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Spells:
Exhaust
Flash
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
Green= Read it, it will make you better/ help explain things
Yellow= Should Read, option for the guide if you don't want to follow it exactly.
Blue= Can read, my opinions mainly
Red= Not as important information, story's etc.
''The Keeper of the Sands, though contemplative, is not to be trifled with.''
- Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.Nasus's next attack will deal 30/50/70/90/110 ( + ) physical damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Cost20/25/30/35/40 ManaRange300
- Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.Cost100/100/100/100/100 ManaRange700
- Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second. Cost70/85/100/115/130 ManaRange650
- Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he deals 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.
Cost150/150/150 ManaRange20
- Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
Optional- You can get a Doran's sheild to start if you are not comfortable with a
Optional-
Optional-Finish things up with the ghostblade and guardian angel (awsome passives) these items give you more surviability, speed, armor penetration, and of course cools things that spiral around you! There is no need for the extra vampiric cepter.
Madreds Bloodrazors- Great item if the enemy team is building up lots of health and not too much armor
Heavy Attack Damage:
Emblem of Valour
Heavy Ability Power:
If there are alot of caster just take the the heavy DPS stack and give it Mercury Treads instead of
Do whatever sequence fits your gameplay- just don't spam your abilities too much.
Alternative Spells:
Bad spells:
Clarivoyance: Nasus is extreemly short range so why even use this?
Hear is the order of abilities in a fight:
(Whenever available)Explanation:
What to do if your laning partner is taking literally all of the minions: well you have three options, either stack up siphoning strike and hope for the best, Ask to switch lanes with a ally wich can be risky for your exp, or just jungle for a bit to make the





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