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Cho'Gath- Indestructible Horror (New AP build added)






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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Cho'Gath is a super beastly tank. He can get ridiculous amounts of health, and can do minimum 800 true damage to any enemy. He can silence and stun any enemies that stand together and gains health for every kill he makes.
This guide focuses not so much on Cho's damage, but his survivability. With this build, I have personally tanked both nexus towers, 3 champions and two creep waves long enough for both towers and 2 of the champions to be destroyed. This build is very easy to use, and brings you one of the nastiest tanks in the game. Using these exact plans, I have double tower-dived at level 9 for a double kill.
Pro-
Huge Survivability
Con-
Not as much damage as could be, but with

Build 2
Pro-
Lots of damage through AP
Still has some tanky capability
Con-
Not tanky enough to be the only tank on a team

I stack mostly health, with plenty of dodge, some armor and MR to minimize damage, making me almost impossible to kill.
By the end of the build, Cho' gets
-5k Health
-26% Dodge
-26% CDR
-50.15 H/S
-3 M/S
-229 Armor (70% DR from Physical)
-106 MR (51% DR from Magic)
*Note* -Cho'Gath has two weak points= Magic and %health stuff. End build, the damage from casters still really isn't much, but anyone with

Build 2, you focus on your raw damage, while still giving you enough survivability to not be a total pushover. You will end the game with
-3k Health
-2K Mana
-540 AP
-26 MRP (+15% after that)
-24% CDR



Build 2
I go with a fairly typical caster build. It maximizes CDR and regens, while still giving you the magic penetration of the Offence Tree. I make sure to get the points in



*Note* You can go with the original Masteries build. It will defiantly make you more tanky. But the idea of the AP build is to be less tanky for the favor of more damage.

-Next most important is the

-Lastly is the


-Leveling




Build 2
- I max out

-

-

-I pick

-I pick



-I pick

-I pick


-I don't pick any of the other things because, really, they are insignificant in almost every case.
Build 2
-

-

-

-

-

*Note* I haven't bought Quints for AP Cho', so I don't actually know which is more effective at this time.
-Before leaving the starting zone, I buy a


-After that, I build a

-Next is


-Next is

-By now you have lots of health, so getting

-I usually save a bit from the gold generators before upgrading, because I am almost indestructible at this point anyway. I build


*Situational Items*
-

-

-Other Boots- Situational boots are situational- all up to you.
Build 2
-I begin by buying a

-I upgrade the

-I grab my

-I then upgrade my Catalyst the Protector up to

-Everything after that is situational. If they have a lot of AD champs, grab


-After one or the other of those, get

-Because of AP's lower survivability, I grab a


I pick






I pick



In the AP build, I pick


Most tanks are not very useful early game, Cho'Gath being no exception. Do harass with


-Mid Game-
The transition from early game to mid game is not a hard line with almost any character. Once you start getting some survivability and you are working as a team on your ganks more than laning is your mid game. You are the initiator and the finisher. You stun with



*There is NO KS-ing with Cho'. Feast is Feast is Feast. You need the kills, end of story*
-Late Game-
This is where you are almost done with your build, but not quite. You are very hard to kill; in fact if you have two people with you- impossible. You should be trying to gank people on their team with streaks so you can finish your build as soon as possible. You can tank towers, no sweat and just need others to come power them down. Be careful of ganks at this point, because a death here to a 1v5 will set you back farther than you want to be.
-Full Build-
You are the ultimate unkillable force. Even with that said, don't be stupid. You can easily backdoor a tower, but don't stick around to go for then next or you can expect a 1v5 fight. (which you will probably be able to escape, actually.) You should be with your team, leading a push into your enemy's nexus FTW. You need to be trying to MAKE their high powered people attack you, to protect your team.
-Other stuff-
Usually, you will not be the chaser. If you find it to be the case, be careful with your placement of

Once you get


Build 2
You begin the game much the same as with tank Cho'.
Later, you will be dealing a lot more damage then with tank, but you will not be able to take the same damage you would with the tank build.
With AP Cho', you easily can be the chaser. With the base CDR of 24% (With the Quints of Celerity) you can spam your abilities and stun/silence them much more frequently. Plus


You will not be able to survive nearly as well with AP. You should let your real tank initiate, especially if you didn't buy

I have tried several AP builds and I find that the best ones still let you be quite tanky, so that you can blow stuff up while still being hard to kill.
Comments to improve would be wonderful!
BTW-First guide, so go easy on me. =P
*EDIT* Added all the little pictures. =)
*EDIT* Added an AP build that is actually GOOD at being hybrid tank/AP. I still prefer to play straight tank, but there are defiantly times when AP is quite useful.
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