstone. It allows you to clear wards and check objectives to deny the enemy team vision.
Mercury's Treads are the way to go on Galio, unless you plan on roaming a lot (not encouraged, Kalista loses two of her abilities by being separated from you), in which case, go for Mobility Boots. They give you MR/AP and tenacity, which is very useful as a tank.
Abyssal Mask is the ultimate luxury item for Galio. It's dirt cheap for the stats it gives, and thanks to Runic Skin, it's even better! 2440 gold for 95 AP and 50 MR, not to mention the aura that suits your ult perfectly! Work this in whenever possible!
Spirit Visage augments your Bulwark healing and gives you CDR. Banshee's Veil stops one enemy ability, which is useful during your ult. Death Sentence and Devastating Charge are examples of abilities that ruin all of your fun during Idol of Durand.
Sunfire Aegis and Randuin's Omen are the best options for general armor.
Frozen Heart and Thornmail are the best ways to counter AS-based champs, such as Vayne. Frozen Heart is my favorite armor item for Galio, because it gives him much-needed mana, and the aura goes well with his ult.
Eventually, you'll upgrade your items: Ruby Sightstone, Mercury's Treads - Captain, Mercury's Treads - Homeguard, Face of the Mountain, Talisman of Ascension, Athene's Unholy Grail, Oracle's Lens. I suggest getting Face of the Mountain as early as possible immediately following your core, but the other items can be upgraded whenever it seems appropriate.
After that, focus on Bulwark. It just makes the most sense even from a selfish standpoint. More defense means that you can protect people (including yourself) better. If used on yourself, it also increases your damage.
Righteous Gust is really just for the increased speed up, which, don't get me wrong, is extremely nice, but doesn't benefit you or your team in the ways that your other abilities do.
Like every champ but Maokai, take a point in your ult whenever possible.