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Spells:
Exhaust
Ghost
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
Since there is no such build yet i decided to make one based on how i usually play Mordekaiser.
Build is still under construction and lack alot of info.
After the nerf we need to focus more on making some damage then tanking (since i was a tank Morde earlier) Focusing on magic penetration, spell vamp ... and 1-2 items for defense if needed.
Who is Mordekaiser - short info
Quoted:
During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser. The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come. Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordeakiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?
''The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.'' - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation
Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordeakiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept the evidence of this unsettling possibility, a lingering questions keeps them wary at the witching hour: if Mordekaiser is a general, what nightmarish legion lurks at his command?
''The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us.'' - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser's eligibility evaluation
Quoted:
Stats
Damage 51.7 (+3.5 / per level)
Health 421 (+80 / per level)
Mana 120 (+0 / per level)
Move Speed 315
Armor 15 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.49 (+0.11 / per level)
Mana Regen 0 (+0 / per level)
Damage 51.7 (+3.5 / per level)
Health 421 (+80 / per level)
Mana 120 (+0 / per level)
Move Speed 315
Armor 15 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 1.49 (+0.11 / per level)
Mana Regen 0 (+0 / per level)
More details later, when i'll get more time
SOME INFO
Some players try to play Mordekaiser in Dominion still as a tank and this is a bad idea.
Domninion is much "faster" then normal play, so starting at lvl 3 with some nice gold in hand, you should focus already at making some damage. Going 'tanky' will just make Your team weak, since the objectiv is to capture obelisks on the map rather then ganking 1 player.
You gain gold&exp almost every second so all players are simillar with items.
NOTE
I didn't use any of the "uniq dominion items" in my build ...why? well ... since i don't know them all yet, and for me there is maybe 1-2 some good "special" items. Maybe later on, as i gain more experience with dominio ill add some "special" items.
Remember!
Revive time in dominion is just few seconds ... so there is no time to stand and think "who to kill now" or "what should i do now?"
You need to take control of points as soon as there is some "free" point to capture. But don't forget to support your allies, and work in small groups.
BE FOCUS to the end of the game, because even at 5:70 points, there is big chance to turn around whole round. So remember ... kills are good, but taking control over points is even better.
9/0/21
It's my utility build for Mordekaiser. We can say, that masteries for Dominion are hard to pick, since map for dominion is really fast, so
Haste
and
Quickness
are good choices.
Good Hands
are rather poor pick, since revive time is shory, but since we want 21 points in Utility, we need them, same with
Awareness
.
Best pick for Mordekaiser is Cooldown reduction, so
Sorcery and
Intelligence
are top pick.
Same goes with
Greed
- it seams usless at Dominion, but we need to pick it to get 21 points.
It's my utility build for Mordekaiser. We can say, that masteries for Dominion are hard to pick, since map for dominion is really fast, so




Best pick for Mordekaiser is Cooldown reduction, so


Same goes with

Recomended items
I usually start with


Depending on the enemy team - wheyn they got more AP users i go with

Next are usually 2x



Why those 2 items ? Well,


Some say that


Also good items







Good pick




Funny pick



Not good pick







After new patch, remember - Mordekaiser is not a tank anymore.
BUT ... is dominion we usually fight only VS other players so our shield will regenerate much more effective.
We are now a pure Damage dealer, with
Siphon of Destruction, and support
Creeping Death
As always we focus on squishy enemy using
Children of the Grave so we can boost our damage with ghost support.
After reading Zemiazas Dominion Guide: Roles and Teamwork i tried to categorize Mordekaiser as one of the following roles in dominion:
So, who is Mordekaiser ? I can say he is a 'defender' for sure. In a good balanced team he is a great 'Taker' with his ulti
Children of the Grave can turn a 3v3 fight into 4v2 fight - and it's great!
Is he a good 'Capturer' ? Well, not quite. Without any good CC spells it's hard to get away from 'Disrupters'. Mordekaiser as 'Disrupter' - not such a good idea, since
Siphon of Destruction is not such a long range spell .... but maybe using
Creeping Death on our defending minions can disrupt enemy while capturing point.
BUT ... is dominion we usually fight only VS other players so our shield will regenerate much more effective.
We are now a pure Damage dealer, with


As always we focus on squishy enemy using

After reading Zemiazas Dominion Guide: Roles and Teamwork i tried to categorize Mordekaiser as one of the following roles in dominion:
-
The Capturer - try to take control of undeafended caprute point
The Disrupter - make Capturer life hard
The Taker - take Capture points by force
The Defender - defends capture points already under our control
So, who is Mordekaiser ? I can say he is a 'defender' for sure. In a good balanced team he is a great 'Taker' with his ulti

Is he a good 'Capturer' ? Well, not quite. Without any good CC spells it's hard to get away from 'Disrupters'. Mordekaiser as 'Disrupter' - not such a good idea, since


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