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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
Hello, I'm Tyler "ecco" Spesick and I'm the former mid player for former LCS teams "Team MRN" and "Team Velocity eSports."
I'm writing this guide about one of my favorite champions, Kha'Zix! He has recently fallen out of flavor ever since the end of the Spring Split when they changed him up quite a bit. Although he is weaker now than he was before, quite frankly he was completely broken before, I think that after the recent nerfs to the top-tier assassins that were in flavor he has once again risen to the top! Keep reading to learn how to obliterate the competition with everyone's favorite bug!
Pros
- Snowballs insanely hard.
- Is great at cleaning up team-fights.
- Decent poke/wave-clear post 6.
- Great roam.
- Follows-up well with ganks in lane.
- Good at almost all stages of the game.
- Very slippery.
- Extremely fun.
Cons
- Weak early game against ranged champions.
- Fragile/Squishy.
- Weak to hard cc.
Kha'Zix is a very universal champion that works with almost everything because of how broad his kit is. He has poke, assassination potential, follow-up to engage, and some of the best dueling in the game which allows him to split push incredibly well.
Even though Kha'Zix can work in a straight up team-fighting comp, he excels in very chaotic games. Chaotic meaning a lot of things going on at once all over the map. Lots of split pushing and aggressive denying of vision will give Kha'Zix opportunities to catch targets in rotations/places that they shouldn't be. To make this work to the best of its ability, champions on your team need to be every strong on their own and able to split push. A composition could comprise of




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I recently switched up my runes to add in a little bit of mana-regeneration in my glyphs. This will help your early-game sustain and overall laning. The only downside to this is that you are missing out on a few points of magic resist which do make you weaker to AP champions. I feel that since you have to be playing passive early levels anyway to avoid getting harassed to death that it is a good trade-off.
Everything else besides the glyphs are very standard. Flat ad reds, flat armor yellows, and flat ad quints are all the most efficient things for me to take for an ad assassin. The only thing I could change out of these would be to put a couple of life-steal quints in place of ad but with the sustain gained from

Lastly, if I'm laning against another ad champion, such as


I've gone back and forth a little bit on whether or not to run 9 into defense or utility but with the changes recently done to the mastery trees I definitely think that defense in the way to go. The points into offense are fairly self explanatory. You get a lot of damage from it and that's about it. The points into defense are there to help you through your terrible early game (where kha'zix is by far at his weakest point.
My skill sequence never changes on Kha'Zix except sometimes what I put the first point into. Typically I put it into


The reasoning for skilling my abilities in the order that I do is fairly simple.



Finally, it comes down to evolving order. Although it is most popular since his small re-work to evolve





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Unseen Threat (Passive)![]() ![]() |
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Taste Their Fear![]() ![]() There isn't a lot to say about this ability except that it does a ton of a damage on an extremely low cool-down. |
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Void Spike![]() ![]() The really unique thing about this ability is that it heals you when you are in range of the explosion. This causes you to have a lot of sustain in lane as well as having a very decent heal in a dueling situation. On the flip side, it is also makes it that much more punishing when you miss it because not only are you missing out on damage but you are also losing healing. When using this ability in lane, make sure to be healing with it as much as you can because it is your only built in form of sustain. |
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Leap![]() Once evolved, you can be much more aggressive with it because if you end up killing or getting an assist on one of your targets the cool-down will reset allowing you to take a seamless escape. |
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Void Assault![]() ![]() Besides using it to chase down your target and reset Unseen Threat, you can also use it to change the enemy's focus and/or avoid damage. An example would be if a ![]() ![]() ![]() |
When starting on Kha'Zix, I suggest going with the old standard of a faerie charm, 1 mana pot, 5 health pots and a ward. It will give you a lot of sustain through the early levels as well as a nice little bit of extra mana-regeneration which allows you to get off a couple more spells during your first stage of the laning phase.
My very first pick-up is going to be a



Then, I build a



Following this up, I will pick up a


Once my core is completed, I will then go back and upgrade my boots. If there isn't a lot of hard cc on the other team, I'll get





Next, I complete my tear into what will immediately be a

I then upgrade my Brutalizer into




Kha'Zix has a few unfavorable match-ups in mid as well as a lot of skill-matchups as well. The match-ups that aren't very good for Kha'Zix are long-range, poke-heavy champions who have a lot of control of their lanes. I'll list a couple of them below.
Orianna: What a surprise to see her again! She has annoyingly strong harass, high resistances (with her shield on her), a shield, strong wave-clear and a disengage. Your best bet in this match-up is to have an aggressive jungler to help you out and just kill her. Otherwise you will slowly get dwindled down until she overextends and you jump on her.
Anivia: Although Anivia isn't seen much anymore, she was always my go-to pick against Kha'Zix. She has really strong auto-attack harass, good wave clear and also bursts. She punishes Kha'Zix very well for jumping in when he shouldn't and is just overall a massive bully to him in lane.
Syndra: Pretty much the same as the others with her strong auto-attacks, good wave clear, overall strong poke and heavy burst. Be careful.
Something to note is that regardless of the match-up, there is /always/ potential for Kha'Zix to snowball if something good happens early (like a successful gank from your jungler or roam).



Something to note is that regardless of the match-up, there is /always/ potential for Kha'Zix to snowball if something good happens early (like a successful gank from your jungler or roam).
Depending on what kind of match-up Kha'Zix is in will greatly influence how your laning will play out. If you are in one of the lesser match-ups (such as explained in the above section) then for the majority of the time you will be playing very passive while getting pushed under tower. Do your best to farm to the best of your ability so you don't get too far behind in that aspect. do your best not to die or put yourself in a situation where you are sitting under tower with < 300 health or there is a very high chance their jungler will dive you and you will die. Call for ganks if you are being pressured under tower as you have great jungler synergy with Kha'Zix due to your passive, slow from


If in a more even, skill match-up (such as




Once you are past lvl 6 you can start poking your enemy and wave clearing a lot safer. You can position your spikes to where two of them are hitting the minions and the last one can hit your opponent so try and do things like this to widdle them down. Once they get poked down a bit, you can look for an all-in opportunity. When forcing an all-in, typically flashing onto your opponent rather and /then/ jumping on them to chase their flash is better than the other way around because it gives them less time to react.
Once you are past level 9 your laning is extremely safe and you have a lot of wave-clear. Look for opportunities to roam when the time presents itself (such as when you have your lane pushed out very quickly and there are weak champions in the side-lanes).
Like mentioned previously, you should have a very individually strong composition that focuses a lot on split-pushing, forcing aggressive denial of vision, and picking. Spread your team out in their respective lanes and looks for opportunities to catch champions in their rotations or when attempting to get vision in a place that it isn't safe to. Because Kha'Zix clears so quickly, clear your wave asap and then look for a place to roam to. You can easily collapse onto other lanes for easy picks (even if it's a dive) and get towers/objectives from these picks.
If a straight-up team-fight does occur, don't go in immediately. Poke with your


Kha'Zix also kills objectives extremely quickly with

Late game isn't really any different from mid-game. You and your team wants to be forcing a lot of things all over the map and looking for picks. Through this you can gain towers and objectives which will eventually snowball into a victory. Through the aggressive denial of vision it is very possible to sneak a baron in while having a split-pusher be a diversion. If you are denying vision for a great amount of the game, then it will be harder for them to sniff out when you're doing baron and when something could be being baited.
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