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Choose Champion Build:
Spells:
Smite
Exhaust
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction / Standard Itemization
I take





I am a big fan of





Pros
1. The aoe armor reduction in dragon form is very nice for your ad carry
2. Your yet another Tanky Dps jungle and those are always good
3. She is a farming machine! I almost always have top gold earned, even if i dont have top kills and assists. All because of
Burnout, this is huge for a long game and can give you a huge leap into your next item.
4. You get to troll saying you are the dragon, or calling it daddy etc.. thats always fun.
5. Her base health is amazingly high, this goes great for a relatively weak ganker because it gives so much more forgiveness for tower diving.
1. The aoe armor reduction in dragon form is very nice for your ad carry
2. Your yet another Tanky Dps jungle and those are always good
3. She is a farming machine! I almost always have top gold earned, even if i dont have top kills and assists. All because of

4. You get to troll saying you are the dragon, or calling it daddy etc.. thats always fun.
5. Her base health is amazingly high, this goes great for a relatively weak ganker because it gives so much more forgiveness for tower diving.
Cons
1. Your pre 6 ganks suck. No other way to put it.
2. The only cc you have is using
Dragon's Descent on enemy's that are near walls. Which might aswell not be a cc because it doesnt do much good unless they are like right on top of it (the reason this is a half decent cc is because it acts as a stun leaving the enemy unable to cast move etc.)
3. Very weak sustain early game, this can be very painful for your early jungling.
1. Your pre 6 ganks suck. No other way to put it.
2. The only cc you have is using

3. Very weak sustain early game, this can be very painful for your early jungling.
Madred's Blood Razor is great for a long game or for a little kick to help take out a tank.
-My issue with it is it's CRAZY expensive and can slow your build way down so i dont take it in the early game on most champions (there are exceptions though where its affect is almost too good to be true for some champions)
Force of Nature
-This is awsome for caster heavy teams, gives you move speed to help reach them, a moderate amount of health regen, and amazing MR.
-Once again my issue is cost, but this time its because of the large amount of MR you already posses for a typical game i dont see it as being the most for your money
Trinity Force
- its proc on attacks works amazingly with your cleaving Twin Bite, however it is less reliable on the slow affect then
Frozen Mallet and leaves you a bit squishier then ideal in my opinion. Where it would be ideal is if your team has 2 bruisers already and your team needs some more damage.
[Randuin's Omen]
- The gold per 5 from having [Heart of Gold] is great while you have this on the back burner. - The aoe slow is nice to. I am a big fan of use affect items because in the right sitution they bring a lot more to the table then their static counterparts.
Berserker's Greaves
- Once again good if you can get away with losing the MR, these are fantastic for helping out the team.
Warmog's Armor
- Another good Item for the [Atma's Impaler] and your overall well being, im just a fan of Sunfire Cape but its up to you. Both are perfectly viable.
-My issue with it is it's CRAZY expensive and can slow your build way down so i dont take it in the early game on most champions (there are exceptions though where its affect is almost too good to be true for some champions)

-This is awsome for caster heavy teams, gives you move speed to help reach them, a moderate amount of health regen, and amazing MR.
-Once again my issue is cost, but this time its because of the large amount of MR you already posses for a typical game i dont see it as being the most for your money

- its proc on attacks works amazingly with your cleaving Twin Bite, however it is less reliable on the slow affect then

[Randuin's Omen]
- The gold per 5 from having [Heart of Gold] is great while you have this on the back burner. - The aoe slow is nice to. I am a big fan of use affect items because in the right sitution they bring a lot more to the table then their static counterparts.

- Once again good if you can get away with losing the MR, these are fantastic for helping out the team.

- Another good Item for the [Atma's Impaler] and your overall well being, im just a fan of Sunfire Cape but its up to you. Both are perfectly viable.
Im not 100% certain that this is the best set up yet. I feel like the damage tends to fall off late game so you might want to drop some alacrity and pick up more armor pen or more magic resist (I find that I almost always have enough magic resist, so this is not a major concern for me.)
Okay what i love about
Shyvana is her clearing time is amazingly good. This makes her one of the fastest jungle's in the game. (possibly the fastest i have no idea who is fastest anymore nor do i give a ****)
Okay what i love about

I go defensive and support masteries to maximize
Shyvana's amazing health and leveling speed. However equally many people love to get some offense in there, w/e works for you but I have success with this in all cases. There is never a surplus of tanks in solo queue.

Okay from personal experience it seems the best thing you can possibly do if a lane isnt blatantly over pushed or simply mentally handicapped is to FARM FARM FARM FARM FARM.
Shyvana has amazing clearing speed the base damage on her
Burnout is absurd. This also makes her a phenomenal counter jungler.
With that said her early game sustain (pre wriggles / vamp) is AWFUL. so I like to Start at
1. Wolves with a soft leash and spamming my [Burn Out] to take as little damage as possible.
If your leash is done properly you will be almost full hp and have the camp down before blue spawns. If not oh well drink a
Health Potion you have plenty.
2. Then you move on to blue popping a second
Health Potion if your missing health. I like to get another soft leash here because you can down the wolves so fast that your generous ally can grab blue aswell and still make it back to lane before missing a single creep)
Now I DO TAKE THE FIRST BLUE FOR THE CDR AND LEVELS. AFTER THE FIRST ONE THAT **** BELONGS TO UR AP CARRY. The first blue is a huge waste to give up, you will take at least 10 minutes to recover from that xp loss.
3. Move on to wraiths. Its pretty simple use a
Health Potion, activate Burn Out auto attack, press
Twin Bite camps dead, yay.
4. Back to wolves! you should arrive like 3 seconds before they spawn thats normal. Use a potion if needed same old stuff as the Wraiths. All that matters is you fit your
Twin Bite snuggly in between your meles. This will give you 4 attacks in the time of 2 and that is always nice :D
5. Okay on to red. Use ur
Smite again when its low, W, Q same old same old.
Then mini golems. If you got a ****ty leash this is where itll get tight. If you think you wont live you probally wont so go ahead and back if you have to.
6. Back to wraiths
Okay hopefully by now you get the picture its like that little jingle, 2 steps forward one step back. This will let you arrive at camps almost exactly as they spawn and give you maximum farming time.


With that said her early game sustain (pre wriggles / vamp) is AWFUL. so I like to Start at
1. Wolves with a soft leash and spamming my [Burn Out] to take as little damage as possible.
If your leash is done properly you will be almost full hp and have the camp down before blue spawns. If not oh well drink a

2. Then you move on to blue popping a second

Now I DO TAKE THE FIRST BLUE FOR THE CDR AND LEVELS. AFTER THE FIRST ONE THAT **** BELONGS TO UR AP CARRY. The first blue is a huge waste to give up, you will take at least 10 minutes to recover from that xp loss.
3. Move on to wraiths. Its pretty simple use a


4. Back to wolves! you should arrive like 3 seconds before they spawn thats normal. Use a potion if needed same old stuff as the Wraiths. All that matters is you fit your

5. Okay on to red. Use ur

Then mini golems. If you got a ****ty leash this is where itll get tight. If you think you wont live you probally wont so go ahead and back if you have to.
6. Back to wraiths
Okay hopefully by now you get the picture its like that little jingle, 2 steps forward one step back. This will let you arrive at camps almost exactly as they spawn and give you maximum farming time.
You should recieve full rage as you hit 6. All you do is walk in behind them.
Dragon's Descent and plow through them then spam
Twin Bite and
Burnout for massive damage. If you didnt ult off the bat and they get infront of you, you can use flash to get infront of them and knock them back, or try steering them into a wall. Any other tricks are up to you to figure out its pretty simple so i have faith in you :D
While im thinking about it your ult also makes for an amazing escape mechanic. Its a long dash and with your
Burnout, you leaves a trail of fire like
Singed's poison and people often dont mess with you after you get out of range and speed way up.



While im thinking about it your ult also makes for an amazing escape mechanic. Its a long dash and with your



Current updates will always be posted here with the most recent at the top and sorted by date. (yay convenience!)
As of 1/27/11: You might have noticed my recent skill order change and be thinking I am some kind of idiot. Well the reason I swapped up my priority is this. I looked closer at the damage increase on
Twin Bite and
Flame Breath and i came to the conclusion that
Flame Breath beats it early game hands down. So this should offer a bit more burst and a damage increase on your melee attacks as well because of
Fury of the Dragonborn.
The second significant change I made was adding a second item build. Here is my breakdown for it.
This will be more of an end game build for your long drawn out battles. Where neither team can really get an edge and your able to maximize your farming. What this build will do is make you a lot scarier to the enemy team, while keeping you about as tanky as needed. The
Warmog's Armor will make up for your lost health on
Frozen Mallet and
Sunfire Aegis. While the
Trinity Force and
Black Cleaver make your aoe
Twin Bite a force to be reckoned with!
I will be adding additional item routes in the future and I have a new jungle route aswell. Ill post pictures as soon as I take them. For those of you who cant wait it is Stonewall008's route. Name is something like Who needs
Dr. Mundo. I know thats not it exactly but type in Mundo and youll find it.
As of 1/27/11: You might have noticed my recent skill order change and be thinking I am some kind of idiot. Well the reason I swapped up my priority is this. I looked closer at the damage increase on




The second significant change I made was adding a second item build. Here is my breakdown for it.
This will be more of an end game build for your long drawn out battles. Where neither team can really get an edge and your able to maximize your farming. What this build will do is make you a lot scarier to the enemy team, while keeping you about as tanky as needed. The






I will be adding additional item routes in the future and I have a new jungle route aswell. Ill post pictures as soon as I take them. For those of you who cant wait it is Stonewall008's route. Name is something like Who needs

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