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Runes: Standard Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Mid Lane
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Kassadin
Although in the early stages, Ekko can out trade him, Kassadin will grow in terms of damage and can fully engage you, leaving you a minimal time to react and avoid the aggressive trade he'll look for. It is important that you intimidate the opposing Kassadin, as some do still under-estimate Ekko. Nevertheless, a good Kassadin will be a huge threat to Ekko.
Galio
If you play Ekko Jungle, Galio mid will be ideal for you to gank. Both of you are ridiculously strong in engaging. Galio's taunt is the perfect setup for you to gank.
Galio
If you play Ekko Jungle, Galio mid will be ideal for you to gank. Both of you are ridiculously strong in engaging. Galio's taunt is the perfect setup for you to gank.
Champion Build Guide
1. INTRODUCTION About Me |
2. EKKO Strengths & Weaknesses |
3. PRE-GAME Runes, Items & Spells |
4. PLAY STYLE Early, Mid & Late Game |
Last Rank: Platinum IV
Region: EUW
Lanes: [1] Mid, [2] Jungle & [3] Top
My most played Champions [Lvl 7]:
YASUO 875.000 |
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+High Mobility. +High Damage. +Good Trading on Lane. +Fair Amount of CC. +Impactful in Teamfights. +Ult gives you a 2nd chance. +High Outplay potential. Ekko is a champion I started playing because he seemed fun and... because I needed an AP champion in my Champion pool. Ekko is very strong and wins many trades due to his high damage output. That is what makes him OP, but not broken. His Ultimate gives you a second chance in your life. I do quite often make mistakes and his ultimate ability allows me to avoid being punished, although not everytime! He may not have hard skill shots like other champions, but TIMING is Crucial. That is what makes Ekko hard to play. His Ultimate Ability deals a lot of damage, but hitting your opponents with it isn't as easy as it seems like in the montages. |
-Squishy. -Vulnerable without Passive. -Range may Harrass him. -Takes practice. -Time is actually your priority. -Easily punishable. -Nightmarish Match ups. To get the most out of Ekko, you need to practice to experience his Strengths & Weaknesses yourself. He is fun to play until you actually feed every game so do take your time to learn the champ. You have to start somewhere. He is easily punishable, especially against champions with strong CC. This is why I made two different builds for Ekko Midlane. Mainly selecting Luden's Echo instead of Protobelt. Obviously because Luden's Echo rhymes with Ekko. Hah... Jokes aside. What makes him also a challenging Champion is that you rely on your own predictions with Abilities like your W-Ability "Parallel Convergence" or your Ultimate "Chronobreak". |
ABILITIES
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TIMEWINDER (Q-Ability): Ekko throws a device that deals 60/75/90/105/120 (+30% Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% Ability Power) magic damage to all targets hit upon return. |
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PARALLEL CONVERGENCE (W-Ability): Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+[3% Ability Power]%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters. Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter it. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+150% Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds. |
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PHASE DIVE (E-Ability): Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+40% Ability Power) bonus magic damage and teleport him to his target. |
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CHRONOBREAK (R-Ability): Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds. |
RUNES MID LANE
As Ekko , your main intention should be winning trades against your lane opponent. Additionally, I seek to sustain on my lane in order to keep up with my opponent.
Electrocute as your main Rune in Domination is a must for me. Like mentioned before, trading is key. With your high damage output available already in the early-game of the match, Electrocute will give you the ability to almost always win your trades. Ekko's Passive Z-Drive Resonance is what makes you win your trades. Adding Electrocute to it creates the perfect synergy to dominate these.
Sudden Impact is a rune which is made for Ekko. You'll most likely engage with your E-Ability Phase Dive and then throw your Q-Ability Timewinder to proc. your passive. Gaining the 6% magic penetration for 5 seconds is a gift for Ekko, especially because it is impossible to not get these.
Eyeball Collection is a rune I usually take as I am highly confident, most of the time, that I will defeat my opponent and therefore be able to make use of this rune. My aim is to demolish my lane as much as I can and then head out and roam with my additional AP, given by the Eyeball Collection.
Ravenous Hunter is amazing for Ekko. As your main intention is to get fed and snowball, you will for sure benefit from this rune. Your waveclear will be mental and with that rune in your hand, you'll basically lifesteal chunks of hp just from waves. Especially when you trigger the third hit of your passive.
Time Warp Tonic is what I always take with me. It allows me to establish "dominance" on my lane if I didn't win a trade on lane and both of us are low. Not to forget, it synergizes well with Corrupting potion and that allows you to sustain well on the lane. Another advantage is that it gets refilled with every back.
Minion Dematerializer comes in handy as it allows you to clear waves faster late game. It is wise you apply all 3 of them on the Caster Minions in order to one-shot them in the mid game. But you can use them as you wish.
OMNISTONE EKKO
I haven't played Ekko enough with Omnistone but I can say that it works. What makes this rune applicable on Ekko is that, despite not all main rune keystones being the most suitable for him, they are all useable. Some champions cannot work with every single rune keystone in this game. But Ekko basically can.
Omnistone Ekko has to be "learned", better said you have to get used to it. You have to experience yourself the Strengths & Weaknesses with that rune. The risk with Omnistone is that you might get the wrong keystone at the wrong time, so you are taking a gamble. Nevertheless, I thankfully did not get to experience the poor timing, which is why I am mentioning it in this guide.
SPELLS
Flash is, like with almost everychamp, a must. Flash for those Kills and Drakes as there isn't much else for it to be used.
Smite is what makes you a Jungler. Yeah... Don't forget Smite Fella.
Ignite . Kill Confirmed.
MID LANE EARLY GAME
In the Early Game, you want to push level 3 as fast as possible so that you can immediately pressure your opposing midlaner. Ekko can be brutal with his passive which leads you to winning most of your trades. Therefore predicting the movement with your Parallel Convergence is crucial as it guarantees you a positive trade from your side. Not only that, your early damage output is high, granting you the possibility to even kill your opponent.
It is important that you keep an eye on your Mana if you decide not to build towards Luden's Echo as Ekko is a little mana-heavy in the early game. Therefore do use it wisely.
Your main aim in this period of time is to get ahead of your opponent to buy that insane damage to possibly one-shot your enemies. Hence, you should abuse your opposing midlaner as much as possible to force him back or lose cs in order to build your lead. Support your Jungler if he needs it. You will easily win those 2v2s thanks to your high damage output and cc.
MID LANE MID GAME
In this period fo time, you will want to seek for kills and support your jungler in every way. Ekko synergizes really well with most of the junglers on the rift, which creates the perfect duo for almost every game. Roam and don't forget to farm. That is what will allow you to help your team to get ahead. I admit myself that I do not execute this step so often. But when I do so, I almost win every single game as you basically become the perfect midlaner for the team. You have farm, are ahead of your opposing Midlaner and seek to help your team out on other lanes.
Not to forget, you have the perfect tools to maybe even invade the enemy jungler and set him back. When you're ahead and you plan your moves well, you are unstoppable.
MID LANE LATE GAME
In this period of time, you'll most likely be the engager in your team. Thanks to your Parallel Convergence , you have the perfect tool to do so and make picks when you catch the opposition out of position. You will be crucial in teamfights and focusing the fed opponents, most likely the ADCs or Midlaners, will be your main objective. With your High Damage Output, that shouldn't be too much of a problem. Not to forget, you have your Ultimate Ability Chronobreak to avoid being killed or even to kill multiple opponents. You are basically the Number 10 in Football wo serves the strikers the goals.
In terms of getting Jungle-Objectives, baron, dragon, vice versa..., you'll want to zone the enemy jungler with your Parallel Convergence away from the objective or stun him/her before he can even steal it. You'll make the life of your jungler a lot easier and comfortable.
WHEN TO ROAM
If you want to learn how to roam, you have to get the phrase "Shove & roam" in your head. Because when we roam, we do not plan to make any losses in terms of money if a roam does not go our way. It is wise to basically time your roams. Make sure they're quick and fast, so that you can benefit your teammates' lane and yours. Maybe you get a kill from botlane and a perfect wave is just waiting to get farmed by you. WORTH!
If you lane against champions like Syndra, you will have to make roams quick & very fast, or make another enemy lane struggle. What you want is the enemy to be under pressure when you go missing on the map. Just like with a Twisted Fate Ult. But in reality, you're just right next to your lane in a bush.
If you play against a champ who does not have the best wave clear, well it speaks for itself. It is crucial that you time your roams right so that you make no losses when you leave your lane. If your opponent on the mid lane is behind, you have to make sure it stays so.
I don't execute this move every game, nor perfectly. But it is so beneficial if you do.
07/12/2019 - Patch 9.23: Complete Re-Design
22/12/2019 - Patch 9.24B: New Content Added
- 𝐏𝐑𝐄 - 𝐆𝐀𝐌𝐄 Chapter
12/01/2020 - Patch 10.1: New Content Added
- 𝐄𝐊𝐊𝐎 𝐈𝐈 Chapter
05/11/2020 - Patch 10.22: Content Updated
- Typing Errors fixed
08/01/2021 - Patch 11.1: Content Updated
- Build updated
- 𝐀𝐁𝐎𝐔𝐓 𝐌𝐄 updated
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