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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=2-2-0-0-1-3-0-0-1-0-0-0-0-0-0-0-0-0-0&tree3=1-3-3-1-3-0-0-3-0-0-0-1-1-0-0-1-3-1&v=2
Firstly I don't take the offensive tree on Sona because i usually don't play too aggressively during early game.
Block
&
Unyielding
- Reduces enemy poke
Recovery
- Allows you to regenerate health, lasting longer in lanes.
Veteran Scars
&
Juggernaut
- More HP for the squishy Sona
Phasewalker
- While 1 second off
recall doesn't seem like much, it had save me more times that I could count.
Fleet of Foot &
Wanderer
- Taken due to the recent nerf that reduces her movement speed and allows you to ward faster.
Meditation
- Since
Sona is relatively mana-starved early on, this mastery can help her a fair bit, allowing more pokes or sustain.
Scout
- Another optional mastery that I prefer. The extra range could potentially save you from being face-slammed from the bushes.
Summoner's Insight
- More Flashes and Exhausts
[Greed & Bandit &
Scavenger
- Gives you more gold during the laning stage since you won't be taking any CS.
Wealth
- This one is also optional. I prefer this since it will give me gold for one more
Health Potion or
Mana Potion.
Intelligence
- As CDR is very important for
Sona, this one is a must pick. Also reduces activated item CD, which is always welcomed.
Firstly I don't take the offensive tree on Sona because i usually don't play too aggressively during early game.













[Greed & Bandit &






Power Chord
After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated.
Hymn of Valor
Cost: 45/50/55/60/65 Mana
Range: 825
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies and extends the duration of her aura for each ally she aids.
Active: Deals 40/80/120/160/200 (+50% Ability Power) magic damage to the nearest two enemies (prioritizes Champions). Sona gains an aura that grants allies 0 (+20% Ability Power) additional magic damage on their next attack for 5 seconds. Sona's aura lasts 3 seconds and is extended by 0.5 seconds for each ally she aids.
Power Chord - Staccato: Deals 40% bonus power chord damage.
Aria of Perseverance
Cost: 80/85/90/95/100 Mana
Range: 1000
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield and extends the duration of her aura for each ally she aids.
Active: Heals Sona and the most wounded nearby allied Champion for 30/50/70/90/110 (+20% Ability Power). This heal increases by 0.5% per 1% missing Health on the target. Sona gains an aura that grants allies a 0 (+20% Ability Power) shield for 1.5 seconds. Sona's aura lasts for 3 seconds and is extended by 0.5 seconds for each ally she aids.
Power Chord - Diminuendo: Reduces an enemy's total damage output by 20% (+[0]%) for 3 seconds.
Song of Celerity
Cost: 65 Mana
Range: 360
Sona plays the Song of Celerity, granting herself bonus Movement Speed that decays over time. Sona gains a temporary aura that grants nearby allied champions bonus Movement Speed and extends the duration of her aura for each ally she aids.
Active: Grants Sona [0]% (+[0]%) Movement Speed that decays over time and creates an aura of Celerity around her that lasts 3 seconds. Tagging an ally with the zone grants the ally [0]% (+[0]%) Movement Speed for 1.5 seconds, and Sona increases the duration of her aura and her own Movement Speed buff by 0.5 seconds.
Power Chord - Tempo: Slows an enemy by 40% (+[4% Ability Power]%) for 2 seconds.
Crescendo
Cost: 100/150/200 Mana
Range: 900
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank increases the power of all aura effects.
Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for 1.5 seconds and take 150/250/350 (+50% Ability Power) magic damage.
Passive: Each rank of Crescendo grants Sona increased power in her auras. Song of Celerity also gains increased power in Sona's self buff.+10/20/40 magic damage for Hymn of Valor+10/20/40 shield power for Aria of Perseverance +2/4/6% Movement Speed for Song of Celerity
After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated.
Hymn of Valor
Cost: 45/50/55/60/65 Mana
Range: 825
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies and extends the duration of her aura for each ally she aids.
Active: Deals 40/80/120/160/200 (+50% Ability Power) magic damage to the nearest two enemies (prioritizes Champions). Sona gains an aura that grants allies 0 (+20% Ability Power) additional magic damage on their next attack for 5 seconds. Sona's aura lasts 3 seconds and is extended by 0.5 seconds for each ally she aids.
Power Chord - Staccato: Deals 40% bonus power chord damage.
Aria of Perseverance
Cost: 80/85/90/95/100 Mana
Range: 1000
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield and extends the duration of her aura for each ally she aids.
Active: Heals Sona and the most wounded nearby allied Champion for 30/50/70/90/110 (+20% Ability Power). This heal increases by 0.5% per 1% missing Health on the target. Sona gains an aura that grants allies a 0 (+20% Ability Power) shield for 1.5 seconds. Sona's aura lasts for 3 seconds and is extended by 0.5 seconds for each ally she aids.
Power Chord - Diminuendo: Reduces an enemy's total damage output by 20% (+[0]%) for 3 seconds.
Song of Celerity
Cost: 65 Mana
Range: 360
Sona plays the Song of Celerity, granting herself bonus Movement Speed that decays over time. Sona gains a temporary aura that grants nearby allied champions bonus Movement Speed and extends the duration of her aura for each ally she aids.
Active: Grants Sona [0]% (+[0]%) Movement Speed that decays over time and creates an aura of Celerity around her that lasts 3 seconds. Tagging an ally with the zone grants the ally [0]% (+[0]%) Movement Speed for 1.5 seconds, and Sona increases the duration of her aura and her own Movement Speed buff by 0.5 seconds.
Power Chord - Tempo: Slows an enemy by 40% (+[4% Ability Power]%) for 2 seconds.
Crescendo
Cost: 100/150/200 Mana
Range: 900
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank increases the power of all aura effects.
Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for 1.5 seconds and take 150/250/350 (+50% Ability Power) magic damage.
Passive: Each rank of Crescendo grants Sona increased power in her auras. Song of Celerity also gains increased power in Sona's self buff.+10/20/40 magic damage for Hymn of Valor+10/20/40 shield power for Aria of Perseverance +2/4/6% Movement Speed for Song of Celerity
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