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Ekko Build Guide by Big Shawn

Middle Ekko | Big Shawn's Mid Guide

Middle Ekko | Big Shawn's Mid Guide

Updated on January 8, 2021
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League of Legends Build Guide Author Big Shawn Build Guide By Big Shawn 34 5 123,111 Views 3 Comments
34 5 123,111 Views 3 Comments League of Legends Build Guide Author Big Shawn Ekko Build Guide By Big Shawn Updated on January 8, 2021
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Runes: Standard Runes

1 2
Domination
Electrocute
Sudden Impact
Eyeball Collection
Ravenous Hunter

Inspiration
Minion Dematerializer
Time Warp Tonic
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Standard Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ekko | Big Shawn's Mid Guide

By Big Shawn
𝐖𝐄𝐋𝐂𝐎𝐌𝐄
Hello Summoner! Welcome to my League of Legends Ekko guide. My name is Big Shawn. I am currently maining Ekko and created this guide to help you seek the true powers of Ekko - The boy who shattered Time.
𝐂𝐎𝐍𝐓𝐄𝐍𝐓
1.
INTRODUCTION

About Me

2.
EKKO

Strengths & Weaknesses

3.
PRE-GAME

Runes, Items & Spells

4.
PLAY STYLE

Early, Mid & Late Game

𝐀𝐁𝐎𝐔𝐓 𝐌𝐄
Name: Big Shawn
Last Rank: Platinum IV
Region: EUW
Lanes: [1] Mid, [2] Jungle & [3] Top

My most played Champions [Lvl 7]:

YASUO

875.000


EKKO

515.000


ZED

230.000

𝐄𝐊𝐊𝐎
STRENGHTHS

+High Mobility.
+High Damage.
+Good Trading on Lane.
+Fair Amount of CC.
+Impactful in Teamfights.
+Ult gives you a 2nd chance.
+High Outplay potential.

Ekko is a champion I started playing because he seemed fun and... because I needed an AP champion in my Champion pool. Ekko is very strong and wins many trades due to his high damage output. That is what makes him OP, but not broken. His Ultimate gives you a second chance in your life. I do quite often make mistakes and his ultimate ability allows me to avoid being punished, although not everytime! He may not have hard skill shots like other champions, but TIMING is Crucial. That is what makes Ekko hard to play. His Ultimate Ability deals a lot of damage, but hitting your opponents with it isn't as easy as it seems like in the montages.
WEAKNESS

-Squishy.
-Vulnerable without Passive.
-Range may Harrass him.
-Takes practice.
-Time is actually your priority.
-Easily punishable.
-Nightmarish Match ups.

To get the most out of Ekko, you need to practice to experience his Strengths & Weaknesses yourself. He is fun to play until you actually feed every game so do take your time to learn the champ. You have to start somewhere. He is easily punishable, especially against champions with strong CC. This is why I made two different builds for Ekko Midlane. Mainly selecting Luden's Echo instead of Protobelt. Obviously because Luden's Echo rhymes with Ekko. Hah... Jokes aside. What makes him also a challenging Champion is that you rely on your own predictions with Abilities like your W-Ability "Parallel Convergence" or your Ultimate "Chronobreak".
𝐄𝐊𝐊𝐎 𝐈𝐈

ABILITIES

PASSIVE
ABILITY
Z-DRIVE RESONANCE (Passive): Ekko's Zero Drive charges his spells and attacks with temporal energy. The third hit deals Bonus Damage and, if the target is a champion, Ekko gains accelerated movement speed.

Q
TIMEWINDER (Q-Ability): Ekko throws a device that deals 60/75/90/105/120 (+30% Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% Ability Power) magic damage to all targets hit upon return.

W
PARALLEL CONVERGENCE (W-Ability): Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+[3% Ability Power]%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.
Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter it. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+150% Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.


E
PHASE DIVE (E-Ability): Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+40% Ability Power) bonus magic damage and teleport him to his target.


R
CHRONOBREAK (R-Ability): Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% of Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+60% of Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.
𝐏𝐑𝐄 - 𝐆𝐀𝐌𝐄

RUNES MID LANE

As Ekko , your main intention should be winning trades against your lane opponent. Additionally, I seek to sustain on my lane in order to keep up with my opponent.

Electrocute as your main Rune in Domination is a must for me. Like mentioned before, trading is key. With your high damage output available already in the early-game of the match, Electrocute will give you the ability to almost always win your trades. Ekko's Passive Z-Drive Resonance is what makes you win your trades. Adding Electrocute to it creates the perfect synergy to dominate these.

Sudden Impact is a rune which is made for Ekko. You'll most likely engage with your E-Ability Phase Dive and then throw your Q-Ability Timewinder to proc. your passive. Gaining the 6% magic penetration for 5 seconds is a gift for Ekko, especially because it is impossible to not get these.

Eyeball Collection is a rune I usually take as I am highly confident, most of the time, that I will defeat my opponent and therefore be able to make use of this rune. My aim is to demolish my lane as much as I can and then head out and roam with my additional AP, given by the Eyeball Collection.

Ravenous Hunter is amazing for Ekko. As your main intention is to get fed and snowball, you will for sure benefit from this rune. Your waveclear will be mental and with that rune in your hand, you'll basically lifesteal chunks of hp just from waves. Especially when you trigger the third hit of your passive.

Time Warp Tonic is what I always take with me. It allows me to establish "dominance" on my lane if I didn't win a trade on lane and both of us are low. Not to forget, it synergizes well with Corrupting potion and that allows you to sustain well on the lane. Another advantage is that it gets refilled with every back.

Minion Dematerializer comes in handy as it allows you to clear waves faster late game. It is wise you apply all 3 of them on the Caster Minions in order to one-shot them in the mid game. But you can use them as you wish.


OMNISTONE EKKO

I haven't played Ekko enough with Omnistone but I can say that it works. What makes this rune applicable on Ekko is that, despite not all main rune keystones being the most suitable for him, they are all useable. Some champions cannot work with every single rune keystone in this game. But Ekko basically can.

Omnistone Ekko has to be "learned", better said you have to get used to it. You have to experience yourself the Strengths & Weaknesses with that rune. The risk with Omnistone is that you might get the wrong keystone at the wrong time, so you are taking a gamble. Nevertheless, I thankfully did not get to experience the poor timing, which is why I am mentioning it in this guide.



SPELLS

Flash is, like with almost everychamp, a must. Flash for those Kills and Drakes as there isn't much else for it to be used.
Smite is what makes you a Jungler. Yeah... Don't forget Smite Fella.
Ignite . Kill Confirmed.
𝐏𝐋𝐀𝐘 𝐒𝐓𝐘𝐋𝐄

MID LANE EARLY GAME

In the Early Game, you want to push level 3 as fast as possible so that you can immediately pressure your opposing midlaner. Ekko can be brutal with his passive which leads you to winning most of your trades. Therefore predicting the movement with your Parallel Convergence is crucial as it guarantees you a positive trade from your side. Not only that, your early damage output is high, granting you the possibility to even kill your opponent.

It is important that you keep an eye on your Mana if you decide not to build towards Luden's Echo as Ekko is a little mana-heavy in the early game. Therefore do use it wisely.

Your main aim in this period of time is to get ahead of your opponent to buy that insane damage to possibly one-shot your enemies. Hence, you should abuse your opposing midlaner as much as possible to force him back or lose cs in order to build your lead. Support your Jungler if he needs it. You will easily win those 2v2s thanks to your high damage output and cc.



MID LANE MID GAME

In this period fo time, you will want to seek for kills and support your jungler in every way. Ekko synergizes really well with most of the junglers on the rift, which creates the perfect duo for almost every game. Roam and don't forget to farm. That is what will allow you to help your team to get ahead. I admit myself that I do not execute this step so often. But when I do so, I almost win every single game as you basically become the perfect midlaner for the team. You have farm, are ahead of your opposing Midlaner and seek to help your team out on other lanes.

Not to forget, you have the perfect tools to maybe even invade the enemy jungler and set him back. When you're ahead and you plan your moves well, you are unstoppable.


MID LANE LATE GAME

In this period of time, you'll most likely be the engager in your team. Thanks to your Parallel Convergence , you have the perfect tool to do so and make picks when you catch the opposition out of position. You will be crucial in teamfights and focusing the fed opponents, most likely the ADCs or Midlaners, will be your main objective. With your High Damage Output, that shouldn't be too much of a problem. Not to forget, you have your Ultimate Ability Chronobreak to avoid being killed or even to kill multiple opponents. You are basically the Number 10 in Football wo serves the strikers the goals.

In terms of getting Jungle-Objectives, baron, dragon, vice versa..., you'll want to zone the enemy jungler with your Parallel Convergence away from the objective or stun him/her before he can even steal it. You'll make the life of your jungler a lot easier and comfortable.



WHEN TO ROAM

If you want to learn how to roam, you have to get the phrase "Shove & roam" in your head. Because when we roam, we do not plan to make any losses in terms of money if a roam does not go our way. It is wise to basically time your roams. Make sure they're quick and fast, so that you can benefit your teammates' lane and yours. Maybe you get a kill from botlane and a perfect wave is just waiting to get farmed by you. WORTH!

If you lane against champions like Syndra, you will have to make roams quick & very fast, or make another enemy lane struggle. What you want is the enemy to be under pressure when you go missing on the map. Just like with a Twisted Fate Ult. But in reality, you're just right next to your lane in a bush.

If you play against a champ who does not have the best wave clear, well it speaks for itself. It is crucial that you time your roams right so that you make no losses when you leave your lane. If your opponent on the mid lane is behind, you have to make sure it stays so.

I don't execute this move every game, nor perfectly. But it is so beneficial if you do.
𝐔𝐏𝐃𝐀𝐓𝐄 𝐋𝐎𝐆
30/08/2019 - Patch 9.17: Published
07/12/2019 - Patch 9.23: Complete Re-Design
22/12/2019 - Patch 9.24B: New Content Added
- 𝐏𝐑𝐄 - 𝐆𝐀𝐌𝐄 Chapter
12/01/2020 - Patch 10.1: New Content Added
- 𝐄𝐊𝐊𝐎 𝐈𝐈 Chapter
05/11/2020 - Patch 10.22: Content Updated
- Typing Errors fixed
08/01/2021 - Patch 11.1: Content Updated
- Build updated
- 𝐀𝐁𝐎𝐔𝐓 𝐌𝐄 updated
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