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Diana Build Guide by SirWhiteKid

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League of Legends Build Guide Author SirWhiteKid

Diana, The Moons Strength

SirWhiteKid Last updated on October 13, 2013
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Middle Lane
Ranked #17 in
Middle Lane
Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Ok, To start this build off this is well, my first one. I'm spending alot of time on this to share my love for the one that dearly desires the power of the moon, Diana. This guide is based off a basic Mid game and tweaks in the build can change depending on who you are facing. However seeing this build will further your knowledge on how to become dominant out on the field. Building this for your first game and playing a little you will learn how to make minor adjustments and become an experienced Diana player. Lets get too it!

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Skills With Info

Crescent Strike
Crescent Strike is a skill-shot nuke. Dealing very high damage late game and refreshing your R if they have been revealed by 'Moonlight'
**Max this first for damage output.

Pale Cascade
Pale cascade is a shield that hits any units in your immediate vicinity. When all 3 bulbs are gone you get a shield on top of that. This is Great for doing tower dives.
Q,R,E,W Imo.

Moonfall is a pull and slow that is casted in a radius around Diana. THis is great for after Ult, pull them to you.
**Don't lvl this ability until lvl 5 and dont lvl again until 14.

Lunar Rush
It refreshes if the target is afflicted with Moonlight. You can basically get a squishy to about half health after using your combo Q-R-W-E-Passive. I can not emphasise more on why you HAVE to land your Crescent Strike before hand. t=The 2nd Lunar Rush can secure a kill, or escape a situation. Escape by hitting a cresent strike over a wall in the jungle and ult monster if out of flash.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Diana is a great farmer with her hard cc combined with her passive. Diana's passive gives a cleaving strike at every 3rd strike, and provides 20% attack speed (I don't understand thy they didn't just add 20% attack speed to base, if you know why let me know in the comments). Diana's Q allows a good poke and a method of farming in one.

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Pros / Cons


-Gap closers
-Low ult CD
-Hard Cc
-Can fit Top, jungle, mid
-Great burst


-Not easy to escape ( needs flash )
-Easy to gank
-Weak till lvl 6
-Cresent strike is critiacal to land ( but has low cd )

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Jungling with Diana

Diana is one of the best junglers with hard Cc and great ganking ability. When I do jungle I Usually go w first than go back to Ability sequence. Don't lvl E until lvl 5 for lvl 6 ganks. Diana is one of the best junglers with hard Cc and great ganking ability. She has the ability to Cresent strike over walls, illumination the enemy so she can Ult them. This not only gives a surprise to the enemy but it also refreshes the CD on your ult. Giving the ability to ult a minion or the enemy. Either to escape or further pursue the enemy. Make sure to start with Blue.

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The End

I spend much time making this guide and i would appreciate a vote up.
Didnt do Mastery commentary and runes. Well because it is self exclamatory. If I missed anything or got something wrong please let me know in comments and I will update ASAP.
Have fun!!!
''The sun does not reveal truth. Its light only burns and blinds.''
-- Diana

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Changed Offencive build 2, Abyssal scepter to void staff.
Offensive Build Changed Liandrys to Nahors And changed Hextech Gun Blade to banshee veil.