This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Mordekaiser
Hopefully you will not witness this terror. OMG so hard. I cannot even. Do not go in on him unless you are super fed. He will just smash you up, and his shield prevents any burst damage from you. Try to roam but make sure he doesn't push a lot.
Introduction
Hello everybody,
This is my first guide ever so if you see any issues just say them, I'm open to all opinions. I will try my best to constantly update the guide to better reflect the current meta.
Moonsilver Blade is an amazing passive. The attack speed makes it so Diana has one of the natural attack speeds early game, this however falls of late game unless you get a Nashor's Tooth. The main part of her passive is every third basic attack, Diana deals bonus magic damage in a crescent like shape. With an amazing AP ratio and area of affect damage this is the perfect passive.
Crescent Strike is Diana's key ability, as it enables your full combo. Max out her Q always at it provides great damage and low cooldowns. This ability provides the moonlight debuff, granting vision of the target. If Diana ults a target with the moonlight debuff, her ultimates cooldown is refreshed. It is in the shape of a crescent (duh) and is arced from Diana's right side. Arc your Q in a way so that it hits the target while the Q is moving, not where the Q explodes. This provides a harder way to dodge the Q.
Pale Cascade is a defensive/offensive ability. It creates three balls that orbit Diana, exploding whenever it strikes an enemy. When first activated the ability summons the three balls and provides a shield, when all three balls explode it applies a shield as strong as the first (the two shields stack.) Max this out second.
Moonfall is Diana's third ability. When activated, Diana briefly knocks-up enemies around her and apply a slow. Get this ability 4th or 5th and max it out last as it is simply an escape blocker. When using your combo, only use moonfall if the enemy attempts to flee. NEVER use it willy-nilly, as it has a long cooldown and might just save someone's life.
Lunar Rush is Diana's ultimate. This is what makes Diana a fearsome opponent. When Lunar Rush is used, Diana dashes to her target and deals damage. As it is your ultimate, get a point in it whenever possible (6,11,16). When beginning your combo, make sure to Lunar Rush when your target has the moonlight debuff, as it refreshes its cooldown. When your opponent is near dead/escaping, you can use Lunar Rush without the moonlight debuff to close in on your target quicker.
Q, R, W, E(when they try to run), Q, R, R
This is when you are pinpointing onto one target. Only use E when they attempt to escape.
The Teamfight Combo
Q, R(to the carry), W, E, Zhonyas, Do Basic Combo on the carries
This is when Diana is able to initiate a fight, Q and R deal a great amount of damage to the carry, while W and E are used to affect all of the enemies. Zhonya's Hourglass gives your team 2.5 seconds to follow up, which is actually a lot of time.
The Chasing Combo
R, E, Q, W
This is when you are chasing someone who is weakened enough so that this small combo can kill. When enemies are running, it is hard to land the Q, so starting with your R can dash you over to them while E slows them down for the rest of your moves.
(Note: you can ignite whenever you want in any of these combos)
You must be logged in to comment. Please login or register.