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Evelynn-How to do it better






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Choose Champion Build:
Spells:
Teleport
Ignite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction!
Want to see junglers rage-quit? Care to see people burn over a thousand gold on wasted

Evelynn is a stealth, hybrid* damage champion. Since she can be built as a bursty, snowballing assassin, or a sustained damage champion, she has the ability to adapt to her team, and even her enemies.
*Hybrid damage refers to her damage type, meaning, she has a very nice, scaling nuke AP based ability, and a sustained Attack Damage source from Sheen*(like) procs.
As you read on, I will cover Evelynn's main build types, peculiar strategies, and much of your team fighting role throughout the guide. This is a work in evolution, so please use some common courtesy and mind your manners.
These wins below cover BOTH AD and AP Evelynn. They are both very viable builds, with slightly different play styles.


So you may ask, "Remedy this Muthaf*cker".
And I respond: How good are your enemies, after all, Evelynn should only die due to 1 of 4 reasons.
1) You're an idiot. IE: You are unstealthed in the middle of their jungle while their entire team is MIA.
2) They have a vision ward and you or your teammates didn't see it drop.
3) They actually got a kill off an oracle because you're an idiot.
4) You died in a team fight. At least you tried. Usually not your fault.
So you may ask again: "Why are you so negative? Not everyone is an idiot."
My answer: If you are playing Evelynn, your deaths are often your fault. Evelynn is all about finding OR creating opportunities for your teammates to grab kills and push towers. If you cannot create or find opportunities, than Eve is certainly not the champion for you.
If you plan on heavy team fighting with Eve (which you should be, every single time), you must choose your enemies wisely. Stunning an overextended target so your team can catch him/her, soloing a squishy character that is clearly away from their team, fighting AFTER the enemy team is pre-occupied with your tank, interrupting ults, chasing down low-health champs, ganking lanes frequently; these are all part of your job description.
br Good Eves know how to teamfight. This guide does not promote just sitting around and picking off low health enemies like a ******ed vulture.
Of course, I wouldn't leave it on that note, I'll explain in detail on how and when are the best chances to make a little bit of luck.
Move Quints: These are invaluable early and late game. Three move quints and a



AP Eve is your standard, burst potential champion, and my personal favorite. Once you have witnessed a fed Evelynn 2 shot Ashe, and than proceed to 3 shot Lux, with a Banshee's Veil, you'll come to quickly realize why she can be a lot of fun. AP Eve has a very strong mid-late game, but will taper in effectiveness against tank stacked teams.
AP Eve is best often played as a snowballing champion. The high reward from


Highly recommended to get a Defense/DPS item:

AD Eve can be built as an attack-speed/bloodrazor champion, or even play semi-bursty with pure AD stacking. I personally choose to forgo snowballing items with AD Eve, as you will often be on an enemy champion a bit longer as you wittle them down, opening you to more attack. Though, if you're comfortable enough to snowball without getting counter-ganked, by all means, do so.
Your main build centers around





There's a reason why teleport is taken on all three slots of my builds. It lands you kills. Lots of them. Not just here, but to catch players all over the map.
If you look below, you will find a picture outlining where to place a ward in the enemy jungle.
1) Grab your boots/pot/and then ward. Make sure there is no space in between your items in your inventory, or they'll know you grabbed a ward.
2) Put one point into 'W' and start dashing towards your enemy jungle's Lizard buff.
NOTE: Tell your teammates you will be laning near their red buff, so call out 'top' or 'bot' accordingly if you want that lane. Walking across the map is undesirable. Also, say something along the lines of "Just planting a ward, don't mind me.". Nothing ****s up a jungle gank harder than a bunch of uncoordinated teammates in the enemy jungle.
3) As you hit the riverbed, hit stealth and wait in the bush depicted below. It's rare that people will run through that bush, but be prepared to hit 'W' again if you see someone coming.

4) The buff minions spawn at 1:55 min, so to maximize your time on the ward, hit stealth at 1:40 and plant the ward as depicted below. Throwing down a ward does not break stealth. You will be able to clearly see when the jungler is moving to the two small golems, or is attempting to take the lizard. Now run back to your lane.

5) Now you play the waiting game. The ward should be good up to 4:43-48 minutes if you were precise about the timing; if the jungler does not suck, than this is plenty of time. You should be laning during this period.
6) To port to an object stealthed, hit 'W' and than have your port ready and CLICKED on an object before the 1.5 seconds lag period is over. This should be plenty of time, but will take practice with some.
If you notice the jungler is moving to the two small golems, wait about 4-5 seconds, and THEN port, giving them about 8-9 seconds while they get one golem, and take some damage. If the jungler is taking red buff, make sure you pay attention and see if they already popped their

Note: Enemies cannot see a player port onto a ward unless they are able to see the ward themselves.
TIP: For some reason, there are those who immediately travel to their jungle and begin to "jungle" after a big team fight. If among those who escaped were at low health, this is your time to shine. Just make sure no one had a Oracle or the like.
There are a few champions you may find difficult to gank.
1) A good Udyr: plant the ward anyway, may have lots of health left over.
2) A good Warwick: plant it, but they may have lots of health left over.
3) A good Shaco: due to the unpredictable jungling pattern of Shaco, you may find it difficult to gank him. He may start at red OR at blue, or may be setting up a trap in your jungle. Regardless, I suggest planting a ward, but be very wary of his Jack in the Box(s). If he has a few stacked up and you become unstealthed, you may give him first blood.
Fortunately, unless you're sitting in 1600+ ELO, you probably won't see too many good junglers. So for most players, this strategy will work just fine.





THE BIG QUESTION: Ravage or Hate Spike? The truth is, there is no clear cut answer. In my personal opinion,



To port to an object stealthed, hit 'W' and than have your port ready and CLICKED on an object before the 1.5 seconds lag period is over. This should be plenty of time, but will take practice with some.




Trying to steal Baron with Smite: Higher Elo brackets, or any real team that has their heads screwed on right will buy Vision Wards and place them at Baron, putting you in danger, potentially giving them gold, and is really a bad idea all around. You're better off buying wards and placing them in high danger zones for your teammates. I've tried this build myself for 20-30 games. It is very inconsistent, as most teams have

1) Always assume that you're unstealthed. The biggest mistake you can make is walking into a

2) Planting a ward and teleporting to it after blue pilling in front of your enemies can land you with a kill or two during laning phase. Just let your teammate know what's up, and land a surprise gank.
3) Pressing 'W' and immediately casting teleport on an object will teleport you stealthed to that location.
4) You can ignite while stealthed; does not unstealth you.
5) During laning phase, you can land a surprise tower gank by stunning a opponent if they get cocky and start hitting your tower till the last minion. Just time your stun right with the last minion death.
6) If you have



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