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Akali Build Guide by DixonTheGuideMaker

Middle 💡Complete Akali guide by Dixon 📜 12.14 ✅

Middle 💡Complete Akali guide by Dixon 📜 12.14 ✅

Updated on August 4, 2022
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840 Views 0 Comments League of Legends Build Guide Author DixonTheGuideMaker Akali Build Guide By DixonTheGuideMaker Updated on August 4, 2022
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Presence of Mind
Legend: Tenacity
Coup de Grace

Bone Plating

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


1 2
Flash + Ignite
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

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Champion Build Guide

💡Complete Akali guide by Dixon 📜 12.14 ✅

By DixonTheGuideMaker
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄

I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).

I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English:
You will also find my streams on Twitch by following this link:

I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
1. Both your Shuriken Flip and Ultimate Perfect Execution offer tons of outplay potential. You can often escape ganks or turn them around easily if you’re able to play it slow and wait for the perfect opportunity to fight or escape.

2. Squishy champions will often be left alone, or they will walk around the map unaided. You can use this to your advantage to snowball and get more kills as Akali is a strong assassin and can kill squishy champions easily.

3. If you’re able to get a few kills in lane, you can snowball quite quickly and further your lead. Try to abuse any slight advantage you get to increase your chances of winning the game.

1. Akali runs out of energy quite easily. You’ll need to keep a constant eye on your energy levels and only go in for aggressive plays when you have lots of energy.

2. Akali and assassins like her struggle against teams with lots of CC. In team fights, you’ll have to wait for the perfect opportunity to go in so you do not get CC’d and killed pretty much instantly.

3. Akali is one of the hardest champions to master in the game. Playing around her energy levels, her Passive, her Twilight Shroud and her two mobility spells takes a lot of practice. Expect to put in a lot of effort if you want to learn Akali.

Thanks to this passive, Akali can inflict additional magic damage and regenerate energy. It should be taken into account that Akali gets the bonus the moment he crosses the boundary of the circle. It sounds very complicated, and in the beginning new players have difficulties with the implementation of the passive ability. The easiest way to activate the passive effect is with the Five Point Strike and Shuriken Flip abilities. In both cases, we can deal damage from a distance and then, as we get closer to the target, we can safely activate the bonus damage. Standing Q+AA or E+AA is a big advantage in the lane and it's a good idea to use that. Against enemies with ranged attack it is very hard to activate the passive, but it will help you during the team battles in the future.

This is one of Akali's main skills, with which the champion deals very good damage to a group of enemies and slows them down a bit. The damage gain of the ability comes from AD and AP at the same time. Because of this, it is sometimes advantageous to buy items with simultaneous bonuses to these traits for Akali. At max level, the ability starts to deal bonus damage to minions and monsters, noticeably increasing the speed of clearing waves of minions.

This is a slightly unusual and important skill in the champion's arsenal, which opens up a large number of combinations and possibilities for Akali. In the League of Legends there are two types of stealth: invisibility and disguise. In a nutshell, stealth is the most reliable but generally only lasts a short time, while cloaking can be easily controlled by wards but can give a good tactical advantage when moving long distances. Akali's smokescreen is exactly what gives invisibility. Additionally Akali gets a bonus to his movement speed. The range of the smoke is large enough to really confuse enemies in a team battle. In teamfights the smoke is probably the most important ability, as it also increases the champion's survivability. You will have to get used to this ability and in the first few games you are most likely not able to use the full potential of the smoke screen, but gradually you will get used to it and you will be able to fool your enemies. An important advantage of this skill is that it allows you to restore a large amount of energy at once.

This ability allows you to increase the mobility of the champion in the first place. The thing is that with the first jump you can, for example, bounce back or even jump up to the target. In some cases, it is really better to throw a shuriken backwards, in order to shorten the distance. After all, if you miss the fleeing enemy, on the contrary, you will increase the distance. In some ways, the ability is very similar to Lee Sin's Sonic Wave / Resonating Strike. The main difference is that Akali bounces back the first time he uses it, which gives him more options. Again, you'll have to get used to the ability and hone your skills. After some time, you will already begin to understand when and in what direction to throw the shuriken. If you do everything right, and most importantly combine shuriken with other champion skills, you can achieve very good results. If you learn how to use E correctly, you'll be able to trade damage on the line with the enemy very profitably.

Akali ult seems simple at first glance, but it also has its own nuances. First, the first and second strikes have different types of damage. The first strike deals physical damage, while the second deals magic damage. Secondly, the second strike deals increased damage if the target has incomplete health. That is, it is better to use it to finish the target, waiting a bit and inflicting damage. You won't be able to use two hits instantly, because there is a 2,5 second delay between them. But there is enough time for the second strike, 7.5 seconds to be exact. Usually during team battles, this time is enough to use the main abilities of the champion and to make the second strike as profitable as possible. The most important thing is not to get under the hard control of the enemy, but here a smoke screen usually helps. Although the range of the jerk is not the most impressive, but Akali can deal damage to multiple targets at once. This feature makes the hero very useful during team battles.
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Your basic trade is to Q then W and AA. Q AA E, then E to your target and AA Q AA.

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To trade when starting from range E your target then E again. Use W AA Q, then AA Q AA.

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For a quick trade Q then AA and E. E to your target, then AA.

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All in at level 6 by using R E AA, then Q and E again. AA, Q and R to finish.

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Burst a target down by using E, then E again. Follow up with Q AA

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For an extended all in, R to your target then AA Q. W AA E, then E again and quickly AA Q and R.

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For a quick execute R to your target, then E Q. E again, then immediately AA R.

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Tower dive by using R to your target, then E. E again, then quickly AA Q and R to safety.
is one of core items for ability power based champions. This item gives you extra dash and damage which helps you to catch mobile or high ranged enemies. The passive of the belt gives additional magic penetration which is very useful to destroy squishy targets with low HP.

is a great item for most AP champions with burst type of damage, especially if the enemy team has a lot of champions with shields.

is most effectively used against abilities that have a downtime before they can affect full damage to the target like Chum the Waters, Unleashed Power, Death Mark, Life Form Disintegration Ray, Death Lotus etc.

buy this item if you want to cut enemy's healings, life steal and vampirism. Together wiith Liandry's Anguish the Grievous Wounds time can be extended for an additional 4 seconds.

is made to help magical champions to destroy their targets really quickly by ignoring almost half of enemy's magic resistance. This item works well against both tanks and squishy targets.

is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions that take advantage of Lich Bane for additional burst. This item provides tons of pure ability power, but it shouldn't be bought early on since its passive gives you more profit when you already have some ability power.

makes a good couple with Liandry's Anguish. This is a perfect item for champions with AOE abilities and works also well against champions who buy ot stack a lot of HP during a game.

is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Enchanted Crystal Arrow and Rocket Grab. Combined with Zhonya's Hourglass, Banshee's Veil will make you very resilient to both magic and physical damage.

is a very good item for ability power-based champions, as it allows you to ignore 18 points of your enemy's magic resistance. Sorcerer's Shoes are less efficient against enemies with high magic resistance. However, they synergize well with other magic penetration items, percentage items such as Void Staff in particular. It is possible to sell these boots at late-game once you have Void Staff, as the extra magic penetration is arguably negligible.

Here is a video how to play Akali like a Master tier player:

This rune gives your champion good amount of damage and some sustain, especially in extended fights. The rune fits better for melee champions since it's twice faster to stack it up and it scales well into the late game.

This rune is able to help you a lot with your energy problems during team fights when you get lots of takedowns.

The rune can help you against teams with lots of crowd control abilities like stuns, slows, roots etc. Thats why its going to be harder for them to disable your champion for long period of time.

The rune increases your damage to enemies with low amount of HP. This rune is better that Cut Down and Last Stand if you can decrease health points of your enemy fast enough.

This rune can be a good choice against teams or champions with lots of burst damage like Renekton, Riven or Rengar. However, it doesn't scale as good into the late game as Conditioning or Second Wind. This rune is better option for squishy champions so they would be better protected from a threat to be one shot by some enemy combo.

This rune will give you 200+ additional HP in the late game which can be a matter of life and death for your champion sometimes. This rune is also an indirect protection against assassins and other champions with strong burst damage. Thanks to the rune, you can survive their combo and be able to respond somehow by using abilities, summoners spells or active items.


Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that Flash is able to instantly teleport you on a short distance. This distance is enough to dodge some hostile abilities or to jump back and avoid an unexpected gank. With the help of Flash, you can overcome various obstacles like walls, pillars and other different obstacles. Flash is equally good to use for both attack and defense. This gives the spell some versatility. The summoner spell cannot be used if you have been silenced (you cannot use skills for some time). Also, Flash cannot be used under the effect of hard control abilities such as stun or fear.

Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.

Teleport is mainly used to minimize laning downtime after Recall or respawning, to prevent enemy laners from gaining an advantage. Teleport is also used to quickly switch lanes to defend an unguarded turret. Unleashed Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards. Another use for Unleashed Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports himself to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible. Unleashed Teleport can be used to prolong or save the life of an allied Zac by making one of Zac's Passive's drops ( Cell Division) invulnerable for the Teleport duration.
EARLY GAME (average):
After Akali has picked up her first component item, the damage output from her Five Point Strike will increase dramatically. Look to trade more often after your first back. Once you have access to all your basic abilities, you can start to trade more effectively with the enemy. At level 3, you can look for more aggressive plays, but don’t over commit to them, so you don’t fall behind. At level 6, Akali can look for aggressive all-ins as her Ultimate Perfect Execution offers her a lot of additional kill pressure. Look for kills with your Ultimate Perfect Execution when the enemy overextends.

Focus on staying healthy and farming up till you gain access to your Twilight Shroud, Shuriken Flip, and Perfect Execution. In the meantime, try to land your Five Point Strike on both the minion wave and the enemy champion. Since you use Energy, and your abilities are energy hungry, you should always take a look at your resource bar before attempting an all-in. Keep a track of the enemy Jungler from the beginning of the game as he will attempt to camp your lane till you hit level six. Use your Shuriken Flip discretely in this lane as it allows you to both all-in and disengage against enemies. Your goal should be to get your first item as quickly as you can so that your all-ins become more potent and deadly.

MID GAME (strong):
At level 9, Akali would’ve maxed out her Five Point Strike. At this stage of the game, she will be able to clear waves quickly and 1v1 most champions if they try to stop her from farming in a side lane. Once Akali hits level 11, she will have 2 points in her Ultimate Perfect Execution. She can look for more aggressive plays and try to assassinate targets that are isolated or walking around the map on their own. Since Akali is an Assassin, she should have a few items completed during the mid-game. If you’re able to catch somebody out who is alone, it could easily result in a potential call for the Baron.

At this stage, your map awareness should be at its peak. You should always try to shove the wave with your Five Point Strike and try to roam towards any lane which has an extended laner. This will allow you to use your Shuriken Flip and Ultimate Perfect Execution to catch up to such extended targets, and get rid of them quickly. When you are fighting for a neutral objective and you manage to land an Shuriken Flip on an enemy champion, you don't need to always go-in. This is because your presence, and the threat of your Shuriken Flip, Twilight Shroud, and Ultimate Perfect Execution which automatically keeps the enemy carries away from you. This will ultimately result in the enemy team being zoned out. Proper usage of your Twilight Shroud is very important during this stage of the game. If used freely, the enemy laner can bait you into such an all-in and then get rid of Akali quickly. Also, attempt to stay in a longer lane as it gives you more opportunities to all-in someone.

LATE GAME (average):
At level 16, Akali will have 3 points in her Ultimate Perfect Execution. She will be able to dish out a lot of damage to anyone she comes into contact with. Your Ultimate Perfect Execution will also be on a lower cooldown, which is very beneficial. At this stage of the game, Akali would be near max build. Landing an Shuriken Flip on a squishy enemy champion should result in an easy kill. This kill could result in either the Baron or a favourable forced 5v4 fight. Akali does fall off in the later parts of the game as teams start to group. Akali is at her strongest in split fights or picks rather than straight 5v5s. Also, the enemy should start buying defensive items, which will make it harder for her to take them down.

At this stage, teams will be closely grouped together so it’s unlikely you’ll be able to assassinate anyone. Continue to look for picks but expect there to be more than just 1 enemy nearby. It’s going to be difficult for you to 100 to 0 someone as many champions will be full build in the late game or at least have defensive tools like Zhonya's Hourglass or Guardian Angel available to them. Continue to play team fights slow. While your cooldowns will be short, you need to play around your Twilight Shroud as much as possible to ensure you can kill the enemy.

Swain is super squishy and immobile. Good times to trade with him are when he’s walked forward trying to harass. When laning, make sure you’re always stood far back but in front of your Caster Minions. This will make it impossible for him to land his Root Nevermove and CC you. At level 6, his kill pressure and survivability increases. Unless you have the advantage, disengage as soon as he activates his Ultimate Demonic Ascension.

Swain is good in team fights thanks to his AOE Ultimate Demonic Ascension. Forcing a fight or fighting when Swain isn’t around will make it easier for your team to win team fights. Avoid grouping too closely around objectives or in team fights as it may allow Swain to land a really good multi-person Nevermove and start the team fight. Burst and poke is the best way of winning a fight against Swain. Try to poke him down before a team fight starts. When he activates his Ultimate Demonic Ascension, burst him down so he is unable to dish out lots of damage.

At level 6, Swain’s damage output and survivability increases. You shouldn’t commit to a fight with him unless you can burst him down quickly as his Ultimate Demonic Ascension will offer him extra protection and health regeneration. Swain’s early game is abusable as he is really weak early on. Once the mid-game hits, you’ll have to play more respectable. He is really good in team fights thanks to his AOE Ultimate Demonic Ascension. Bursting him down at the start of the fight will make it difficult for him to deal damage and win the fight.

When Galio charges towards you, try to disengage as quickly as possible. If you let him get close, he will look to engage with his Justice Punch and then taunt you with his Shield of Durand. As soon as Galio goes missing post level 6, ping your team as he may be looking to roam with his Ultimate Hero's Entrance. If you’re a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit.

Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his Hero's Entrance once one of his allies has engaged. Space out between one another for maximum survivability from the get-go. If Galio uses his Ultimate Hero's Entrance when you’re near him, you can disrupt it with any crowd control abilities. This will be very helpful as it can stop him from using his Ultimate Hero's Entrance to help his allies. In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking him down first, you’ll make it impossible for him to look for an engage with his Justice Punch and Shield of Durand.

Try and stay at max range at all times to make it very hard for Galio to use his Justice Punch and Shield of Durand aggressively to taunt you. He is much stronger and has good gank set up when he’s healthy and both of these abilities are up. Galio’s biggest power spike is reached at level 6. His Hero's Entrance gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn’t have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Winds of War and Justice Punch, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free.

Kassadin is at his weakest in the early game. Try to fight as much as possible so he falls behind. Post level 6, if you have any CC abilities, do not use them unless his Ultimate Riftwalk is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him.

Kassadin will be split pushing during the mid-game so he can get to his level 16 power spike and then try to flank in team fights with his Ultimate Riftwalk. If you see that Kassadin is split pushing, you could try and start a team fight with the numbers advantage as he will be unable to join the fight quickly. Avoid stalling the game out for too long as Kassadin is a late-game monster. Try to end the game as quickly as you can.

Kassadin is very weak in the early game. Try to exploit this to gain a lead and prevent him from taking over the map. Giving him a rough start will reduce his scaling. Once Kassadin has his Ultimate Riftwalk, he will be able to trade more frequently and also escape danger. At this stage, his kill pressure also increases. Kassadin is a later game monster and once he’s level 16, he will be very slippery thanks to his Ultimate Riftwalk and short cooldowns. Try and end before he gets a chance to reach level 16.

Akali has a powerful early game with her Five Point Strike and Passive. She will look to harass you whenever you go for CS. Avoid letting her get free harass on you by keeping your distance and staying at max range at all times. If she does use her Five Point Strike and it hits, do not walk forward for some time. Akali has no built-in sustain and she has poor base stats. She is also melee. Use this to your advantage to trade with her early on and harassing her whenever she goes for CS. A good time to trade with her is when she has used/missed her Five Point Strike. Akali’s Twilight Shroud is important for trading and her survivability, but it has a long cooldown. Trade and harass her whenever it's down.

In team fights, Akali will look to dive the backline and take out the squishiest champions first. As soon as she engages, try to lock her down with CC/ peel her away from yourself and your allies. CC is your biggest friend when it comes to beating her. If Akali engages and is hidden inside her Twilight Shroud, back away from Twilight Shroud until it’s disappeared. This will make it much harder for her to fight and survive if she cannot hide within it. In the later stages of the game, try and stay as a team and try not to wander the map alone. Akali has a ton of burst and can easily assassinate squishy targets that walk alone.

Once Akali has completed her first item, her kill pressure increases and so does her damage output. Respect her all-in pressure once she completes it. Akali is capable of all-inning squishy champions at level 6 as she gets tons of mobility and damage thanks to her Ultimate Perfect Execution. If she hasn't been playing aggressive before level 6, expect her to do so once she gets the level up. Try not to give Akali kills in the early game. She is a snowball heavy champion and once she has some gold under her belt, she can easily take over the map.

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Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check.

The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight.

Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance.

But balance can be fleeting. The order found itself divided.

A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them.

Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more.

When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow.

She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes.

But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint.

He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way.

In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore.

Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide.

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