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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
Introduction
Diana is one of the most fun AP carries in the game. Her





I am currently seeing many Diana players rushing




Pros / Cons
spaaaaaaace |
Pros
+ Insane amount of burst if you hit your Q + AoE pull in and Slow + DOUBLE shield + Quick clear time + Post 6 kill potential very high + Low cooldowns |
space |
space |
Cons
- Missing your Q is punishing - Early rank Moonfall cooldown is very high - Cannot jungle without blue - low invasion resilience - Pre 6 ganks are meh - Mana issues without RoA |
Runes
Greater Quintessence of Ability Power: More AP = simply more damage. You could swap these out for
Greater Quintessence of Movement Speed if you desire
Greater Mark of Magic Penetration: This gives you around 9ish magic pen which should be enough early on until you get your
Sorcerer's Shoes
For jungling you wantGreater Mark of Attack Speed to proc your passive more
Greater Glyph of Cooldown Reduction: Cooldowns = more crescent strikes and more lunar dashes. Lessens the waiting time in between combos.
Greater Seal of Scaling Mana Regeneration: These scale really well and equals greater seal of replenishment by level 6 allowing you to live without the blue buff.
For jungling you want the standardGreater Seal of Armor for the armor against camps
Masteries
Note for jungling to replace 9 in Utility for 9 in Defense picking up





I found going down 21 in the AP side of the Offense tree is really the only way to go with any AP carry. The 9 in utility gives you a mana increase, a 15 second cooldown reduction on

However against an aggressive laner such as

Items
-
: The only viable starting route nowadays. Mobility is one of the most important stats in League of Legends. It allows you to escape a gank, catch up to a opponent and roam around the map without losing too much creep score.
- Catalyst the protector: Mana, health and constantly replenishes both. A great item for the lane and jungle.
-
: Rush this item to get it to it's full potential as soon as possible. This item gives you AP, mana and most importantly, because you are melee and will be diving into the enemy team to instagibb their
Kog'Maw, survivability. Now you may be asking, why not get
Rylai's Crystal Scepter instead? Compliments of "Vulpes Zerda" here is the maths:
Basic stat cost
AP = 20 gold
Healh = 2,6
Mana = 2
Rylai
Cost = 3105
Stat cost = 2900
Slowing component costs 205.
RoA
Cost = 3035
Stat cost (initial) = 3420
Stat cost (after full growth) = 4808
Stat cost on manaless champions (full growth) = 3238
TL;DR RoA is more cost effective thanRylai's Crystal Scepter even without charging.
You can find the post here
-
: Here is the centerpiece of this build.
Lich Bane offers so much in terms of burst damage along with movement speed. Stack this on top of your passive and their AD carry will be crying as they watch their death timer slowly tick down.
-
: Swap out your Boots 1 for Boots 2 around this point. You didn't really need them because you already had
Lunar Rush to gapclose, but the magic penetration is starting to be needed.
-
: At this point I get a
Nashor's Tooth. As said before this procs your passive more, increases
Lich Bane damage with its' AP and also gives a whopping 25% CDR. I usually purchase the
Stinger part first but that is my opinion.
-
: Icing on the cake. This brings Diana's AP to around 550.
This means thatCrescent Strike will be doing 700 damage;
Pale Cascade will do 200 damage per orb (600 total) and
Lunar Rush will do 550 damage (1010 total). Also don't forgot that Lich Bane procs for 550 physical damage and your
Moonsilver Blade will do 620 damage.
A full Q-R-W-Lich Bane-R-Passive combo will do 700 + 600 + 1010 + 550 + 620 = 3480 Damage!
Factoring in resists which would approximately half that it still does 1740 damage which, in the words of Phreak is "Tonnes of Damage"
-
The last item is your own choice. Remember to build according to the progress of the game and your opponents' damage sources.
Ability Sequence Order
Max

Max

Max

Max

Killing Combos
Burst Combo: This is your primary combo to instagibb carries.




Finishing Combo: This is used to kill escaping enemies that are out of reach of your




Sustain Combo: This is what you use against tankier enemies





Remember to weave autoattacks in between abilities to proc your


Jungling

Your skill order is the same except you take a point in



1. Wolves - Turn on your

2. Blue buff - Get mid to autoattack it once and walk away. Continue to attack it and spam


3. Wraiths - Spam attacks


4. Red buff - Same as above. Level your

5. Golems - Same as above. Smite if its up, if not save it for wraiths.
6. Wraiths - Smite the big one if you have it and finish off the rest. Take a point in

You now have 3 options:
a) Recall
b) Continue jungling
c} Go gank
Remember that your pre-six ganks are not very good. Your dueling is also very bad before level 6 so don't pick fights with enemy junglers such as



Lastly always always always

Team Fights
As an AP Assassin your duty is too kill their highest damage dealing character. This is usually their AD or sometimes AP carry. Your job is a whole lot easier due to your dash allowing you to bypass the opposing teams' pesky



Who could your target be?
AD carries:







etc.
AP carries:





etc.
Anyone who is squishy and does damage is your target.
Hitting your



Although your ult can be easily used to kill secure, its not worth it if the target isn't affected by moonlight and

Summary
That concludes my first MOBAfire guide on


Captain Asia
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