Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

Hi, all! Sharpnazgul here, and welcome to my


Anyways, you might wonder why i didn't make a jungle guide for nocturne; because jungling with

By the way don't get mistaken lane Nocturne is also very good and i have had very good games with him lane. Please vote this guide up if you think: "Hey! This guide is useful!". Also leave contructive critism if you vote down please. Alot of hours and work has been put into this guide for you! And now... The build/guide:
Taken from RiotGames' lore for Nocturne
Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don’t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected the summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person’s nightmare come to life. If this is true, they wonder, who is the dreamer?
“The darkness is closing in... it’s pitch black now... but I can still see him...”
Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don’t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected the summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person’s nightmare come to life. If this is true, they wonder, who is the dreamer?
“The darkness is closing in... it’s pitch black now... but I can still see him...”
Pros:
+ Very sustaining in lane
+ Great damage
+ A fairly strong fear
+ Nice ganking/gap closer ultimate
+ Spell shield with awesome passive
+ INSANE chasing skills
+ Can jungle very effectivly(Please look up other builds)
Cons:
- Easily countered with armor
- Very CC vulnerable
- Squishy
- Often focused
+ Very sustaining in lane
+ Great damage
+ A fairly strong fear
+ Nice ganking/gap closer ultimate
+ Spell shield with awesome passive
+ INSANE chasing skills
+ Can jungle very effectivly(Please look up other builds)
Cons:
- Easily countered with armor
- Very CC vulnerable
- Squishy
- Often focused
OFFENSIVE











DEFENSIVE




The runes i'm choosing is aiming towards a standard fighter/carry.
Greater mark of desolation These together with the greater quintessence of desolation, your





Greater quintessence of desolation Well, these are pretty much the same as the marks ~.^
ALTERNATIVE RUNES
These runes will be a good alternative, if you don't have other, or if you like these better.


These works well pretty much the whole game and are a great investment. Although i prefer the armor runes for their squishy contering, these are a very viable choice too.



Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself by 15 / 20 / 25 for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
Indeed a very nice passive. It is like extra lifesteal. With your


Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions hit to also leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Very good ability! This is one of your most important skils. It allows chasing, escaping, and dealing the killing blow to a champion. It gives bonus attack damage and movement speed. You ALWAYS wanna use this if you are going for the kill on an enemy. Throw this one them follow them and use your



(Passive): Nocturne empowers his blades, passively gaining attack speed.
(Active): Nocturne creates a magical barrier for 2 seconds which blocks the next enemy spell. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.
Good ability. The attack speed boost is great, and the spell shield works the same way as Sivir's






Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds and fearing the target for the full duration if they do not get out of a 550 range of Nocturne.
Nocturnes CC :) Very nice ability for disabling your prey. You wanna initiate with







You can use this ability to get away too. Use your



Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards and towers. He can then launch himself at a enemy champion with a large range. Deals physical damage on arrival.
Amazing ultimate, in detail when activated it removes all map vision for the enemies. Only their own personal sight radius, they can see; and the personal one is reduced too! This is perfect for ganking enemies, as it ruins their potential, to see both their allies and their enemies. When the darkness is on, you can use ultimate again to dash towards a enemy champion you decide. Mostly you don't want to use



NOTE: The


NOTE: If the enemies tries to use


Many people upgrade
Duskbringer because of the very nice speed/AD/movement boost which is great for getting First Blood. In this guide it says to upgrade
Unspeakable Horror first. Here is an explanation:
Although the DPS boost from
Duskbringer is great.
Unspeakable Horror offers the possibility for CC'ing your enemies. If you upgrade
Duskbringer first you enemy would probably just run away even though you get a movement speed boost. If you use
Unspeakable Horror first it will do a little extra damage and you will fear the opponent, in that way immobilising them, and letting you put some damage on them + the 50 extra damage from
Unspeakable Horror. With exhaust or help from you lane partner First Blood is secured!


Although the DPS boost from





In this section i will tell about some of the viable summoner spells for
Nocturne, some of the semi-viable spells and some of the non-viable spells.

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
VIABLE SUMMONER SPELLS |
EEEEEEEEEEEEEEEEEEEEEEEEEE |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
![]() |
![]() |
![]() |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
Exhaust: Good summoner spell, that can be used for both escaping and for locking down enemies.
GFlash:Decent summoner spell. I use flash on pretty much any champion. Can too be used both to escape and to catch up.
GIgnite: I love ignite. When you have gotten someone low life, you just put that on them, and they will die in the matter of seconds. I like ignite and exhaust equally on
Nocturne. I put exhaust there, because there was only space for 2. You can choose which one of these you use on
Nocturne
EEEEEEEEEEEEEEEEEEEEEEEEEEEE |
SEMI-VIABLE SUMMONER SPELLS |
EEEEEEEEEEEEEEEEEEEEEEEEEE |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
![]() |
![]() |
![]() |
![]() |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
Ghost Ok, spell for
Nocturne, with your
Duskbringer and ghost on you are nearly uncatchable. I prefer
Flash though.
Flash gives you the oppurtunity to flash over walls and get comepletely away from your chaser.
GTeleport Also a fine spell. It can be very useful in teamfights, when you have to get quickly to your team, and your support places sight ward. But the problem with this is that it doesn't really get used in every game. I mean, I use
Flash often in games. But
Teleport, when i use it; i use it like 1 time every 3 or 4 games.
GCleanse Good escape spell! Combined with
Flash it can get you out of almost every sticky situation. If you are getting focused down and cc'ed heavily just pop
Cleanse then
Flash out and use your
Duskbringer away from them, and ruuuuun! Eventually use
Unspeakable Horror if some crazy
Master Yi continues the chase :) Can also be used if you chase a mad
Lux or
Morgana and they use
Light Binding or
Dark Binding. You just pop cleanse and woop woop!
GHeal Personally i don't like it on
Nocturne. But i had to put it in semi-viable, simply because many newer players, like
Heal. Also some League of Legends veteran's use
Heal. And it is useful enough for
Nocturne. I wouldn't recommend it, but if you are used to
Heal, and you like it; then go for it ;)
EEEEEEEEEEEEEEEEEEEEEEE NON-VIABLE SUMMONER SPELLS
EEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Revive This summoner spell is only for if you die, which is something we really won't go for as
Nocturne
GSmite This is only for junglers. If you wanna jungle with
Nocturne, you should visit one of the many jungle guides on this website.
GSurge Surge is mainly aimed towards champions who utilize both attacks speed and ability power, like
Teemo,
Jax etc.
GClarity Good spell for AP Casters; aka not for
Nocturne
GPromote Bad spell for any champion; waste of a summoner spell.
GClairvoyance This ability is for supports, to check key locations on the map.
Nocturne isn't support.
This is the items that is the most important in this build, and i wouldn't recommend swapping any of them out with something else. These are you know, giving you a solid ground, to build up towards either offensive or defensive items.
Starting with a
B. F. Sword we build an infinity edge.
Infinity Edge is an incredible item for
Nocturne. This will be our first mature/core item. The 250% crit damage is very nice + the crit chance. It also gives some heavy damage, and your will be the squishies worst fear!
Build a
Phage and there after its bigger brother, the
Frozen Mallet! This will give you a tremendous 100% SLOW CHANCE and an astounding 900 health! Oh.. and 20 attack damage xD. The slow will make you kill people before they reach their pesky tower, and if they by any chance do; you have 900 extra health to turret dive them with! Overall very good. This will make you much harder to kill! Trust me.
Later in game upgrade our beloved lifesteal :)
Vampiric Scepter has been with us loong time but now it is time to let the big guys do the rest.. Say hi... to
Bloodthirster! This guy will give you amazing lifesteal + extreme attack damage! When fully farmed, this gives 100 ATTACK DAMAGE AND 25% LIFESTEAL, but oh well; its only if i have a really great game that i get it fully farmed. Anyways great item !
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
CORE ITEMS |
EEEEEEEEEEEEEEEEEEEEEEEEEE |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
![]() |
EEE |
![]() |
EEE |
![]() |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
Starting with a



Build a


Later in game upgrade our beloved lifesteal :)


I pick this item first because of its syngergy with
Umbra Blades. It makes you very sustaining in lane, and it can later be build into a
Bloodthirster, which will give you a very nice chunk of lifesteal and attack damage.
Good boots for
Nocturne as it gives some nice attack speed, which together with attack damage and lifesteal, is what we want to achieve with him. We wanna get boots as early as possible for good map mobility. Try aiming at buying these at your first trip back. You should easily be able to, with your lane sustain from
Umbra Blades and
Vampiric Scepter.
Very good shoes for solo top, together with
Ninja Tabi.
You want to pick one of these two instead of
Berserker's Greaves if you are facing a team with much damage and CC. Also in Ranked i would highly recommend you using
Mercury's Treads or
Ninja Tabi.
Wether you choose this or
Ninja Tabi is a matter of your enemies. If your enemies have a lot of CC;
Amumu,
Ashe,
Alistar etc. you should buy these. If you are against heavy AP damage, these are also the better choice, as they provide a fair amount of MR too.
This is what we choose if the enemies have alot of melee dmg,
Vayne,
Graves etc. Also take this if the enemy team only has like one stun, then Mercs, won't be as effective. Very practical for solo top, like
Mercury's Treads.
Nice item for pretty much any ad carry. The armor penetration + cd reduction is very nice. Also fine damage. It is possible to get this at your first trip back too. See if you can do it :) Later on i usually will swap this out with
Banshee's Veil
Great item! Very good attack speed. Very good crit chance, and of course a little movement speed boost :) Perfect item for
Nocturne. This item is not in the core items section because of other alternatives that can be just as good. See Alternative items.
Amazing item. We upgrade
The Brutalizer to this really nice guy. Gives the brutalizers stats, just enhanced to higher values. It also gives some nice crit chance and AD. Its active is really nice if you are chasing someone, or you are in a tight 1 vs. 1 situation where you need that extra boost to survive. Also good in team fight to rape your enemies! This item CAN be swapped out with some of the alternative items but i wouldn't recommend it unless... Well, read the alternative items section; there you have all the unless's and reasons to get them.[/purple]


Good boots for



Very good shoes for solo top, together with

You want to pick one of these two instead of



Wether you choose this or




This is what we choose if the enemies have alot of melee dmg,



Nice item for pretty much any ad carry. The armor penetration + cd reduction is very nice. Also fine damage. It is possible to get this at your first trip back too. See if you can do it :) Later on i usually will swap this out with

Great item! Very good attack speed. Very good crit chance, and of course a little movement speed boost :) Perfect item for

Amazing item. We upgrade





Great item for tanks and off-tanks of all sorts. It CAN be used for






They are only for the early game, because mid and late game you will kinda split from your lane. This means that mid and late game are about the same for both solo and duo

In the early game you wanna play it safe if you are against two. Buy your
Doran's Shield] first. Try to lasthit with the turret. If you don't know how to lasthit with the turret i'll just explain.
Also when you lane is pushed and the your two lane opponents is pushing to you, try to stand just in the experience range of the enemy minions so that you will continue to have the level advantage. Don't push your lane too far if both your lane opponents is MIA unless you have the baron area and the bush that leads up to your lane warded.
If you are solo against solo, try not to push your lane and lasthit all minions. Everytime you go B try to buy atleast one sight ward. If you are doing very well, and their jungler is squishy you could possibly reverse a gank if you know its comming. And if you aren't doing great you can get away if you know the gank is comming :)
You should have your you
The Brutalizer right before mid game starts where you should begin to dish out some nice damage, espicially when you've got your full exp from top, and probably are 2'ish levels higher than your enemies (except for their mid of cause).

- Melee minions: Let the turret hit them twice then finish them with a basic attack.
- Caster minions: At Early game hit them once let turret hit them and then finish them. A bit later (level 6-7'ish), you will be able to let the turret hit them once and then just hit them.
Also when you lane is pushed and the your two lane opponents is pushing to you, try to stand just in the experience range of the enemy minions so that you will continue to have the level advantage. Don't push your lane too far if both your lane opponents is MIA unless you have the baron area and the bush that leads up to your lane warded.
If you are solo against solo, try not to push your lane and lasthit all minions. Everytime you go B try to buy atleast one sight ward. If you are doing very well, and their jungler is squishy you could possibly reverse a gank if you know its comming. And if you aren't doing great you can get away if you know the gank is comming :)
You should have your you

As i said you should go top with some tank/offtank with some CC (crowd control) like
Amumu, tank
Taric or
Rammus. Read more in lane partners / opponents(coming soon). You go top of cause because of the fact that AD carry and support is bot, and (obviously) AP carry is mid.
When duoing with
Nocturne you should still aim after lasthitting as many minions as possible. Also let the tank/off-tank have some, if possible try to split them between you. Nocturne is very strong early game, so if your lane partner can get off a stun and you have
Ignite or
Exhaust, you easily get an early First Blood. Try to play agressively and poke if you can. Try to avoid poking with you Q
Duskbringer as
Nocturne doesn't really have much mana. Use
Duskbringer when you are going
for the kill. Of course if someone is standing with 100 health at turret, just throw it at them and get a well derserved kill :)
If the enemy team has a jungler you should always be aware of ganks, and like when you solo i encourage you to buy atleast 1 sight ward every time you go back in early game. If the team has a jungler, you are also gonna be facing a solo top champ. Then you'll just want to lasthit extra much; not pushing the lane so your lane enemy has to step in to get some experience and gold.
At the end of early game you should have a B.F sword atleast :)



When duoing with






for the kill. Of course if someone is standing with 100 health at turret, just throw it at them and get a well derserved kill :)
If the enemy team has a jungler you should always be aware of ganks, and like when you solo i encourage you to buy atleast 1 sight ward every time you go back in early game. If the team has a jungler, you are also gonna be facing a solo top champ. Then you'll just want to lasthit extra much; not pushing the lane so your lane enemy has to step in to get some experience and gold.
At the end of early game you should have a B.F sword atleast :)
Mid game you wanna begin sticking with your team or some of them, and ganking and pushing lanes. You should get your
Youmuu's Ghostblade as soon as possible as it gives a some nice boosts to your overall DPS + a very nice active for taking down people.
Mid game is pretty much the phase of the game where you gear up to late game (very strange right?) and try to get your late game items. Try to farm up and maybe get a few kills. If you are really fed, remember to give some kills to your teammates, (AP and AD carry preferably) as the only thing better than a fed champion is a fed team!.
If you see a team fight starting, try to quickly get there. If you picked
Teleport you could teleport to a ward nearby. If you wanna know how to act as
Nocturne in a teamfight i suggest you check the "Teamfights" chapter. If you are laning and you see the teamfight in the other end of the map, and you dont have
Teleport, then don't hestitate to push a tower down. You wouldn't have been able to make the run, so why not push a turret if the other 5 enemies is in the opposite end of the map.
When mid game is over you should have the
Infinity Edge and maybe a
Phage.

Mid game is pretty much the phase of the game where you gear up to late game (very strange right?) and try to get your late game items. Try to farm up and maybe get a few kills. If you are really fed, remember to give some kills to your teammates, (AP and AD carry preferably) as the only thing better than a fed champion is a fed team!.
If you see a team fight starting, try to quickly get there. If you picked



When mid game is over you should have the


Late game you will want to stay with your team the most of the time, and try lock down the enemy team. You can grab buffs and stuff without your team of course :)
When you get your
Frozen Mallet you will get tankier and will chase down any enemy that tries to escape from
Nocturne's wrath! Get this as soon as possible, as it makes you more worth in the teamfights, and that's what we want, because there is gonna be lots of teamfights late game. For more info about teamfights visit the "Teamfights" chapter.
Also the
Baron Nashor is an important thing, and can change games. If you have the chance to get it, for example you aced the enemy team they are out of position and so on; you should defenitely go for it! The baron buff will boost you team extremely it gives a total of 1500 gold and good boosts for any role.
There isn't very anymore much to say about late game, a little summary:
When you get your


Also the

There isn't very anymore much to say about late game, a little summary:
- Stay with team
- Get buffs
- Get Baron if possible
- Push remaining turrets
- Go kill some.
Ahh. The teamfights; a situation where you have to choose in a split second what to do and then do what you found was the best solution. Now that can be hard. This chapter will teach you how to act as
Nocturne in a teamfight.
Nocturne in a teamfight should NOT INITIATE and should stay in the back of the teamfights the first few secs. As soon as the enemy carry or support imerges and your tank is (Guess what?) tanking; you should hit your
Duskbringer on him/her and preferably
Exhaust them so the team will know who to focus (they should already know, but
Exhaust helps people spot 'em!).
You job is to pretty much annihilate their squishies as quick as possible, so their team can't do anything. If someone gets away from the teamfight, and you have them in sight, just pop you ult, and KABOOM (Not really that sound) they die.
The priority in teamfights:





You job is to pretty much annihilate their squishies as quick as possible, so their team can't do anything. If someone gets away from the teamfight, and you have them in sight, just pop you ult, and KABOOM (Not really that sound) they die.
The priority in teamfights:
- AP Carry - Defenitely first priority, can AoE you whole team down, and or stun!
- Support - He/she will heal and shield their team and so on. Get em down quick!
- AD Carry - He/she will try to kill your team (obviously?]
- Off-tank - Will do some damage to your team but you can wait with him/her.
- Tank - He/she does the least bit of damage and has most health.
It makes a huge difference who you are against and with when laning as
Nocturne. This chapter will tell you who you would like to lane with and against and who you don't want.
PLEASE NOTE THAT THIS IS MADE FOR IF YOU ARE PLAYING RANKED AND/OR ARE FOLLOWING THE META:

PLEASE NOTE THAT THIS IS MADE FOR IF YOU ARE PLAYING RANKED AND/OR ARE FOLLOWING THE META:
- Mid = AP carry
- Bot = Support + AD carry
- Top = tank/off-tank solo or
Nocturne; or with fighter/off-tank if the team has no jungler.
- Jungle = Jungler(obviously?)
LANING PARTNERS
Nocturne should lane with someone a bit tanky(preferably a tank or off-tank). A lane partner with some CC is also nice. Some other laning partners works out well. Here is a list of who
Nocturne should lane with:
VIABLE
EEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE
SEMI-VIABLE
EEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEE
NON-VIABLE
Pretty much anyone else.
If you think someone is missing on the two other lists, feel free to comment or pm me :)
Duo laning opponents - 2 vs. 2
When laning with one of the mentioned VIABLE or SEMI-VIABLE partners there is some laning opponents that are easier to lane against than others. Some are also harder. Some of the harder are mostly strong AD carry ranged champions, and/or tanks or off-tanks with some CC. The easier champions would be weaker AD carries(in early game) likeEzreal, or other semi-tank fighters with almost no sustain like
Irelia. Even though she has some CC, you can easily harrass her a bit then go back and farm minions to get your health up. Your tanky lane partner should initiate if you go for a kill, and CC the weaker of your lane opponents, and you kill him/her.
Duo laning opponents - 2 vs. 1
When you are laning against a solo, you should put the pressure on him/her immediatly. If you have mana to spare you should poke as much as you can with your duskbringer, just keep in mind that you use alot of mana on you full spell combo, and you should save some if a gank should come. You should only last hit minions: it won't push your lane, thus forcing your lane opponent to go away from his/her tower. Also try to kill your opponent as quick as you can because, they will quickly out level you and might be able to kill you both with a good gank, so also remember to ward.
It will be easy to duo against pretty much any AD carry or squishy fighter. Also tanks are fine to duo against, but can be harder. Someone likeRammus or
Shen can be a bit hard, because they can taunt you or your partner at their turret and end up killing you!
Solo laning opponents - 1 vs. 2
When soloing against two you should always play defensively from start. You should preferably lane against some melee champions, as ranged champs easily can poke to you, also under turret. Just get some experience and out-level your opponents, get a good gank from the jungle, and you are bawling! So the best to lane against will be melee champs, and the hardest will be ranged champs.
Solo laning opponents - 1 vs. 1
For soloing it is almost the same as duoing, melee champs are still good to lane against, but when you are soloing ranged carries are actually also easy, because with your nice damage early on you can just useDuskbringer to get to them, then
Unspeakable Horror to immobilize them. If they don't die by that, they will be low enough to stop harrasing you, and letting you farm.
The only champs you will have a hard time soloing will be the tanky ones, likeRammus,
Amumu etc. and champs with crazy sustain and poke, like
Mordekaiser and
Cho'Gath.

In this guide i've talked about most of the stuff you need before entering the great battlefield, and smash your opponents; i hope you have read it all :)
Think i've done a great job?
Support this guide by taking 1 minute to vote, for my guide that has taken me countless days to write and edit :_)
Just wan't to say that i now have a youtube channel where i will be uploading LoL commentaries, epic plays and much more! :)
My Youtube channel!
Some of the videos in my Epic LoL series:
My Youtube channel!
Some of the videos in my Epic LoL series:
You must be logged in to comment. Please login or register.