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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Intro

Most games have ended by the 20 minute mark.

Pros
Insane early pressure
Great Farming through

Great ganks from



True Damage through

Passive armour pen!

Dots!

Cons
Your

No escape
Can have slight mana problems in teamfights after many

Often focused
Squishy if not built tanky
I take
Ignite,
Flash.
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![]() Ignite I take ![]() ![]() |
![]() Flash ![]() |
_____
Other choices
![]() Ghost ![]() ![]() ![]() ![]() |
![]() Exhaust ![]() |
Runes









Don't use armour pen runes.
I go with the defensive mastery, for the early game tankiness and sustain that allows you to seriously harass the enemy champion.
You will also need the survivability and reduced cc from
Juggernaut
in team fights, as you will most likely be focused down and cced fairly frequently, due to your great teamfight presence from your q and ulti.
Resistance
and
Hardiness
for early game durability.
Vigor
For early game sustain.
Durability
For late game tankiness
Veteran's Scars
is a strong boost to my early game.
Initiator
because move speed is always good.
Englightenment Because I dont take any c/d items and it helps your q a little.
Juggernaut
Is that extra health and reduced cc that is so important in teamfights.
Summoner's Wrath
5 free ad? Better than anything else you can get.
Brute Force
Early game harass
Alacrity
To get
Weapon Expertise

If you just want to do more damage then this can work but you will be killed and cced much easier.
Executioner
Synergies well with
Noxian Guillotine however.
You will also need the survivability and reduced cc from

9/21/0
Defense






Englightenment Because I dont take any c/d items and it helps your q a little.

Offense





21/9/0
If you just want to do more damage then this can work but you will be killed and cced much easier.



________________________________________________________________________________________
Q>W>E>Q>R Everything is dead!






Slight warning though, with this build using




At level one go in with a
Decimate, making sure to hit the enemy champion at max range to make use of the extra %50 damage. Then go in and auto attack them until they run too far into creeps.
This alone should half health them. If they run away after 2 or so auto attacks this is prefect because you already have the increased move speed from your passive and can easily land a couple more attacks on them for free. All the while your
Hemorrhage is ticking away.
Decimate them at max range as you walk away, to solidify you early lead!
Depending on their jungle this is where you must play carefully. If their jungle is a common level 2 ganker such as
Maokai or
Alistar then make sure to play safe, you cannout let yourself fall behind.
Keep harassing and last hitting, till they are on about 1/3 health then
Decimate,
Crippling Strike,
Apprehend,
Ignite,
Decimate and secure an early kill.
When your jungle is comming in for a gank, do not initiate with
Apprehend hit on their a little and wait until they start running before you use it. Also, do not be afraid to use your
Noxian Guillotine as a gap closer when needed, because whilst having no cooldown is nice, a kill is better.
If you are finding that you are getting zoned, you should use your
Apprehend to pull minions closer to tower and use
Decimate to last hit. You can also consider buy a
Heart of Gold early or even a
Nomad's Medallion if you are seriously falling behind.
When your jungle comes to ganks initiate before the jungle arrives in order to divert their attention from the mini map, and to get your passive up. Start with your Q and W, wait to use your E until they enemy champ has started running.

This alone should half health them. If they run away after 2 or so auto attacks this is prefect because you already have the increased move speed from your passive and can easily land a couple more attacks on them for free. All the while your


Depending on their jungle this is where you must play carefully. If their jungle is a common level 2 ganker such as


Keep harassing and last hitting, till they are on about 1/3 health then





When your jungle is comming in for a gank, do not initiate with


If you are finding that you are getting zoned, you should use your




When your jungle comes to ganks initiate before the jungle arrives in order to divert their attention from the mini map, and to get your passive up. Start with your Q and W, wait to use your E until they enemy champ has started running.






Until you get your

You should be behind your tank in fights, but if you see an opportunity to
Apprehend their out of position ad carry do it.
You are a brusier your job is to kill their carries whilst keeping yours alive.
Try to focus their squishy targets but if you notice your carry being destroyed by a stray
Gangplank, a simple
Apprehend can easily save their life.

You are a brusier your job is to kill their carries whilst keeping yours alive.
Try to focus their squishy targets but if you notice your carry being destroyed by a stray


See top for builds:
Build 1 is the rough build to go for vs a balanced team.
Build 2 is for when you are against a team with a lot of AD champions.
Build 3 is for when you are against a team with a lot of AP champions.
Build 4 is for a much more passive lane early game.
Boots and 3
Health Potion, for heavy early pressure from your passive and
Decimate. Better ganks and easier escapes.
Cloth Armor into a a
Wriggle's Lantern if you are expecting to play a more passive farm lane early game, in which case may be better than
Doran's Blade.
Sight Wards are crazy important for
Darius as your
Decimate harass will regularly push the lane.
Health Potions are also very important as you have no sustain, always buy 2-3 when you b.
Double
Doran's Blade is to snowball you lane early on and provide some nice survivability.
If im laning vs Ad ill buy a
Phage because by this point I almost always have at least one or 2 kills and this just makes it impossible for your laning opponent to farm without taking huge damage from your harass.
If laning vs Ap buy a
Hexdrinker before
Phage because simply put it is a great item.
After
Phage build an
Atma's Impaler as you will already have a large amount of health from double
Doran's Blade and
Phage.
Atma's Impaler is a strong cost efficient item that is great in the mid game, and even better when laning against AD as you will other be in top lane. And is even better after you buy your
Frozen Mallet and finish your
Randuin's Omen.
I like to build into a
Frozen Mallet next for the tankiness and hard slow, it also makes your atma's even stronger.
You could build a
Trinity Force if you are feeling tanky enough.
After this point the build you decide to go varies completely on their team composition, if they have many high attack speed AD such as
Master Yi build a
Frozen Heart or
Randuin's Omen (the active is extremly usefull and combined with your increased movement speed passive,
Crippling Strike and your
Apprehend no one will ever get away from you, or onto your carries) or even a
Thornmail if you are getting heavily focused.
If you built a
Trinity Force instead of a
Frozen Mallet consider building a
Warmog's Armor for some tankiness.
If they have 2 ap champions, finish your
Maw of Malmortius
Build a
Banshee's Veil teams with heavy cc or bursty long cooldown AP champions
Ashe,
Sion,
Karthus,
LeBlanc.
Got good tanks and strong cc? Build a
Bloodthirster for great damage and much appreciated life steal.
Enemy team building lots of armour? Buy a
Last Whisper and watch their precious armour fade away.
Build 1
Build 1 is the rough build to go for vs a balanced team.
Build 2
Build 2 is for when you are against a team with a lot of AD champions.
Build 3
Build 3 is for when you are against a team with a lot of AP champions.
Build 4
Build 4 is for a much more passive lane early game.
Item Explanation






Sight Wards are crazy important for



Double

If im laning vs Ad ill buy a

If laning vs Ap buy a


After







I like to build into a

You could build a

After this point the build you decide to go varies completely on their team composition, if they have many high attack speed AD such as






If you built a



If they have 2 ap champions, finish your

Build a





Got good tanks and strong cc? Build a

Enemy team building lots of armour? Buy a

Warding is incredibly important if you are not aware of proper warding locations I highly suggest you check this guide out.
Guide to Warding
Guide to Warding
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