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DPS Jarvan - Find me greater foes!






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Spells:
Ghost
Flash
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction





Those close to him believed that his capture changed him.


"There is only one truth, and you will find it at the point of my lance."- the "last words" of



Q -

W -

E -

R -


The Combo
The best skill combo to use is always:

into

into

with a


Also, when escaping, chasing, or even initiating, use your E -> Q in order to knock them up and move around faster.

The most appropriate use of this skill is during ganks and teamfights to make sure that speedy





Enemies you SHOULD use your ultimate on:
anyone with a higher move speed than your team
Enemies you SHOULD NOT use your ultimate on:
Any champion with a blink,

When ganking, make sure that if you're after





Attack Speed is delicious! Why not greater mark of desolation or


DODGE! You are melee! Dodge their strikes or you will die!

This is really the best glyph for DPS to use on Jarvan, but if you are running out of mana more than you would like, switch it out for greater glyph of replenishment or


MORE ATTACK SPEED! Again, if you can't stick on a single target too long, change it out for a


This is really an amazing item on Jarvan, mainly due to its active. A mini phantom dancer and ghost? Yes please! The attack damage, crit chance, armor penetration, and cooldown reduction are the icing on the cake, making this item amazing for jarvan.

Movement speed and attack speed! How useful!

75 Attack damage, crit chance, and an extra 50% crit damage. Why would you NOT have this item?

This item is a MUST with


Attack Speed, damage, and armor reduction? Awesome! This brings most squishies to almost no armor, and allows you to make quick work of tanks when mopping up a teamfight.

Attack damage and life drain. This is last because honestly, the other items are more important. This is the item to get when you're rolling in gold, though, and it will keep you alive through team fights with the kind of damage you can do.



Also useful:

When is this NOT useful?

Useful when your enemies can heal or they manage to escape you.

Useful against melee or ranged who manage to kill you or are fed. It also helps you catch up to those speedy champions.

If the enemy team has a large amount of CC, take this.
Sometimes useful:

It CAN be useful for heal baiting or if your team lacks enough support, but honestly, I would rarely or never use this on Jarvan.

Use it if you need the mana, but i really wouldn't take it. Leave it to casters and support.
DO NOT TAKE:

NO! NEVER! IF YOU USE THIS YOU DESERVE TO BE EATEN BY WOLVES. EVERYTHING IS MORE USEFUL THAN THIS SKILL.

You don't jungle, silly!

Leave it to the tanks, it serves almost no use for you.

Does anyone use this spell besides tanks and support? No. You shouldn't either.

Leave it to the support, buddy. If you feel like you must, take it. I'll still laugh at you though.

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