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Spells:
Ghost
Ignite
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Intro + First Skill
Early game you should be dominating solo top lane. Do not be aggressive at level 1. Be aggressive at level 2. (Fling + poison hurts big time early)
If you are solo top, take


If you are in a duo lane though, take

Pros:
Cons
-
Very tanky
Kills people by running next to them
Can easily ruin the enemy carry's positioning
Can save teammates
Great AoE slow
Great ult
Farms incredibly well
Cons
-
Not everyone will chase you
Melee. This is a serious problem if for whatever god-awful reason you're against Caitlyn
If in duo lane, relies heavily on having a partner that will deal good damage and has some form of ranged attack
9 in defense for the "strength of singed" mastery as it was once called. We are going to be building a good amount of mana so it will be used well.
21 in utility because you definitely want movespeed as singed and to get it, you might as well go full 21 in the tree. CDR is nice to get ult back quicker, and fling is on long cooldown for being your only other damage spell than poison.
21 in utility because you definitely want movespeed as singed and to get it, you might as well go full 21 in the tree. CDR is nice to get ult back quicker, and fling is on long cooldown for being your only other damage spell than poison.


Other alternatives:


Everything else is just bad. (Unless you're running jungle singed, which I have no experience with)
You have two choices when beginning.
The one in the build is what I like. Your other option is boots + 3 pots. Go boots if you need to dodge skillshots or you think you can handle conserving your mana pool well enough to not need sapphire crystal. (I get flip happy, and that **** costs a lot early game)
Catalyst the Protector is by default awesome on singed, it's all you need to sustain during laning.
Your boots are between two choices
for the dodge and armor if you're against almost all physical or just getting hurt in lane by a physical champ.
Both reduce CC and reduce magic damage. They are often the best choice.
Finish this next so that you can start building up the bonus.
You have plenty of health for now.
Press tab and see which enemy is doing the best.
Build either
or
depending on their damage.
If they're all equal, then first build
followed by
and then finish those items.
Next we to get to an item that is very good on
but just too expensive to buy early. If you've farmed this up, you're getting pretty rich.
now will make your poison and fling slow. Pretty sweet, and you've got more health and you've got 80 more AP to boot.
6th items can be very VARIABLE.
I put up
because your fling has a 1:1 ap ratio, and while your poison ratio is only 30%, this item will roughly double the damage it was doing before. This will make sure you not only initiate on that Ashe, but you also kill her. If all the squishy champs have banshee's veil, then do not buy this item as you can't get off your fling easily.
Other Choices
If you have a lot of people dealing magic damage on your team that will benefit from the passive, this can really aid your team to victory. Pick it up if you're the team player.
2 of them? You probably won't max the bonus buying it so late, but even without the bonus you'd be in 4k health range. This would be the choice if you need more health.
or
If you need more armor and even more slow get randuins. If need more armor and are getting owned by auto-attackers get thornmail. But it may just be better if you can kill them faster with higher ap.
The one in the build is what I like. Your other option is boots + 3 pots. Go boots if you need to dodge skillshots or you think you can handle conserving your mana pool well enough to not need sapphire crystal. (I get flip happy, and that **** costs a lot early game)
Catalyst the Protector is by default awesome on singed, it's all you need to sustain during laning.
Your boots are between two choices



You have plenty of health for now.
Press tab and see which enemy is doing the best.
Build either


If they're all equal, then first build


Next we to get to an item that is very good on


6th items can be very VARIABLE.
I put up

Other Choices




See Intro + First skill for how to choose level 1 skill.
Max
first. It is your main damage and your main farming tool.
Max
second. Especially in a solo lane, the increase in damage will be needed. It is fun to fling, it is even more fun to watch their health bar take a hit too. I'm an aggressive player, and this skill helps my style.
Max
last, taking one point at level 4. This will allow you to get in range to fling your solo enemy, or help you escape. It becomes very powerful at max rank so if you see enemies bunched together you can cause hell for them with this.
I would only consider maxing
second if you're in duo lane and for some reason 35% slow isn't enough to help you. Again, I play aggressive, I want my kills in solo lane and leveling up fling achieves that better. (Tripling the base damage at max rank, versus doubling the slow on adhesive)
***Alternatively, it can be useful to alternate the skills after poison is maxed.
Max
every chance you get. 6,11,16
Max

Max

Max

I would only consider maxing

***Alternatively, it can be useful to alternate the skills after poison is maxed.
Max

*Note* In either lane you do not play aggressive til level 2. That is when you become strong.
Solo: FARM. right now most teams send a tanky dps up top, so you should just last hit at the beginning. When you get to level 2, you should try to get a fling on the enemy and lay a little poison trail for them. This harass will wear them down. Don't fool yourself into spamming fling. Instead try to drop little bits of poison in their face. When low enough and far enough away from their turret, fling + poison + ignite will generally get a kill.
Tip: You do not want to push early in the game as singed as it very significantly hurts your ability to farm.
If the enemy pushes, it becomes easier for you to farm because you can use
without fear of pushing up to their tower.
Tip: Just a tiny bit of poison can hit the entire creep wave if it's moving. You don't have to have it on the whole time when farming, just tap the button on and off to conserve mana if low.
Duo Lane: At level 2-3 you're able to target an enemy to kill. Ping, fling, poison, ignite if the opportunity presents itself and you can count on your lane partner. Singed + AD ranged is simply awesome in bot lane. You can really help get your partner fed through kills instead of just CS. Singed with support or singed with AP is really gonna struggle.
--Once you get the basic pattern down nothing changes.
--Singed is very strong in early levels, do not be afraid of taking a few hits if it means that you get your fling off.
--When flinging, it greatly helps if the minions aggro the enemy champ. (let them get an auto-attack on you to accomplish this)
--NOTE: With Garen's recent buffs he can be a pain in the *** in early game. Be very cautious as his damage is a LOT better than yours. I recommend starting with boots against him as he sure as hell will have them.DONT ever let him Q you. Try your best to get farm and once you have your catalyst you will be much bulkier and able to handle him.
Solo: FARM. right now most teams send a tanky dps up top, so you should just last hit at the beginning. When you get to level 2, you should try to get a fling on the enemy and lay a little poison trail for them. This harass will wear them down. Don't fool yourself into spamming fling. Instead try to drop little bits of poison in their face. When low enough and far enough away from their turret, fling + poison + ignite will generally get a kill.
Tip: You do not want to push early in the game as singed as it very significantly hurts your ability to farm.
If the enemy pushes, it becomes easier for you to farm because you can use

Tip: Just a tiny bit of poison can hit the entire creep wave if it's moving. You don't have to have it on the whole time when farming, just tap the button on and off to conserve mana if low.
Duo Lane: At level 2-3 you're able to target an enemy to kill. Ping, fling, poison, ignite if the opportunity presents itself and you can count on your lane partner. Singed + AD ranged is simply awesome in bot lane. You can really help get your partner fed through kills instead of just CS. Singed with support or singed with AP is really gonna struggle.
--Once you get the basic pattern down nothing changes.
--Singed is very strong in early levels, do not be afraid of taking a few hits if it means that you get your fling off.
--When flinging, it greatly helps if the minions aggro the enemy champ. (let them get an auto-attack on you to accomplish this)
--NOTE: With Garen's recent buffs he can be a pain in the *** in early game. Be very cautious as his damage is a LOT better than yours. I recommend starting with boots against him as he sure as hell will have them.DONT ever let him Q you. Try your best to get farm and once you have your catalyst you will be much bulkier and able to handle him.




You're the tank. You have a very very good initiating skill in
and also in
Your main goal is to come from somewhere the enemy can't see you, and toss back the squishiest person on their team. Usually the ranged AD carry. Most of the time this requires you to run through their whole team, that's why you have your Ult and ghost. To catch the carry, and to survive the onslaught while running away. If banshee's veil is prevalent you need to change your tactics.
After the carry is dead, basically you'll just run around with poison trail on and place
in the best places you can.
Don't forget that
can also be used to save lives. For instance, champions like
thrive on being able to stick on one of your allies like glue. In this case it is YOUR job to throw him off your ally.
Fling can also be used to mess up channeled ults. If you're near enough, it can save someone's life and win a team fight to instantly stop
or
.


After the carry is dead, basically you'll just run around with poison trail on and place

Don't forget that


Fling can also be used to mess up channeled ults. If you're near enough, it can save someone's life and win a team fight to instantly stop


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