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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Let's get it started!
Welcome to my very first guide of Cho'gath! What I want is for is just have few minutes to read the guide and write a comment. Thank you! Also remember that english is not my native language so write comment if I done something wrong.
First what i want to say, this is the guide of playing Cho'gath and there is a possible way to build item sequence depending on enemy and your team. Later I'll explain what is special about him and how to play it.
Date goes like this: yyyy/mm/dd
2013/01/03-created a guide.
2013/01/04-fixed some mistakes.
2013/02/13-I'm back baby! Added new content, deleted
Iceborn Gauntlet from build.
2013/01/03-created a guide.
2013/01/04-fixed some mistakes.
2013/02/13-I'm back baby! Added new content, deleted

Since I am showing my two
Cho'Gath builds it's better to see on these links since you can moderate and create your own build and see results.
Tank #1:
http://leaguecraft.com/builder/cho-gath/?items=70,7,76,351,22,84&runes=11,11,11,11,11,11,11,11,11,63,63,63,63,63,63,63,63,63,98,98,98,98,98,98,98,98,98,102,102,102&level=18&masteries=00400400010000000003403300010003030010000000000000000000&planner=70:b:1&skiller=qewwwrwewqreeeqrqq&fspells=true
AP Tank #2:
http://leaguecraft.com/builder/cho-gath/?items=70,7,84,18,22,116&runes=11,11,11,11,11,11,11,11,11,63,63,63,63,63,63,63,63,63,98,98,98,98,98,98,98,98,98,102,102,102&level=18&masteries=00400400010000000003403300010003030010000000000000000000&planner=70:b:1&skiller=qewwwrwewqreeeqrqq&fspells=true
As you see build 1 have more armor and magic resistance but don't have damage like build 2
So take build 1 if your team lacks defensive stats while take build 2 for more damage if your team is tanky enough.

Tank #1:
http://leaguecraft.com/builder/cho-gath/?items=70,7,76,351,22,84&runes=11,11,11,11,11,11,11,11,11,63,63,63,63,63,63,63,63,63,98,98,98,98,98,98,98,98,98,102,102,102&level=18&masteries=00400400010000000003403300010003030010000000000000000000&planner=70:b:1&skiller=qewwwrwewqreeeqrqq&fspells=true
AP Tank #2:
http://leaguecraft.com/builder/cho-gath/?items=70,7,84,18,22,116&runes=11,11,11,11,11,11,11,11,11,63,63,63,63,63,63,63,63,63,98,98,98,98,98,98,98,98,98,102,102,102&level=18&masteries=00400400010000000003403300010003030010000000000000000000&planner=70:b:1&skiller=qewwwrwewqreeeqrqq&fspells=true
As you see build 1 have more armor and magic resistance but don't have damage like build 2
So take build 1 if your team lacks defensive stats while take build 2 for more damage if your team is tanky enough.
Pros:
+Tanky
+Plenty of CC
+3 of 4 spells AoE <3
+Strong farmer
+Strong sustain
+Can jungle thanks to
Carnivore and
Vorpal Spikes
+6 stacked
Feast looks like Gozzila
+Only champion with two Legendary skins available
+Great solotop 1v2
Cons:
-Weak early game (1-6 levels)
-Big mana costs and long early game cooldowns.
-Can be hard to land
Rupture
-Death = loosing half of stacks = less survival
+Tanky
+Plenty of CC
+3 of 4 spells AoE <3
+Strong farmer
+Strong sustain
+Can jungle thanks to


+6 stacked

+Only champion with two Legendary skins available
+Great solotop 1v2
Cons:
-Weak early game (1-6 levels)
-Big mana costs and long early game cooldowns.
-Can be hard to land

-Death = loosing half of stacks = less survival
Offence:
Here we need our bonus cooldown reduction early game ability power and our only magic penetration.
Defence:
Here goes our health, bonus armor, magic resist, regeneration. All masteries listed are needed to survive whole game.
Utility:
If you want invest some points in utility take mana masteries because Cho is mana hungry early game you're going to have bad time if you don't manage your mana.
Here we need our bonus cooldown reduction early game ability power and our only magic penetration.
Defence:
Here goes our health, bonus armor, magic resist, regeneration. All masteries listed are needed to survive whole game.
Utility:
If you want invest some points in utility take mana masteries because Cho is mana hungry early game you're going to have bad time if you don't manage your mana.

Take first but max second. Landing

(some say max




Take third and max it first. This is your main harass tool but it's also biggest mana cost later levels. Have little less damage and scaling than


Take second and max last. This one helps you farm minions MORE faster than normally. I love how sometimes you can take like 2 minions with one auto-attack. Also remember to turn off your



Here the real Cho comes to the house! Deals 1000 damage to minions and scales to 300/475/650 (0.7+ per AP), so you can secure a kill or Garen-tee bosses like Baron or Dragon. Also if you kill a minion, monster or champion you gain a stack (maximum stacks=6) that gives you health bonus and increases your size depending on how much stacks you have and what rank your


Your size can make perfect shelter for AD Carries from opponents spells. Take note that when you die you lose half of your current stacks.
Yellow runes:
If you wanna survive against AD champs take these. Mostly I take it for taking less harass from AD champs in lane.
Red runes:
Building magic resist? Not a problem! Take these and penetrating resist will be easy like knife goes though butter.
Blue runes:
Magic resist to wouldn't be a prob to you, but late game can be devastating, take these.
Quins:
HOLY S*** TAKE THESE SO YOU CAN ESCAPE BETTER FROM GAAAAAAANNNNNKSSSSSSS.... *fades away leaving dust trail*
Main spells:
Flash Since Cho is not a gap closer you can use flash through the wall, increasing, decreasing gap between your chaser or free gold. If you are not summoner level enough, take
Ghost instead
Exhaust Suddently Wild
Jax appears and under your tower he's right about to kill you! *Uses exhaust, insta-flash away, evade stun, rupture, scream, feast and GG*. Do you understand?
Viable spells:
Teleport Only take solotop against two players if you want quick shop and return back to lane.
Ghost Take only if you summoner's level is below 12
Ignite Having problems finishing off champions or you're going against dr.mundo?




Viable spells:













*While running away, aim your
Rupture towards where enemy will walk. If they get hit by
Rupture,
Flash away to create bigger distance.
*
Cho'Gath have plenty of CC. There are many ways to use this to your advantage e.g. stopping enemy channeling spells like Katarina's
Death Lotus.
*Interrupting tips: your spells can be used not just for interrupt channeling spells but disabling enemies who attack by surprise: aim to the center of Pantheon's
Grand Skyfall with
Rupture so after he finishes his ult he will be launched into the air by surprise.
*Sometimes using
Feast in 1v1 can scare pants off the enemy and try to run away because of high damage output of ultimate.



*


*Interrupting tips: your spells can be used not just for interrupt channeling spells but disabling enemies who attack by surprise: aim to the center of Pantheon's


*Sometimes using

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