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Spells:
Ghost
Flash
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction

This is a support DPS build. It focuses on dealing good damage while supporting your team in lategame and of course; destroying your laning enemy >:D
I will not go through what the abilities do. It can easily be learned by reading the ability tooltips and simply using the spell.
Mouse-over any items or abilities to see their tooltip.
Legend
(for any abbreviations you don't understand)Any constructive feedback is very welcome!
The bonuses in utility+

15 or 11 offense can be taken for extra power early on, but your lasting power in the lane and your lategame will take a hit.

Since he has no magic dmg at all

21offense is not something I'd recommend since only 4 masteries are useful to him.
21defense is about as good as 21offense. There are more (quantity wise) useful masteries there, but they're less useful than the useful ones in offense.
And now the question arises; "Why aren't you using

Perserverence may seem like a good choice to most of you, but the truth is that it's actually pretty bad. Even with the ~55HP5 you get from this build it will still only give 2HP5, and that's lategame, with all 3 points.. Most champions should never get more than one point in this mastery.
Greater Mark of Desolation Greater Mark of Desolation Gives good amounts of dmg early on and awesome extra dmg in mid/lategame. Has great synergy with your ![]() ![]() They will help pretty much everything in mid-lategame. They will enable you to shoot 3 locked on ![]() ![]() |
Greater Seal of Replenishment Greater Seal of Replenishment Urgot is in need of some extra mana-reg. These will help a lot with early mana problems. Greater Quintessence of Desolation Greater Quintessence of Desolation Gives some nice extra damage. They scale very well and make you deal insane amounts of damage in mid game. Well, pretty much the same as the marks :S |

The core item build:
![]() Manamune A perfect item for Urgot since he needs lots of mana and AD. An Urgot without mana is a useless Urgot. ![]() Last Whisper This is the best pure damage item you can get. Greatly increases your damage. As shown here ![]() ![]() |
![]() The Brutalizer A cheap item that gives only useful bonuses. Makes you hit really hard early on while also providing some awesome CDR. Don't upgrade it to ![]() ![]() Frozen Heart More mana (which equals more AD and HP5), armor and CDR. The aura is also helpful for your team. |
![]() Mercury's Treads The CC reduction is lovely for just about anything. Urgot (like most champions) is weak to CC and this will help loads with that. ![]() Banshee's Veil Will make it harder to disrupt your combos. That increases your chances for kills (or even surviving) against disablers by a lot. Also bought for the mana and HP bonus. |

Aegis of the Legion
It helps with some lategame deficiencies a full AD Urgot would have. A full AD Urgot is only helpful in lategame if he has been fed enough early on. This item on the other hand makes you not only useful to your team, but also more durable. Love it or learn to! It's useful even if the tank has it because you get the double aura bonus.
Buying order:
1: ![]() 2: 2x ![]() 3: ![]() |
4: ![]() 5: ![]() 6: ![]() |
7: ![]() 8: ![]() 9: ![]() |
10: ![]() 11: ![]() |
The item order is pretty dynamic after


Always prioritize resists against the type of dmg that is most harmful to you highest.
Other decent choices:
Important consumables:
![]() Health Potion(s) Use the pots whenever you need Hp when planning on attacking. Always use a pot in emergencies. Buy pots whenever you get some money over. Try to have 2-3hp pots at all times, but always prioritize the normal items, pots are bought with leftover money. Stop buying health pots when you reach ~1800Hp. By then the heal will be too small to matter. |
![]() Elixir of Fortitude Got some money over? Buy one of these. Sure, it's only temporary, but having one of these during a critical moment in the match can be a great help. Just like ![]() |
Laning phase:
Urgot is an insanely strong solo-laner. As such he should always be one. Either top(assuming you have a jungler) or mid. He is best matched against non bulky enemies that can't teleport (

Only harass when you get a clear shot below lvl3. Focus on lasthitting until then. When you reach level3 you should have some power in your shots. Harass whenever you have enough mana to combo and think that your attacks will hit.
Many may think that Urgot is insanely strong at lvl1, but that is not the case. It's at level5 to about 13 he is insanely strong, so don't get overly aggressive before that.
Focus on keeping your enemies away from exp (zoning) when you've got the power to. Your damage will be quite substantial and you have really good regen so it shouldn't be very hard. Don't waste mana though. Only use spells when you think you'll hit and focus on lasthitting while they can't. Be very aware of what's happening on the map though since a gank can hurt Urgot very much.
Force any brush-camping enemies out with


As always; I'd like to express how important it is to only lasthit and not repeatedly attack minons when you aren't pushing (or pushing back a big enemy wave). You're simply taking unnecessary risks by pushing into enemy territory when you aren't gunning for their tower. Especially important against junglers. You should also only lasthit when you're trying to keep the enemy away from exp (also called zoning).
Teamfights:
Focus on fully utilizing your range before you're durable enough to take dmg. With

Your

Focus on always having the enemy physical carries tagged with

Before you get your durability you should primarily use Hyper-Kinetic Position Reverse on fleeing enemies. It can also be used when you're afraid that they'll focus on you since there's not much you can do without


Hyper-Kinetic Position Reverse is sometimes good for initiating teamfights. Though very risky without your durability it can still produce great results as long as you have a way to escape afterwards. This is where


Tips:

Delay activation of



Use


Hyper-Kinetic Position Reverse will be devastating for fleeing enemies.
You can sometimes use Hyper-Kinetic Position Reverse to escape from a gank or simply a bad situation. Just use it on the enemy closest to your escape route and RUN *****, RUN! I've made some crazy escapes that way ^_^
After obtaining


Always move between the



A funny thing when facing


Urgot is a great kiter. With his long range, shield and almost constant slows he will be quite hard to chase without any teleportation abilities. If your enemies get greedy and try to kill you simply make sure that you can keep them slowed all the time and keep attacking them. If there's too many enemies to slow all the time just focus on running. Don't try to kite more than 2 people at the same time.
Going 1v1 with an enemy dps isn't a bad idea. Your attacks will reduce their dmg by 15% and you'll have a decent amount of armor later on. Don't go 1v1 against casters and fed enemies though. Unless you know you'll win. If things aren't going your way kiting can turn a disadvantageous situation to your advantage.
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