This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction

Sifting through the guides on the site, I found there were a lot of strong guides, however there were a few things I didn't like about each of them, so I decided to make my own.

- Strong damage output throughout the game
- Survivability through movement speed, summoner spells, and cooldown reduction (allowing you to continually slow enemies)
- A knowledge of how to play
Ashe and other ranged carries
- Utility through
Frost Shot,
Hawkshot, and
Enchanted Crystal Arrow

This guide does take time to pick up and will take some practice to utilize properly, but when you do, it is very rewarding.

Please read and comment before voting. Please and thanks.
Farming
The one single thing that will improve your gameplay more than anything else is learning how to properly last hit. I cannot stress this enough, the number one reason people have problems with ranged carries is because of their inability to last hit. This should be your main focus early and mid game. In order to last hit well, you need practice. You must learn how to time your attacks with the rate the creep is dying, and become used to the damage your autoattack deals. Good farming means the difference between an 18 minute


For melee minions: Usually each melee minion will take 2 tower hits and 1 autoattack to kill. So wait for 2 tower hits and then smack it with an autoattack afterwards. (After the tower has attacked the minions a few times, you may be able to treat them as caster minions).
For caster minions: Usually each caster minion will take 1 tower hit and 2 autoattacks to kill. So you want to make sure to autoattack each caster minion once before the tower targets it, and then after it takes a hit of tower, last hit it before the next tower strike.
Remember: Do not autoattack minions unless you are getting a last hit. Pushing the lane is the single easiest way to get ganked unless everybody is accounted for. Holding off on autoattacks will also help your passive

Positioning
Another crucial part of playing a ranged carry is being able to be in the right place for teamfights. If you are in the wrong place, and get hit by a crowd control, or are charged by and anti-carry, 90% of the time you will die. You must be positioned properly to be an effective force in teamfights. Most of the time, you want to be near the back of the fight, continually firing off



Use Your Skills Often







Laning
In the current metagame,









Why




What is my job in teamfights?
Simple, kill important targets while chain slowing the enemy team. You should be providing the main source of damage on the focus targets, while using
















































Situational Items























As a sidenote: At the end of the game, you may want to sell your boots in order to buy a second


Another sidenote: After a completed build, always remember to pick up elixirs in the order of




Runes
Marks
Greater mark of desolationGreater Mark of Desolation - Pretty much standard on any ranged carry, makes your late game immensely better and synergizes well with


Seals



Glyphs








Quintessences



greater quintessence of desolationGreater Quintessence of Desolation - These will provide a damage boost mid/late game. It will be a slight damage increase over the flat AD runes if you can get a long streak of autoattacks, however they are very close, and I like the extra last hitting from the flat AD.



Masteries
I really like 21/0/9 because of the strong damage it is able to put out, as well as the cooldown reduction.
Some may choose 9/0/21 for the summoner spell cooldown and cooldown reduction and mana regeneration, and







Summoner Spells

A must have on








The more I use this, the more that I love it. Especially since you will be going up against the opposing AD carry a lot in the game, this will come in handy. You can use it for escaping, chasing, helping a teammate, anything, this is just a great summoner spell to have. Great for all enemy auto-attackers as well as champs with AoE ultimates.
Other Options

A good option against a very CC heavy team, or if for some reason you plan not to go


This is another great spell that can used both offensively and defensively. Can be used to escape that assailant, or continue kiting a fleeing opponent. This spell has a lot of utility and the speed boost should not be underestimated.

Good for getting back to the lane or setting up ganks with the max duration stun of



Please read and comment before voting, please and thanks :D
If you do downvote, please leave a comment, like jesus christ, NO I WILL NOT GO AND REVENGE DOWNVOTE YOUR GUIDES, just tell me what you didn't like.

Also, check out this cool video of a crossmap arrow snipe, sent to me by Skrallz. (I will eventually have a section devoted to videos/replays)
Also, if you have any questions/critiques/comments/praise for me, please feel free to ask, I will try to get back to you very quickly!

6/28/2011 - Guide Published
6/29/2011 - Fixed quite a few things including the items, runes, and masteries.
7/2/2011 - Summary added
7/8/2011 - Patch v1.0.0.121

Cooldown increased to 100/90/80 from 75 at all levels
Slow duration no longer scales with level and now slows for 3 seconds at all levels
This was a bit of a nerf to the arrow, but nothing extremely significant, you can just expect to spam it a bit less at all ranks really.
8/18/2011 - Updated some aesthetics and stuff.
8/24/2011 - Updated more aesthetics. Also changed summoner spells, runes, and updated a lot of information.
You must be logged in to comment. Please login or register.