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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Related Links
Koravel's 10 awesome tips (Beginner/Gameplay Guide) http://www.lolpro.com/guides/game-play/1434-game-play-guide-dominion/common-mistakes
Painkillar's (Tactical Guide) http://forums.na.leagueoflegends.com/board/showthread.php?t=2938089

The best tier-list available!!!: http://www.lolking.net/charts?region=all&type=champion-winrate&range=weekly&map=cs&queue=normal
DominateDominion is the unofficial dominion chat room.
Oh and my youtube channel
https://www.youtube.com/watch?v=9wHvhX3IQrY
More of these will help others understand the map from a strategic perspective
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On to the real guide!!!
High-speed reactions means being able to shunpo out of sticky situations and following up on lockdown first before others can prepare to react. Shunpo out of sticky situations? Yep, save your shunpo to escape, not engage, unless there's a reset
Understanding damage outputs is purely experience, knowing whether you'll kill or be killed, when and for how long you have to stay back, and when and where you have to go in.
So without furtherado, welcome to my guide!





Bouncing Blades (Q):
The start of every combo EXCEPT after resetting and using the Flash-Shunpo combo. The animation is like a self root. Leave it for last in these cases.
Sinister steel
Sinister Steel (W): Range = 2 teemos. Secret power: Movement speed buff!!!!
Idk wtf a range of "375" is. But it's roughly 2 teemos.
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Shunpo (E):
Only Shunpo into a fight if its SAFE!!!! Safe means- Some other threatening champions on your team are all going in
- you can KS (Kill Secure)
- their scary skills are down
If not, wait and act like a vulture. Stay near an Ally as you vulture, and if you get engaged on, shunpo onto them to escape. If you still can't shunpo in and you need to do something, then just

Also, that doesn't work with mega-tanks like



I know that throws out the safe rule, but your going to be forced on the front line most of the time if your aiming to carry your team.


Death Lotus (R):
Eh, if you read the Sinister Steel part where you can quickly reposition from the edge of a fight to the middle of a fight before you ult, and remember how to use

Voracity (passive):
Same thing, every time you get a reset, always use

Baiting the CC out, dodging the skill shots








The Shunpo into Auto Attack is a smooth, fluid move that just gives you an extra maybe 30 damage. Use sinister steel the moment their animation starts, not when the skill shot is released. If you don't see any skill shots, use sinister steel when you are the distance of 2 teemos from your target. After your that far away, it's also safe to use

Purpose 1: Enemy still has CC, and hard to

Purpose 2: You have no Ult but want to contribute. Dodging a skill shot can easily win a fight.
Surprise! Your back line is now open to flashy engages











New Katarinas will have a rough time doing this, but both



Purpose: Catching out the enemy carries unexpectedly and getting an easy kill to win the fight.
The Ranged-Comp Kiters and I'm pretty much the butt of all aggro









Tanking is up to YOU because either nobody else went tanky or nobody else can engage. Use Rylais slow to kite backwards. The slow also provides engage-material whenever your team is ready, so try to keep them slowed. Keep in mind your only a weak off-tank, the only reason your a viable definition of an off-tank is because your kiting around and not taking all the damage like a raid boss would.
Purpose 1: Teamwork with your Kite-comp
Purpose 2: "Poke" if a tank gets overextended. Remember to keep 2 teemos distance.
The reset combo!!!! Plz shunpo first, not Q!!









Once you get a reset, trust that everyone on the enemy team knows where you are now. With that in mind, you want to be somewhere else as fast as possible, probably onto another target. Using



Purpose 1: Executing low health champions
Purpose 2: Surviving longer after getting a reset
Try not to use revive for this, that can have a far better impact later in the game if you save it up.
Remember if you win Windmill, atleast 1-2 people need to defend top for a bit. HP packs are generally safe to grab and going back for an extra 800g item isn't really impactful.

So rely more on resets (QWE) rather than Ult (R). However you do need to use R as a sort of... zone and threat aggroing, and then use E to drop that threat aggro, so you control the fight in a different way than just damage.
Especially important late game: As long as your team can win teamfights, then keep pushing the enemy for teamfights. If your team is losing teamfights, then you should gank bot lane instead and try to outrotate by outnumbering them. This will start skirmishes instead.
You can just focus on defending 3 turrets if the risks are high. If not, you can keep pressuring their bot and mid turrets.



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The only way you can pull out enough damage to give you a worthwhile return in Spell-vamp is to get off around 2 second ults AoE, or in the case of botlane, just have enough damage to spell-vamp off of minions/enemy


.



Everything else just kind of fulfills their respective niche. Except

List of things people can improve:
Reaction Speed:
This is not something I gain from League. I choose to play Osu! every now and then to keep me training and refreshed
Teamwork:
Contribute as much as you have possible, but stay smart. Lets say your low HP: can you cap a turret safely? Or support your fighters still? If the fight is lost, you can still base and come back to defend objectives as your contribution.
Retreating:
This mistake is HUGE, people never know when to back down. If a fight is starting, their thoughts are just "lets fight". If you can't win the fight without the proper engagement, then wait patiently for that proper engagement, or normally, just gank bot and defend top.
Positive Motivation:
Many people play for ELO, and that's a straight path to disappointment. You gotta FIGHT LIKE HELL!!!! and give every game your best shot, and you will climb as long as you keep fighting your best. But there are trolls and bad players everywhere, even in Diamond I'm pretty sure. It's a lonely road to carry yourself on, and teams will always hold you back and let you down. Expect them to let you down. You just gotta do everything you can and more to eventually start winning, use this game to get better than your last game, and you'll climb by yourself.
Macro decision making:
The entire map has some sort of logic to it, like a flowchart of decision making. Can't win a top fight? Gank bot and let your team defend top turrets. Can't gank bot? Maneuver around the jungle looking for picks a type of engagement that will allow you to win the fight (engaging on carries).
Also, message me your replays and I'll coach *kya thumbs up*
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