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Double jungle/roaming support
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Introduction
The build is strong in light of the recent jungle changes, items changes and the shifting of high level competitive play.
The composition seeks to dominate both jungles, taking advantage of the XP the buffs gives to easily shut down the enemy jungler. Because vision has become so cheap with the addition of sightstone, map dominance is very easy, as the jungler(s) will be able to apply vision and pressure to the whole map. Ganks are also very strong, and junglers snowball more easily as cost effective jungle items like the spirit stone and it's successors are very easy to get a hold of.
The composition consists of:
- A bruiser/tank, going to the botlane, who is able to receive punishment and sustain a 1v2 lane.
- An ADC either mid or top, preferably one that is able to CS safely while also having kill potential.
- Another carry, most likely AP, going either top or mid.
and the most importantly:
- A carry-type jungler, who is able to solo or at least duo their jungler.
- A support-type jungler, who has a lot of CC, which will be useful even with few items.
The most important component to the success of the composition is cooperation and communication between the two junglers.
Pros
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+ Strong jungle control. + Good map control and responsiveness. + Amazing ganks. |
You will have two junglers, so both the jungles belongs to your team. This also means that you will know where the enemy jungler is for the most part. Because your support can roam, you can also get more wards around the map. The ganks are really strong, as it can turn a 1v1 into a 3v1. |
Cons
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- Weaker bruiser. - Countered by vision and communication. - ADC needs does not have a babysitter. |
If the enemy teams denies you vision and gets an early lead meaning they can buy wards while you cant buy oracle's will mean that you won't be able to gank as effectively. If a lane swap occurs, your carry will have a hard time. |
EXAMPLE TEAM COMPOSITION

Tips and Tricks
- Go for a lifesteal item early to get sustain.
- Only all-in when you have your summoner skills and when you are sure you can take him down.
- Buy wards.
Champions

Tips and Tricks
- Help out your junglers when they are invading.
- Build mana sustain items first, as you will not always have buffs.
- Set up ganks with CC and you should snowball.
Champions

Tips and Tricks
- Defend your tower at all costs, unless you are certain you will die.
- Focus on getting farm in the mid game
Champions

Tips and Tricks

Tips and Tricks
Summoner spells

Necessary
Smite is essential to securing buffs and objectives. As the carryjungler, your goal is also to invade, where smite is a must.

Recommended
Flash is an all-around useful utility skill that is picked up in 90% of games.

Viable
If you don't want flash, or if your champion works better with ghost.
Champions
TOP TIER










Example runes
Runes




- Any runes will do as long as you have offensive marks and either offense or utility quints.
- Get as much damage in your masteries as you can while being able to clear. Some champs do better with different masteries. Normally you would get at least 9 points in offense.
Items
Summoner spells

Recommended
You need this to get out of sticky situations or to make plays.

Recommended
Good for securing objectives and with the new jungle items

Recommended
Good for ganking, very good if they have burst champions.

Recommended
For aggressive play when you have enough CC.

Viable
Good overlooked summoner spell that gives map control.
Champions
TOP TIER










Example runes
Runes




- Aim for tankiness and utility.
- Gold pr. 10 runes and masteries may be a better option some times.
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