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Spells:
Ignite
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction



Before we begin, I urge you to watch this amazing video to get into the mood.

A great passive that is one of the reasons




Cost: 28 / 31 / 34 / 37 / 40 mana
Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds
Range: 1100



Cost: 50 / 60 / 70 / 80 / 90 mana
Cooldown: 9 seconds
Range: 900
This ability is what makes


Cost: 90 mana
Cooldown: 19 / 17 / 15 / 13 / 11 seconds
One of the most reliable escape abilities in the game because of it's blink nature. Unlike other AD carries, this does not get interrupted if you get CC'd at the same time you use this. (I'm sure you know how frustrating it is to get grabbed by Blitzcrank as Tristana or Corki, only to have your escape interrupted and made completely useless by his E) No matter what happens while you cast this,


Cost: 100 mana
Cooldown: 80 seconds
Banana! Great ultimate that can be used for many different things. Often used as a finishing move early/mid game or just to try and snipe someone across the map. Later in the game it's more often used as a poking ability/waveclear. Also a great ability to try and steal global objectives with.
Ability Sequence
With the recent changes to





Max out

Always put a point in








This is the runepage I use for

greater mark of desolation: Since












This is the mastery setup I use. The 11 points in defense are aimed at giving you an edge in damage trades by reducing minion damage by 4 flat damage, as well as reducing some of the incoming enemy poke. Using this mastery setup against someone who doesn't will always give you a huge edge in short damage trades.
Offense Tree
Tier 1 -




Tier 2 -

Tier 3 -


Tier 4 -



Tier 5 -

Defense Tree
Tier 1 -




Tier 2 -

Tier 3 -




Main offensive item choices















Main defensive item choices






Boots





Honorable mentions

Important note: ONLY buy this if you get an early kill and you feel like you can snowball your advantage. Not worth delaying your


Scenario: Your current build is










Overall this item is just very cost effective and worth getting if you can't afford

Item build FAQ
--- What big item do I get first?
This is something that's asked and discussed very frequently, so let me clear this up.





---



Again, this depends on the situation/enemy teamcomp. If you find yourself auto attacking a lot and have a lot of champions on your team that can peel for you or defend you, get

If the enemy team has champions that can easily jump you and you just want to try and survive teamfights and kite,

--- When do you get

Whenever I rush







Attack move
Attack moving is a technique used by a lot of AD carry players when last hitting or choosing their targets in a fight. What it does is send a command to your character to move to the spot you're clicking on, but instead of just moving there it will attack the nearest target as soon as you're in range of it. You attack move by either holding shift and right clicking, or by pressing A and left clicking to your location.
Why is this useful? I know you've had this problem where you're trying to last hit a minion and accidentally missclick on the ground next to it, causing you to move there and put yourself in a very dangerour position. (as shown below)

Attack moving prevents this entirely. If you happen to missclick, your character will attempt to move to that location but stop moving as soon as there is something in range to attack, making sure you can never get into that bad position by accident.
The attack move command has a red indicator, so it's pretty clear when you're doing it right.

In this picture I attempt to move past the creepwave using attack move, but instead of moving there I actually attack the minion near me. It also clearly shows the red attack move indicator.
Other instances where attack move is useful:
- If you're chasing someone who's running through brushes, often they'll attempt to juke you by running out of it into a different direction. If you enter the brush using attack move you'll follow the person automatically, regardless of what direction they are going.
- Attack move can be used while sweeping for wards with an
Oracle's Elixir. Simply move around the map using attack move and you'll attack any ward nearby, ensuring you don't miss any.
- When kiting, attack move is almost essential. Instead of having to move your character, then move your cursor all the way over the enemy you're kiting, then back to where you want to go, you simply alternate your normal move and attack move commands while running away. This will cause you to run away while still getting auto attacks off if you're in range.
Level 1
There's a couple of possibilities here. First off, either you're on the blue side or the purple side. If you're on blue side you either have a jungler that will start with blue buff or red buff. If your jungler starts with red buff, simply defend the jungler at level 1, help them with the wraiths and leash the red buff/do some damage to it, then go to your lane.
If your jungler starts at blue buff (or doesn't need your help with red buff), you and support can kill your double golems to give you an edge over the bottom lane starting on the purple side.
Now you obviously can't tank them and neither can your support cause they'll actually do a lot of damage against a level 1 target. Kill them by kiting them. Here's how you effectively kite the double golem camp.
First, get into position a little bit to the left of the center of the golem camp. Have your support leash them as soon as they spawn and kite them to the left while you start attacking the smaller golem and killing it off first.

Once the golems hit the end of their leash range, they will agro onto you and start chasing you. The small golem should be about dead here. Simply kite the big golem to the right, trying to get some attacks in while keeping your distance and while your support tries to get some damage in.

From there, it will once again switch onto your support and it should be pretty low on health. Just tank it out and kill it, because if you run out of its leash range one more time, it will hard reset back to full health.
Don't use too much mana, but make sure they die quick enough. 2

Minion control
When laning, knowing how to control your minion wave is one of the most important skills to have. Knowing when to push up to their tower, when to freeze your lane and when to let the wave push to your tower is very important. Here are some tips to help you in that regard.
In the early game, ideally you want to keep the creepwave somewhere in the middle. Keep an eye on how big your wave and the enemy wave is and try to keep it even. If your wave is bigger, focus on only getting the very last hits. If your wave is smaller, try and quickly kill off some of the enemy creeps to make it even again.
If you're feeling confident in your match up and your safety from ganks, you can attempt to push up the wave to the enemy tower to make them miss last hits.
If you feel you're stronger in a 2v2 all-in, you can try and freeze the lane near your own tower by stopping the enemy minion wave from getting in your tower's range while your support controls the nearest lane brush and keeps the enemy AD carry on a distance.
If you want to go back to buy items, make sure to push out your lane as hard as possible before you go. Always try and kill off the last wave that comes in as quickly as possible with the help of your support, so that you have enough time to make it back before the next wave hits your tower.
When the enemy bottom lane goes back to buy, try and shove your lane up as hard as possible so that your own creepwave can hit the enemy tower as fast as possible so the enemy AD misses out on a wave or two, again with the help of your support. Don't worry if this causes you to miss some last hits. While your goal is to get as many last hits as possible, in the end all that matters is having more farm than your opponent.
The laning phase
In the laning phase, your main goal will always be to get more farm than your opponent. Be it through aggressively forcing them out of lane, or smart lane control. Depending on the match-up, you can choose to aggressively poke your opponent when they go in for a last hit on a caster minion. Try and position yourself so you can land

If you're on blue side and you started off by killing the double golems, you'll have an experience advantage and you and your support will hit level 2 before them. This gives you a small window where you're much stronger than them and you want to look for an all-in fight as soon as you hit level 2. Coordinate a play with your support if possible, but always make sure not to put yourself in too bad of a position. Minions hurt like hell.
On the other side, if you're on purple, you'll often be at an experience disadvantage. Pay CLOSE attention to when your opponent hits level 2 and play very safe untill you also hit level 2. Try and stay at max range from the enemy support and last hit at a safe distance untill that disadvantage diminishes or untill your jungler comes in for a gank. Try and outplay your opponents by poking them with your

Another important thing to keep in mind is when your opponent goes back to buy, you want to go back as soon as possible as well just so you don't fall too far behind in items. If your opponent goes back to buy 2

If you're on blue side, everytime you and your support go back to buy and your lane is pushed up to the enemy tower as you're running back, it can be very beneficial to quickly kill the double golems before getting back into your lane.


































So here's the start of an avarage teamfight. A few things to note. As an AD carry, I'm positioned way in the back. If any threats (in this case



You can see my tankline consisting of


However,




Also very important, I cut off the enemy

The number one rule of doing damage as an AD carry is to attack whoever you can while staying in a safe position. In this case, I'm attacking


As an AD carry, you don't have any target priorities. Always remember to do damage to whatever is closest to you. As long as you're in a safe position and still attacking something, you're doing good.


If you have any questions, concerns or feedback, feel free to leave a comment and I'll get back to you as soon as I can! If you liked the guide, please leave a vote. If you disliked the guide and feel like downvoting it, please leave some feedback telling me exactly what you didn't like so that I can improve the guide.
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