Ekko Build Guide by Big Shawn
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Runes: Standard Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Mid Lane
Threats & Synergies
Both champs are strong in 1v1 situations. If you manage to dodge her Charm and you are in range to use your E-Ability, you'll win the trade.
Both champs are strong in 1v1. It will be your time to shine as soon as you hit lvl 3 and when her shroud is not available. But be careful, you can get easily punished if you do not execute good enough.
It is important that you abuse her before both of you hit the lvl 6 mark. Unless you decide, for some reason, to rush QSS, you will not have a great time when Tibbers beats the hell out of you.
The 1v1 trades should be yours unless she hits you with her Q-Ability which allows her to gain Movement speed. She's then eligible to melt you down with her E-Ability.
In the current patch, Diana is hard to face. She is a 1v1 master, just like Sett on the Top Lane basically. She is winnable if you manage to out-trade her early game. She will be out-tradable late game too, but she'll have damage too.
Both champs are strong against each other. Your Job is to bait his E-Ability and then full on engage him. He is able to trade you without getting punished, which makes him so unbearable. But if you manage to execute your passive on him, he will suffer from what is for you a bargain.
Galio is a good champ versus Mages and other classes which base on Ability Power. Ekko can do fine against Galio, but he will be able to apply more pressure towards you as he gains the Magic Resist Shield through the passive of his W-Ability, which makes him slightly tankier. Therefore it is crucial that you poke him with your Q-Ability, and importantly bait his taunt. You never know where his jungler might be. Therefore it would be wise to ask your jungler to gank.
Although in the early stages, Ekko can out trade him, Kassadin will grow in terms of damage and can fully engage you, leaving you a minimal time to react and avoid the aggressive trade he'll look for. It is important that you intimidate the opposing Kassadin, as some do still under-estimate Ekko. Nevertheless, a good Kassadin will be a huge threat to Ekko.
This match-up is pretty even. Katarina relies on her blades and Ekko on his predictions. If you land the perfect W-Ability on her, you will dominate. Should you fall behind though, she will turn into a threat. Kata can easily punish you and his hard for your jungler to gank. Therefore minimize your mistakes and punish hers.
LeBlanc is considered a counter to Ekko, but I think otherwise. She is easily punishable if she overextends, due to the fact that she is super squishy in terms of Health Points. Nevertheless, she does deal a ton of damage. As Ekko, you try to predict. Against LeBlanc, you mainly can outplay her by casting your W-Ability to the position from where she dashed towards you. If you execute your full passive on her, you will basically threat her immediately. Not to forget, if she appears with her clone, you will notice which one is which immediately thanks to the timer indicated when your passive can be applied again.
I love playing against Lux with Ekko. You deal a ton of damage. Your mobility allows you to avoid tons of damage. The free Stopwatch in your inventory thanks to the runes will just annoy her. Just because she is a minorthreat doesn't mean she can't easily punish you. But as Ekko, you should be able to win against Lux.
Malzahar can be fragile against Ekko. Due to the fact that Ekko can leap so fast towards him, his passive shield will be gone. Poking him won't be a problem as he will have a hard time poking you. Full engages should be your rhythm to win against him.
Orianna's poke will be definitely annoying. But with the right outplay and predictions, she will be erased in no time. But she will be a threat when the opposing jungler is intending to gank you.
In the current Patch (10.2), I haven't faced many Qiyanas. Therefore this comment will be based on past events. Ekko and Qiyana both have insane burst damage. Which is why this match-up is a 50/50 situation. Should you fall behind, she will win future trades. Should it be the other way around, you will dominate. Your Ultimate will be crucial against hers, unless you dodge it.
Ryze is still broken. Trading against him is NOT fun at all. His point and click Stun is no fun to face, therefore playing passively will be your playstyle for your match.
Sylas is somewhat broken, but also not. If the both champs are, in terms of gold lead, even, then Ekko should be able to win the trades. Just cause of his burst damage compared to Sylas. But he will get quite annoying when he steals your ultimate ability.
Syndra can be outplayed easily if the opposing player isn't smart. But she can easily punish you for your potential silly mistakes. What makes you strong against her is your quick and flink leap and rapid engage on her.
Taliyah is somewhat annoying, but vulnerable. She deals a lot of damage and through the range that the abilities have, it can get tricky to reach her. But if you reach her, she is very vulnerable as she has to react fast, and all her abilites require strategy. Where it has to be placed, aimed and vice versa.
Talon is a full engage champion. Just like Ekko. But what makes him fragile is his leap towards you. It deals a lot of damage, sure. But that is where you can deal a lot of damage too, and potentially outplay him with your W-Ability when he tries to retreat. Not to forget, your Ultimate does kinda outsmart his ultimate.
It is quite even due to Twisted Fate's range and the ability to stun you. But if you reach him, he will remember that thanks to your damage. Therefore Twisted Fate is not allowed to do too many mistakes against you. Same goes to you. Watch out for ganks.
Veigar's Ultimate can easily be cancelled by your stopwatch/Zhonyas or your Ultimate. Nevertheless never underestimate him. He is strong when his jungler ganks and can become a threat late game.
Your Mobility makes it hard for Vel'Koz to predict your movement. He is easily punishable when he ults, as he stands still. The perfect time to cast your W-Ability and finish him.
Yasuo has not been a strong pick in recent patches. You should consider engaging trades when you reach level 3. If you execute your full combo you wil ALWAYS win trades. The movement speed allows you to exit peacefully from the situation and you just repeat the process over and over again.
Zed can become a major threat due to his shadows. These give him the range to trade against you. Should you consume all of his damage, then you've got a problem. It is wise to trade against him immediately when he has no shadow up, nor any enery or so.
Lets be honesz, Zoe is painful to play against. But if you dodge her E-Ability, which makes you fall asleep, you can punish her for her miss, if you are in range. Nevertheless, you yourself can also get punished easily if you are to attentive enough to dodge her Q-Ability and E-Ability.
If you play Ekko Jungle, Galio mid will be ideal for you to gank. Both of you are ridiculously strong in engaging. Galio's taunt is the perfect setup for you to gank.
Same with Galio, but based more on mid-game, Malzahar's ultimate can set up a perfect gank for you, guaranteeing you a kill/assisst.
When playing Ekko mid, Sejuani will be a nice companion in the jungle. You can easily set up ganks and her coming from the tower's side with all her cc will most-likely earn you the kill.
Udyr's cc when he ganks is a bargain. It will make life easier for you to predict your W-Ability to stun your target again. Usually after a gank, if the opposition has no summoner spells, it is a kill confirmed.
Champion Build Guide
My Experience since the last time I updated:
I decided to knock Yasuo off my champion pool. After a lot of games, after not even climbing much, I decided to main Ekko, because everytime I picked him, I most of the time won my lane. Now that I play him a lot, I obviously experienced ups & downs. But I did get to know my limits and strengths more, playing this champion more comfortable and snowballing.
What this champion taught me is to roam. That's how I won my games. I just shove my wave & roam. If you're fed but don't maximize your roaming potential, the opposing team will eventually catch up and pick you out as much as they possibly can. That's why getting ahead and roaming is key to winning. 1. Your KDA will benefit from this so much. 2. You as a player will grow more. 3. You will win games easier when your team is ahead against the opponents. At last, you grow into a teamplayer. Many random mates will appreciate that.
+Good Trading on Lane.
+Fair Amount of CC.
+Impactful in Teamfights.
+Ult gives you a 2nd chance.
+High Outplay potential.
Ekko is a champion I started playing because he seemed fun and... because I needed an AP champion in my Champion pool. Ekko is very strong and wins many trades due to his high damage output. That is what makes him OP, but not broken. His Ultimate gives you a second chance in your life. I do quite often make mistakes and his ultimate ability allows me to avoid being punished, although not everytime! He may not have hard skill shots like other champions, but TIMING is Crucial. That is what makes Ekko hard to play. His Ultimate Ability deals a lot of damage, but hitting your opponents with it isn't as easy as it seems like in the montages.
-Vulnerable without Passive.
-Range may Harrass him.
-Time is actually your priority.
-Nightmarish Match ups.
To get the most out of Ekko, you need to practice to experience his Strengths & Weaknesses yourself. He is fun to play until you actually feed every game so do take your time to learn the champ. You have to start somewhere. He is easily punishable, especially against champions with strong CC. This is why I made two different builds for Ekko Midlane. Mainly selecting Luden's Echo instead of Protobelt. Obviously because Luden's Echo rhymes with Ekko. Hah... Jokes aside. What makes him also a challenging Champion is that you rely on your own predictions with Abilities like your W-Ability "Parallel Convergence" or your Ultimate "Chronobreak".
|Z-DRIVE RESONANCE (Passive): Ekko's Zero Drive charges his spells and attacks with temporal energy. The third hit deals Bonus Damage and, if the target is a champion, Ekko gains accelerated movement speed.|
PARALLEL CONVERGENCE (W-Ability): Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+[3% Ability Power]%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.
Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter it. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+150% Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.
|PHASE DIVE (E-Ability): Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+40% Ability Power) bonus magic damage and teleport him to his target.|
|CHRONOBREAK (R-Ability): Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.|
RUNES MID LANE
As Ekko , your main intention should be winning trades against your lane opponent. Additionally, I seek to sustain on my lane in order to keep up with my opponent.
Electrocute as your main Rune in Domination is a must for me. Like mentioned before, trading is key. With your high damage output available already in the early-game of the match, Electrocute will give you the ability to almost always win your trades. Ekko's Passive Z-Drive Resonance is what makes you win your trades. Adding Electrocute to it creates the perfect synergy to dominate these.
Sudden Impact is a rune which is made for Ekko. You'll most likely engage with your E-Ability Phase Dive and then throw your Q-Ability Timewinder to proc. your passive. Gaining the 6% magic penetration for 5 seconds is a gift for Ekko, especially because it is impossible to not get these.
Eyeball Collection is a rune I usually take as I am highly confident, most of the time, that I will defeat my opponent and therefore be able to make use of this rune. My aim is to demolish my lane as much as I can and then head out and roam with my additional AP, given by the Eyeball Collection.
Ravenous Hunter is amazing for Ekko. As your main intention is to get fed and snowball, you will for sure benefit from this rune. Your waveclear will be mental and with that rune in your hand, you'll basically lifesteal chunks of hp just from waves. Especially when you trigger the third hit of your passive.
Time Warp Tonic is what I always take with me. It allows me to establish "dominance" on my lane if I didn't win a trade on lane and both of us are low. Not to forget, it synergizes well with Corrupting potion and that allows you to sustain well on the lane. Another advantage is that it gets refilled with every back.
Minion Dematerializer comes in handy as it allows you to clear waves faster late game. It is wise you apply all 3 of them on the Caster Minions in order to one-shot them in the mid game. But you can use them as you wish.
I haven't played Ekko enough with Omnistone but I can say that it works. What makes this rune applicable on Ekko is that, despite not all main rune keystones being the most suitable for him, they are all useable. Some champions cannot work with every single rune keystone in this game. But Ekko basically can.
Omnistone Ekko has to be "learned", better said you have to get used to it. You have to experience yourself the Strengths & Weaknesses with that rune. The risk with Omnistone is that you might get the wrong keystone at the wrong time, so you are taking a gamble. Nevertheless, I thankfully did not get to experience the poor timing, which is why I am mentioning it in this guide.
Flash is, like with almost everychamp, a must. Flash for those Kills and Drakes as there isn't much else for it to be used.
Smite is what makes you a Jungler. Yeah... Don't forget Smite Fella.
Ignite . Kill Confirmed.
MID LANE EARLY GAME
In the Early Game, you want to push level 3 as fast as possible so that you can immediately pressure your opposing midlaner. Ekko can be brutal with his passive which leads you to winning most of your trades. Therefore predicting the movement with your Parallel Convergence is crucial as it guarantees you a positive trade from your side. Not only that, your early damage output is high, granting you the possibility to even kill your opponent.
It is important that you keep an eye on your Mana if you decide not to build towards Luden's Echo as Ekko is a little mana-heavy in the early game. Therefore do use it wisely.
Your main aim in this period of time is to get ahead of your opponent to buy that insane damage to possibly one-shot your enemies. Hence, you should abuse your opposing midlaner as much as possible to force him back or lose cs in order to build your lead. Support your Jungler if he needs it. You will easily win those 2v2s thanks to your high damage output and cc.
MID LANE MID GAME
In this period fo time, you will want to seek for kills and support your jungler in every way. Ekko synergizes really well with most of the junglers on the rift, which creates the perfect duo for almost every game. Roam and don't forget to farm. That is what will allow you to help your team to get ahead. I admit myself that I do not execute this step so often. But when I do so, I almost win every single game as you basically become the perfect midlaner for the team. You have farm, are ahead of your opposing Midlaner and seek to help your team out on other lanes.
Not to forget, you have the perfect tools to maybe even invade the enemy jungler and set him back. When you're ahead and you plan your moves well, you are unstoppable.
MID LANE LATE GAME
In this period of time, you'll most likely be the engager in your team. Thanks to your Parallel Convergence , you have the perfect tool to do so and make picks when you catch the opposition out of position. You will be crucial in teamfights and focusing the fed opponents, most likely the ADCs or Midlaners, will be your main objective. With your High Damage Output, that shouldn't be too much of a problem. Not to forget, you have your Ultimate Ability Chronobreak to avoid being killed or even to kill multiple opponents. You are basically the Number 10 in Football wo serves the strikers the goals.
In terms of getting Jungle-Objectives, baron, dragon, vice versa..., you'll want to zone the enemy jungler with your Parallel Convergence away from the objective or stun him/her before he can even steal it. You'll make the life of your jungler a lot easier and comfortable.
WHEN TO ROAM
If you want to learn how to roam, you have to get the phrase "Shove & roam" in your head. Because when we roam, we do not plan to make any losses in terms of money if a roam does not go our way. It is wise to basically time your roams. Make sure they're quick and fast, so that you can benefit your teammates' lane and yours. Maybe you get a kill from botlane and a perfect wave is just waiting to get farmed by you. WORTH.
If you lane against champions like Syndra, you will have to make roams quick & very fast, or make another enemy lane struggle. What you want is the enemy to be under pressure when you go missing on the map. Just like with a Twisted Fate Ult. But in reality, you're just right next to he lane.
If you play against a champ who does not have the best wave clear, well it speaks for itself. It is crucial that you time your roams right so that you make no losses when you leave your lane. If your opponent on the mid lane is behind, you have to make sure it stays so.
I don't execute this move every game, nor perfectly. But it is so beneficial if you do.
07/12/2019 - Patch 9.23: Complete Re-Design
22/12/2019 - Patch 9.24B: New Content Added
- 𝐏𝐑𝐄 - 𝐆𝐀𝐌𝐄 Chapter
10/01/2020 - Patch 10.1: Content Edited
- Item Build Edited
12/01/2020 - Patch 10.1: New Content Added
- 𝐄𝐊𝐊𝐎 𝐈𝐈 Chapter
28/01/2020 - Patch 10.2: Content Updated & Updated
- Threats Updated
- Synergies Added
- 𝐀𝐁𝐎𝐔𝐓 𝐌𝐄 Updated
13/02/2020 - Patch 10.3: Content Added & Updated
- 𝐏𝐋𝐀𝐘 𝐒𝐓𝐘𝐋𝐄 Chapter Added
- Chapter Subtitles Edited.
27/02/2020 - Patch 10.4: Content Updated
- 𝐀𝐁𝐎𝐔𝐓 𝐌𝐄 Updated
14/05/2020 - Patch 10.9: Content Added & Updated
- 𝐖𝐄𝐋𝐂𝐎𝐌𝐄 Updated
- 𝐀𝐁𝐎𝐔𝐓 𝐌𝐄 Updated
- 𝐄𝐗𝐏𝐄𝐑𝐈𝐄𝐍𝐂𝐄 chapter added
- 𝐏𝐑𝐄 - 𝐆𝐀𝐌𝐄 Updated
31/05/2020 - Patch 10.11: Content Updated
- Item Builds Updated
01/06/2020 - Patch 10.11: Content Updated
- Ekko Images Updated
11/07/2020 - Patch 10.14: Content Updated
- 𝐀𝐁𝐎𝐔𝐓 𝐌𝐄 Updated
24/07/2020 - Patch 10.15: Content Updated
- 𝐏𝐋𝐀𝐘 𝐒𝐓𝐘𝐋𝐄 Updated
03/08/2020 - Patch 10.15: Content Updated
- Ekko Jungle guide - part REMOVED
- Major Content Updated
13/08/2020 - Patch 10.16: Content Updated
- Ekko Build updated