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Spells:
Heal
Clairvoyance
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Cho'Gath - The Aura of Support
Resistance The magic resist to make up for the lack of magic resist from items
Hardiness More Armor
Tough Skin your gonna be up in the lines and minions might damage you, you'll take less damage from them with Tough Skin
Durability Health Per level
Vigor Health Regen
Veteran's Scars +30 health
Bladed Armor Returns 6 damage to minions and monsters
Initiator increased movement speed to support better and get to team fights quicker
Enlightenment Cooldown reduction, the silence and knock up unfortunately have a pretty heavy cool down, hopefully with this the cool down will lessen.
Judgment health is increased by 3%
Utility tree
Expended Mind Will increase your mana each level, Rupture and Feral Scream will drain your mana pool
Improved Recall
Swiftness Again getting more movement speed to return to your allies faster
Runic Affinity
Runes
9x Greater Seal of Armor The armor will make Cho'Gath A heavy tank, the enemy AD carry will find damaging you difficult. Your the basic tank, you want them to focus you while your Ad carry picks up the kills. The armor will definitely help
9x Greater Glyph of Magic Resist The magic resistance is important since i'll be focusing on a heavy item build of health/health regen.
9x Greater Quintessence of Armor More Armor TANK
Heal - This spell will help keep your Ad carry alive long enough to hopefully pick up the kill and escape
Clairvoyance - Giving sight, use it as soon as you can, just make sure it will be in a useful area like blue,red, and baron or even dragon
Viable spell
Cleanse - Since you'll be tanking all the damage, it'll be good to clear out the CC
Clarity Spamming spells
Exhaust-This will help you Ad carry pick up the kill, its also great for escaping
Flash - This spell only benefits you, just an escape tool
Ghost - This spell is an alternate to Flash, just another escape tool
Heal - This spell will help keep your Ad carry alive long enough to hopefully pick up the kill and escape
Teleport - This will get you to your allies faster, or protect a turret
Useless Spells
Garrison -....removed..
Ignite -This is good on Ap Cho'Gath but were playing with a support Cho'Gath here so no.
Promote -NO!
Revive - Who uses this?
Smite- Jungles only
Surge - No one uses it
Rupture This Ability knocks up enemy units, a ring of Green area appears before the spikes emerges from the ground, if you find your not landing Rupture Adept to your enemies movement, and predict where they will go.Makes for a great save tool
Feral Scream This skill silences targets, this will protect your allies from any skill shots the enemy will throw at your Ad ally, or anyone, also it will shut out the enemy's support from any CC,Heals, and will also shut out any escapes such as Flash
Vorpal Spikes Cho'Gath's attacks passively release deadly spikes.
Feast just like Smite this ult deals true damage to your target, however were building a hard tank Cho'Gath I prefer to use this skill to buff Cho'Gath, If you kill the target with Feast Cho'Gath gains 90/120/150 extra health, stacks up 6 times. Half of the stacks are lost upon death 150*6 = 900 health <- that is your Warmog's Armor Right there.
Item Sequence
3x Sight Ward
1x Mercury's Treads
1x Philosopher's Stone -> Shurelya's Battlesong
1x Heart of Gold -> Randuin's Omen
1x Catalyst the protector -> Rod of Ages
1x Null-Magic Mantle -> Guardian Angel
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