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Fizz Build Guide by Fortex117i

AP Carry Don't feed the fish!

AP Carry Don't feed the fish!

Updated on January 21, 2013
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League of Legends Build Guide Author Fortex117i Build Guide By Fortex117i 1 14 8,023 Views 10 Comments
1 14 8,023 Views 10 Comments League of Legends Build Guide Author Fortex117i Fizz Build Guide By Fortex117i Updated on January 21, 2013
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Introduction

First i have to say this is my second guide. This one is for sure not my last guide and so I will gain experience while writing new guides for you!
Also please give me some real feedback because i need it for my next guides.
THANKS
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The Fish himself

Fizz is a mid champ with a collosal damageoutput. When you train with him and know how to play the little fish you can turn a whole game just with your fish :D.

Pros



+Can jump over Ultimates eg. Brand's
+Extremely Powerful in late games
+Good Farmer
+Short Stun Ultimate Chum the Waters
+Amazing slow with Chum the Waters



Cons



-Need items to be usefull
-Meele Champion
-Hard to play very good
-Items are expensive
-Low Health
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

But WHY?!?


In games you will see that you will be the best with this runes because your cooldown is very very short and so you can SPAM your Spells and the enemys wont know where they are or even what :D.
Greater Mark of Ability Power and Greater Quintessence of Ability Power for more damageoutput earlier.
Greater Glyph of Cooldown Reduction and Greater Seal of Cooldown Reduction for faster damageoutput.

How simple is that?

If you dont want to be that aggresive you can go more on defense with this runes:

Runes

Precision
Fleet Footwork
Phase Rush
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Masteries

That's a bit hard to say what you gonna have to take if you want to be succesful go on AP or CDR with masteries but i prefer the way in between these trees. that means abit of both(CDR and AP):

More AP:

More CDR:


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Items

Also here the midway is the best. TRUST ME!:P

Item Sequence

Health Potion 50
Sorcerer's Shoes 1100
Enchantment: Alacrity 450
Nashor's Tooth 3000
Hextech Gunblade 3000
Rabadon's Deathcap 3600
Deathfire Grasp 3100
Glacial Shroud 900
Frozen Heart 2500
Iceborn Gauntlet 2900

First of all buy Amplifying Tome and for the rest of the money 1 Health Potion.
as next step you buy Sorcerer's Shoes and afterwards Nashor's Tooth.
Doing good with many kills? GOOD. Then buy as next Rabadon's Deathcap. Not so good? Go on with Hextech Gunblade.
If you are doing well buy now Hextech Gunblade. If you are doing not so well buy now Rabadon's Deathcap.I know its kinda strange that you should buy Hextech if you are doing not so good BUT with it you will gain Spell Vamp and with the AP you have already got you will do much easier ;).
Coming to the end? Now buy Deathfire Grasp for more CDR and AP.
Still in the game lets finish it with Frozen Heart or Iceborn Gauntlet depents on your enemys ;)


You are having a burst champ against you?:

Item Sequence

Mercury's Treads 1300
Enchantment: Alacrity 450
Sorcerer's Shoes 1100
Enchantment: Alacrity 450
Abyssal Mask 2650
Deathfire Grasp 3100
Hextech Gunblade 3000
Rabadon's Deathcap 3600


[*] You start with a Dorans Ring afterwards you fast buy Mercury's Treads or Sorcerer's Shoes the shoes are really depending on you and your enemy you are playing against but for a "not so skilled player" i would prefer Mercury's Treads.
[*] Abyssal Mask is the next step in your shoppinglist. It gives you some AP and aditional to that you also get more Magic Resistance. It also has a unique passive wich is lowering the enemys Magic Resistance.
[*] At the next stop at the shop you buy Deathfire Grasp because of its active. If you are playing against an tanky-team you can activate it and it makes 15% of the enemys health as magic-damage. It also amplifies all magic-damage they take for the next 6 seconds by 20%.
[*] I prefer Hextech Gunblade for every Fizzbuild because it gives you Spellvamp and you can stay longer away from the base.
[*] The next item is Rabadon's Deathcap with its passive it gives you 20% of the AP you have additional on the top ;)
[*] Now the last item... if you count the items you will see just 5... It's because i dont know what you should take for last item... it depents from: Frozen Heart over Iceborn Gauntlet, Mikael's Blessing to Spirit of the Ancient Golem or even Sunfire Aegis.
See you can take very much items for last item so i let it open for you to choose your last item^^
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Ability Explanation

You jump to a target and dealing a mass of damage
you are dealing over sometime a massive extra damage
You jump on your Trident in the direction you are pointing with the mouse after hitting again E you jump back down and dealing a mass of AoE damage
If you get a champ with it he is for the first

VERY VERY SLOWED!

then he gets thrown up in the air and getting a mass of damage also enemy champs and minions who are in the circle get a ton of damage.
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Ability Sequence Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

This sequence order is good for any lane.
You max Seastone Trident as fast as possible with an early pont in Playful / Trickster and at level 4 Urchin Strike. After you have maxed Seastone Trident, you go on with Playful / Trickster and as last you max Urchin Strike.
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Summoner Spells

GOOD Summoner Spells

  • FlashThis summoner spell is good for ANY champion. Flash allows you to close the distance between fleeing enemy, dodge certain enemy abilities, correct positioning mistakes, or teleport over certain obstacles. If you don't take this, prepare to be punished hard when you make positioning mistakes.
  • ExhaustExhaust lowers the damage output of your target and greatly reduces their movement speed. If you are engaging an enemy, Exhaust is definitely something you should throw on them.
  • GhostIf you have problems with overextending, or need to cover a distance larger than Flash would. You could use this summoner spell, I recommend this for newer players until they develop the "good instinct" that they are in danger and should back off.
  • Ignite if you are not fast enought the right thing to get them off ;)
  • Cleanse Is not "THAT BAD" but i just don'recommend it.
  • Heal Not the best choise but also does not belong in the next chapter.



Bad Summoner Spells

  • ReviveYou shouldn't take this spell just to instantly revive after death, you should be taking summoner spells like Exhaust to keep you alive instead.
  • ClarityIf you ever find yourself in that much need of mana, get some mana regen seals.
  • ClairvoyanceLeave this for your support.
  • Smite

    YOU ARE NO JUNGLER!!!!!

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Thanks

Now we have all we need:
The right Summoner Spells
Runes
Masteries
and know all about his Skills

the only thing i have to do now ist to say:

I have to thank YOU because you stayed here and read it all of this little "****" :D
If you like it pls give it a rating or even try it out. Have a question? Ask me!

And at last a cool Fizz Pic:
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