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Introduction
To those who can think for themselves: enjoy the guide and discussion is invited.
This is a jungle Warwick build guide designed for on hit effects, and optimizing his role in hunting down teemos. Warwick is another jungler who I think is ideal for eschewing flash and opting for

Warwick is a lower ELO Pub Stomper and this build, imo, enhances him as one.
Enjoy.
As I'm building on hit effects, I've chosen


I've chosen the




I like teleport, it's my favorite summoner spell, but it rarely takes a backseat to


Teleport doesn't only make ganks more effective due to opportunistic timing, it makes counter ganks a certainty. Having a Warwick teleport in for the counter gank with





This all makes

I've chosen not to go down the offense tree because I am building attack speed and on hit effects. So I don't want the attack damage. You could argue to place 9 points into it, but I think they are more valuable in the utility tree for
Wanderer
and
Runic Affinity
.
Relentless
and
Tenacious
are great choices due to not having any gap closers or blinks other than your ultimate and flash.




Starter



Mid game
kage's lucky pick



Sell the spirit stone when you run out of room if taking the magic resist build. Upgrade it to


Full build (fed) VS 2+ Ap carries







Warwick wants that tenacity, and it is multiplied by







As I'm looking for attack speed and on hit effects,

Now that you've caught up to the scent of these delicious scouts, you want to stick to them. Easy choice;

You have not yet reached the AD carry at the back of the pack. She is taking shots at you while kiting. How convenient.




Full build(fed) VS 2+ AD carries/casters













If you've fallen behind...


Sad day. This is the best way to help your team.
The low cooldown
Twin Shadows permits warwick to slow a running champion, which will close the same distance that
Flash would, until he catches up with
Blood Scent and throws
Infinite Duress.
Teleport makes warwick more of a game-changer than
Flash, permitting warwick to arrive for a clean up, or catch a pushed champion, like he is designed to do.






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