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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Draven
The biggest weakness for Draven is crowd control (especially stuns, snares, knock-ups). Draven is one of the best snowballing champions in the game thanks to his Passive and Spinning Axe(Q). If you can’t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him. Draven can out trade most champions in the early game. You shouldn’t look to fight him unless he drops an Axe(Q).

Maokai
Synergies

Maokai
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).
I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends
I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.
I hope this guide will help you to improve your champion's understanding so it would be more fun to play!
Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!
Have a nice reading! 📖🤓
1. The slow on her
2. Her
3. Her self peeling ability is quite strong and she can get out of sticky situations with both her
CONS:
1. Improper or reckless usage of her
2. Her
3. She is quite useless if she happens to fall behind during the early game. She is reliant on items and without them, the game might as well be a 5 v 4 due to how ineffective she will be in the game.
Thanks to this passive
When activated,
This skill is good to use to attack an enemy, because it allows you to quickly reduce the distance to the target and slow down its movement speed. You can also use the skill to quickly run away using any obstacles and wall. While jumping,
Thanks to the passive part of the skill,
Tristana's ult can be used to deal damage to a group of enemies or to throw an enemy back hard. In both cases it is very effective, you just need to learn how to use it quickly and accurately. In some cases, it can be used to split up a group of enemies and quickly take them apart piece by piece.
The rune greatly increases attack speed of your champion. This is very helpful for short trades or all-ins in low HP enemies.
The rune gives your champion some sustain which is especially useful during the early game and the rune scales also with AD and AP items so it can become a reason in the late game why your champion survived a fight with 1-3% HP.
This rune gives you some amount of AD or AP whenever you score a takedown (but this amount of AD\AP gain is limited).
The rune gives you extra gold for each unique takedown. This rune can help your champion to buy your core items faster and to snow ball and heavily dominate over your opponents in the early and mid game if you are able to score those takedowns fast enough.
This rune is perfect in team fights since you can get a lot of extra healing and also to earn some additional amount of money that can help your champion to take a slight gold lead and to enable you to be one step ahead in items. This rune saves champions quite often in situations when they would be rather be dead after the last hit by enemy tower.
The rune simply increases your vampirism, so you would be able to heal yourself during the process of farming minions or jungle monsters. It can also be helpful in extended team fights and become a reason why your champion survives with 1-3% HP.
is one of core items for ADC builds with attack speed and critical strike damage. This item provides a lot of attack speed and synergizes well with the rune
is one of core items for ADC builds with attack speed and critical strike damage. This item is good against champions with high burst damage. It also gives vampirism which is good enough to keep health points high and restore them by attacking minions, so your champ would have no need to waste time for a recall just only for healing.
Ranged AD champs which have strong dueling potential like can use this to further boost their dueling potential, making them difficult to take down if they are ahead, or giving them a better chance if they are behind. Melee champions that focus on crits can generally use this because they are easier to kite and this item's passive helps with that problem.
is a core item for most AD crit builds. It provides very high damage. But you have to buy it only if you already have at least 40% of critical strike. So it is going to be your 4th or 5th item (counting the boots as an item as well).
the main goal of this item is to increase your damage to tanks and other enemies who bought some items for armor.
is a good defensive option for a champion who has no other sources of healing or vampirism. The shield can be very easily stacked up prior to fights by farming minion waves, allowing the owner to constantly overheal himself.
this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.
Many tanky champions are still sustain reliant, such as
This item allows you to land a basic attack outside of your basic attack range. You can also use it to poke your enemies from a safe distance, before engaging into a fight, which is especially useful if the enemies are strong enough to engage you if you enter into your basic attack range. This item is also very powerful for champions whose ranged basic attacks can apply crowd control in order to increase their effective engagement range. This item is most commonly paired with
is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage in order to deal more damage against champions with high armor by dealing additional magic damage. The item is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
allows your champion to deal additional magic damage a slow an enemy champion for short period of time. This item has very good sinergy with
this item gives huge amount of damage and allows AD champions with strong abilities to one shot their enemies.
helps attack damage-based champions against enemy teams with high amounts of magic damage. LIFELINE can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power champions with burst damage like
are most commonly purchased by auto-attack based champions, who can make the most of the attack speed and forgo other more defensive boots options due to their backline playstle.
+
+
Flash is the most frequent choice of all players in League of Legends. Such popularity of the spell is caused by the fact that
The spell allows you to instantly restore part of the health and even heal your ally. The spell also grants a bonus to movement speed. Although the bonus lasts only 1 second, sometimes it is enough to quickly catch up an enemy or to escape a deadly attack. Please note that
This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting," where you make your champion appear weaker than it actually is, to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used with
This summoner spell is considered by many to be vastly superior to
Exhaust is an extremely powerful tool for disabling champions who mainly autoattack, as well as any champion that can deal a high amount of damage. When your team is chasing an enemy and he is getting away, using
Her early game aggression is relatively high when paired with a heavy CC or aggressive Support. It will allow her to take over the game early on with ease. Level six is a massive power spike. It allows her to use the ability as a finishing move if she can get the enemy low enough with her
Play safe for the first few levels. You need time to come online and you shouldn’t be fighting unless you have a clear early advantage. After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.
MID GAME (average):
Her attack range will be pretty high during this phase of the game. It will let her dish out a lot of damage while staying safe from CC. Another point in her Ultimate
Try and stick with your Support throughout the mid-game. You’re quite vulnerable and easy to kill if you’re on your own. By staying with your Support, your survivability will increase. Continue picking up farm in the side lanes when no team fights are occurring, but spend as little time away from your team. You need gold and XP to buy items and if you fall behind, it will be unlikely that you’ll be able to dish out damage in fights. Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron.
LATE GAME (strong):
She will have many items during the late game, which will allow her to blow squishies up and deal a lot of damage to grouped enemies. It will also let her take more minor damage due to life steal. A fully maxed out Ultimate
Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily. Do not play super aggressive in team fights. Just kite and auto-attack the nearest enemy champion. If you walk too far forward, the enemy will focus you and take you down. Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.
The biggest weakness for
You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase. Keep an eye out for his itemisation as the game develops and play accordingly.
Extended trades work in the Kalista’s favour. Try to keep trades short and sweet so she cannot deal tons of damage with her
Extended trades will always favour
Avoid pushing the wave as much as you can as
Avoid grouping too closely if the enemy has multiple knock-ups as it will allow Yasuo to get a really good Ultimate
Her
If
The longer the game goes and the more gold
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She witnessed such breathtaking sights as ice trolls migrating across the floes of the far north beneath kaleidoscopic auroras. She marveled as warships blasted each other to pieces in naval battles that churned the seas. She watched, awestruck, as great armies marched with unity and precision—incredibly strange concepts to a yordle!—across the endless sands to the south.
But Tristana’s carefree, wandering ways changed the day she witnessed the destruction of a bandlewood. These places are steeped in the magic of the gateways they grow around, giving yordles a safe haven from the world.
But something was missing. In her travels, she had seen many powerful inventions, including the black powder cannons of Bilgewater. Inspired by them, she collected enough precious metal discs to commission a gun suited to her diminutive size.
With a wry smile, she named it Boomer.
Since then,
Nevertheless,




















































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