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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hello, I am Tyler "ecco" Spesick and am a former mid LCS player from last year!
Ezreal has been a long time favorite champion of mine. He is arguably the safest adc in the game and he has /so/ much versatility. He has amazing poke, burst, pick potential, sustained damage. The only bad thing about him is that his late game damage is weaker than those who prominently stack critical strike and attack speed.
Due to Ezreal's diverse kit he works well in a lot of compositions. The compositions he works best with are those with very high burst throughout the team. The composition that I have laid about above has a ton of displacement and burst. An ideal engagement would consist of Leona landing her





Flash and Barrier are my summoners of choice on Ezreal because they allow for the highest versatility. Barrier in general is fantastic on ad-carries because it inflates their health pool for a small amount of time which allows them to gain back a lot of health through their high amount of lifesteal that they may not have otherwise been able to gain because the fact that they could may have well been dead.

These are the standard runes that I run on every adc currently. It is the same that I ran towards the end of season 3 and I really see no reason to change it. The only thing that really needs explaining is as to why I take mana regeneration glyphs and I do this because I am not putting any points into utility. This allows me to cast a few more spells in lane at the cost of only 5 mr which typically doesn't play much of a part anyways.

The masteries that I run on Ezreal are pretty standard. I switch over the 2 points into at attack speed on the first tier of offense for cdr because of how well it synergizes with his kit (more

Maxing out



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Rising Spell Force(Passive)Rising spell force is an amazing passive. It gives a very large amount of attack speed and is also really easy to keep up with such an amazing low cool-down on ![]() ![]() |
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Arcane ShiftMmm ![]() ![]() ![]() |
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Trueshot BarrageTrueshot Barrage is amazing. It is one of the lowest cool-down abilities in the game with the cdr your gain from landing ![]() |
Sooo nothing to see here. Literally every AD player goes this start and I am no different.
So this is my core build on Ezreal. A little weird, huh? This build has been becoming a little bit more popular lately. I'll run it down step by step and why I get what. Typically the very first item I get on my first back is




Whichever I get first,





Alright, going into the late game now. Typically I pick up a defensive item here after I finish my core. Depending on which last item I am going for (see section below for more details) I will go either a



Depending on which one of these I go depends on the opposing team's composition. If they have a lot of cc and magic damage then I will go with





Due to Ezreal being so safe in lane, he doesn't really have many bad match-ups. The only one that is pretty bad at the highest level is
Vayne. This is because she is hard to hit consistently with
Mystic Shot because of her
Tumble and once she gets in on you she out damages you extremely hard. You counter this by playing very safe and when she tries to play aggressive you typically trade autos and wait for her tumble to use your
Mystic Shot. You will lose these trades so don't put yourself into a situation where you do them often but it seems to make you lose them the least. For the most part you are shooting out your mystic shots from afar and farming safely.




Ezreal's laning phase is pretty amazing. You should be able to go at least even in about every lane (maybe down a few cs in some) because of how safe and versatile he is.



Once you have your first back you can start to be a little bit more aggressive.


Once you finish

During team-fights you want to be on the out-skirts. Poking with your Mystic Shot prior to the engage and then focusing whatever is closest to you once it does actually break out. Kite backwards and /do not/ use




Late-Game isn't very different than mid-game except you are weaker than you were before. Your damage is still amazing but most other ad-carries have out-scaled you damage-wise by now. Hopefully your team has a lead going into late-game so your strength remains and you can snowball it into a finish before everyone reaches max items. I am slightly exaggerating about his late game being weaker but it /is/ weaker. It isn't weak overall because you're still doing incredible damage but compared to something like a Vayne, Sivir, or a Tristana then you are weaker than them.
Your team's goals remain the same as well as the tactics for before and after fights that I laid out in the "Mid-Game" section above.
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