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Choose Champion Build:
Spells:
Ghost
Surge
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
This is my first build, so I may not explain some things properly >.< If anything fails to make sense, leave a comment and I'll try to fix it.
Constructive criticism and suggestions are very welcome!
**Please note this is far from complete, I only published to get responses on what's done so far

4/19/12- Organization fixes, alternative item choices, more overall explanation
4/18/12- Added more on mushroom placement and summoner skill choices
4/17/12- Guide created.
On-Hit Teemo
Very good at defending.
Can kill most enemies 1v1 (and in some cases 1v2).
Helps much more in team fights.
Won't cap as much.
Roaming Teemo
Racks up more points. You'll almost always come in 1st place on your team.
Can change the course of a match if played well.
CAN'T take on an enemy 1v1, so lots of running.
Usually I'll make an assessment of my team while in the lobby, and choose which way to go there. If I think the team is strong enough, I'll go Roaming Teemo. If they seem kinda noob or need extra damage or defensive capability, On-Hit Teemo.
Examples:
Team #1




This team is fairly strong, so I can choose Roaming Teemo with confidence.
Team #2




I'd most likely choose On-Hit Teemo in this case, since there is a chance that those who the team would be dependent on (Twitch and Poppy) wouldn't be all that good.
Do use




Maybe Use


On-Hit Teemo






Optional/Situational Items

Hextech Sweeper Hextech Sweeper is a good idea if the enemy team has a lot of stealth. For example, I've seen Evelyn, Twitch, and Shaco all on the same team (don't ask why, I really don't know), so I made this a high priority item because of its active ability.


Roaming Teemo
Roaming Teemo is built entirely for speed. If you feel like there's a more efficient way to build for that, leave a comment with your suggestion.






Roaming Teemo is built with only one thing in mind: speed. The faster the better. I buy


Green dots mark the health packs around the map. I try to keep a mushroom on most of them because it cancels out their heal and in some cases earns a kill.
Blue dots are the speed boosts on the Crystal Scar. Leaving a mushroom on these makes escapes easier and can finish off fleeing enemies.
Red dots mark the storm shields. I always have a shroom in front of the enemy shield, as it gives a split second longer to interrupt.
Additionally, you should cover frequently traveled areas, such as the top entrances, and occasionally drop a mushroom in a bush, especially if the enemy team likes to try surprise attack.
Roaming Teemo should place his mushrooms on designated escape routes to shake off any chasers.
Alright, so you queue up for Dominion, and decide you want to play On-Hit Teemo. You enter the game, purchase your items and prepare to go straight to top. But why? After a rather long period of documenting and studying Dominion matches, it has become clear to me that getting to top as fast as you possibly can is not the best strategy.
For the sake of argument, let's say that at the start of the game you automatically


Instead of doing that, refrain from using

The priority of points to capture and hold are as follows:
Your bottom point
Your middle point
Top point
Enemy middle point
Enemy bottom point
Taking the enemies middle or bottom points is usually pointless, as the enemy can easily recall or respawn and reclaim the point within seconds. However, if your team is obviously dominant, going for a 4 cap is viable. If there is an AFK enemy, go for the 5 cap.
An important thing to master is knowing when to defend and when to leave and take a point. If 4 champions are coming at your point and only 2 are there to defend, you're most likely better off running away to take their middle or bottom point.
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