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Ezreal, in 5 different flavors!






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Choose Champion Build:
Spells:
Clairvoyance
Teleport
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
GUIDE IS STILL IN PROGRESS
Do not down rate or throw out some negative comments because of the last 2 or 3 builds, I am still hard at work getting them completely figured out. I will update frequently and take feedback about the first 2 or 3 builds, the last 2 are purely experimental at this point.
**Note**
This might take a while, kinda forgot how to play Ezreal and haven't played seriously for a while.


2/13/2011: Added a Journal section
2/8/2011: Updated the Skill Sequence and Summoner Spells section with Builds 4 and 5; added another point on To Do List
2/6/2011: Fixed a typo in Build 2 Runes section saying to take 9 Quints; also updated the Runes section with Builds 4 and 5's
2/5/2011: Changed the masteries and a couple of items in Build 2
2/2/2011: Added the actual items and runes for Build 4 and 5 and added a "To Do List" section
2/1/2011: Builds 1 and 2 done enough to be published
This guide will not carry your hand and tell you how to play Ezreal, you should be able to figure that part out. This just explains the items/runes/masteries/skills and why you would think about taking them.
I am still working on Build 3, 4, and 5. As of the moment only Build 1 and 2 are actually completely finished being described.
Build 1
Build 1 is all about getting extreme amounts of Ability Power and Magic Penetration. If someone has no Magic Resist items or any mastery points increasing it, with all of these items you end up bringing their Magic Resistance from +30 to about -30, which is EXTREMELY helpful with your high damage spells beefed up on all of your Ability Power. This build is the most expensive, but also what I have been using the most, still monkeying with the other builds.
PROS
- Extremely potent
Arcane Shift,
Essence Flux, and
Trueshot Barrage
- Fairly underpowered
Mystic Shot
- Passive kind of goes to waste
- Pretty squishy
Build 2
Build 2 is based all around getting an EXTREMELY potent

PROS
- Extremely powerful
Mystic Shot
- Auto-Attacks hit really hard
- Stacks Attack Damage and Armor Penetration
- Passive is extremely potent when combined with the high Attack Damage
CONS
- Pretty underpowered
Essence Flux ,
Arcane Shift , and
Trueshot Barrage
- Still fairly squishy
Build 3
Build 3 is just a hybrid between Ability Power and Attack damage.
PROS
- Decently powerful
Mystic Shot,
Essence Flux,
Arcane Shift, and
Trueshot Barrage.
- Has Life Steal and Spell Vamp for increased survival
- No over powered spells (but no underpowered ones)
- Still a work in progress
Build 4
TBD
Build 5
TBD
Build 1
Pretty basic rune selection for a caster:
-
Greater Mark of Magic Penetration x9 for Magic Penetration
- Greater Seal of Vitality x9 for increased survival
-
Greater Glyph of Scaling Ability Power x9 for Ability Power
-
Greater Quintessence of Magic Penetration x3 for Magic Penetration
Build 2
Your average Attack Damage rune selection:
- Greater Mark of Desolation x9 for Armor Penetration
- Greater Seal of Vitality x9 for extra HP
-
Greater Glyph of Cooldown Reduction x9 for extra CDR
- Greater Quintessence of Desolation x3 for Armor Penetration
Build 3
A mix of AD, AP, and HP runes:
-
Greater Mark of Scaling Attack Damage x9 for extra damage
- Greater Seal of Vitality x9 for extra HP
-
Greater Glyph of Scaling Ability Power x9 for extra AP
-
Greater Quintessence of Ability Power x1 for extra AP
-
Greater Quintessence of Attack Damage x1 for extra damage
-
Greater Quintessence of Experience x1 for faster leveling, ergo getting ahead of the other team
Build 4
A mix of AD, AP, and HP runes along with some Armor Pen Quints:
-
Greater Mark of Scaling Attack Damage x9 for extra damage
- Greater Seal of Vitality x9 for extra HP
-
Greater Glyph of Scaling Ability Power x9 for extra AP
- Greater Quintessence of Desolation x2 for Armor Pen
-
Greater Quintessence of Experience x1 for faster leveling
Build 5
A mix of AD, AP, and HP runes, along with some Magic Pen Quints:
-
Greater Mark of Scaling Attack Damage x9 for extra damage
- Greater Seal of Vitality x9 for extra HP
-
Greater Glyph of Scaling Ability Power x9 for extra AP
-
Greater Quintessence of Magic Penetration x2 for Magic Pen
-
Greater Quintessence of Experience x1 for faster leveling
Build 1
Fairly standard caster masteries:
9/0/21
Build 2
Fairly standard Attack Damage masteries:
21/0/9
Build 3
Mix between Offense and Utility masteries:
15/0/15
Build 4
Slightly more towards offensive masteries, but still has quite a bit in utility:
16/0/14
Build 5
Slightly more towards utility masteries, but still has quite a bit in offensive:
13/0/17
Build 1
Since this build revolves entirely around your spells that actually make use of your AP, you want to get those up first in rank. However, you will want 1 point in



Priority:
- 1.
Trueshot Barrage
- 2.
Arcane Shift
- 3.
Essence Flux
- 4.
Mystic Shot
- 1.
Mystic Shot
- 2.
Arcane Shift
- 3.
Essence Flux
- 4.
Arcane Shift
- 5.
Essence Flux
- 6.
Trueshot Barrage
- 7.
Arcane Shift
- 8.
Essence Flux
- 9.
Arcane Shift
- 10.
Essence Flux
- 11.
Trueshot Barrage
- 12.
Arcane Shift
- 13.
Essence Flux
- 14.
Mystic Shot
- 15.
Mystic Shot
- 16.
Trueshot Barrage
- 17.
Mystic Shot
- 18.
Mystic Shot
Build 2
Since this build focuses on auto-attack and other ways of increasing your attack damage, you want to max out




Priority:
- 1.
Trueshot Barrage
- 2.
Mystic Shot
- 3.
Arcane Shift
- 4.
Essence Flux
- 1.
Mystic Shot
- 2.
Arcane Shift
- 3.
Mystic Shot
- 4.
Arcane Shift
- 5.
Mystic Shot
- 6.
Trueshot Barrage
- 7.
Mystic Shot
- 8.
Arcane Shift
- 9.
Mystic Shot
- 10.
Arcane Shift
- 11.
Trueshot Barrage
- 12.
Arcane Shift
- 13.
Essence Flux
- 14.
Essence Flux
- 15.
Essence Flux
- 16.
Trueshot Barrage
- 17.
Essence Flux
- 18.
Essence Flux
Build 3
Since this build is a hybrid, you want to get



Priority:
- 1.
Trueshot Barrage
- 2.
Mystic Shot
- 3.
Essence Flux
- 4.
Arcane Shift
- 1.
Mystic Shot
- 2.
Arcane Shift
- 3.
Mystic Shot
- 4.
Essence Flux
- 5.
Mystic Shot
- 6.
Trueshot Barrage
- 7.
Mystic Shot
- 8.
Essence Flux
- 9.
Mystic Shot
- 10.
Essence Flux
- 11.
Trueshot Barrage
- 12.
Essence Flux
- 13.
Essence Flux
- 14.
Arcane Shift
- 15.
Arcane Shift
- 16.
Trueshot Barrage
- 17.
Arcane Shift
- 18.
Arcane Shift
Build 4
TBD
Priority:
- 1.
Trueshot Barrage
- 2.
Mystic Shot
- 3.
Essence Flux
- 4.
Arcane Shift
- 1.
Mystic Shot
- 2.
Arcane Shift
- 3.
Mystic Shot
- 4.
Essence Flux
- 5.
Mystic Shot
- 6.
Trueshot Barrage
- 7.
Mystic Shot
- 8.
Essence Flux
- 9.
Mystic Shot
- 10.
Arcane Shift
- 11.
Trueshot Barrage
- 12.
Arcane Shift
- 13.
Essence Flux
- 14.
Arcane Shift
- 15.
Essence Flux
- 16.
Trueshot Barrage
- 17.
Arcane Shift
- 18.
Essence Flux
Build 5
TBD
Priority:
- 1.
Trueshot Barrage
- 2.
Essence Flux
- 3.
Mystic Shot
- 4.
Arcane Shift
- 1.
Mystic Shot
- 2.
Arcane Shift
- 3.
Essence Flux
- 4.
Mystic Shot
- 5.
Essence Flux
- 6.
Trueshot Barrage
- 7.
Arcane Shift
- 8.
Mystic Shot
- 9.
Essence Flux
- 10.
Arcane Shift
- 11.
Trueshot Barrage
- 12.
Essence Flux
- 13.
Mystic Shot
- 14.
Arcane Shift
- 15.
Essence Flux
- 16.
Trueshot Barrage
- 17.
Mystic Shot
- 18.
Arcane Shift
Build 1



), and to help line up your ultimate if you can no longer see the enemy you're trying to get a killing blow on.

Possible alternatives:
Ghost A little extra run speed increases is never a bad thing.
Clarity Nice for keeping you filled with mana.
Cleanse Not too bad, gives extra survival against champions with stuns and slows.
Exhaust A slow, a damage reduction, and (with the mastery) a armor/magic resistance reduction. What more could you really want?
Heal Nice for keeping you filled with health.
Ignite Nice for stopping champions that can heal or depend on health regeneration, and also securing a kill via the True DoT it causes.
Revive You do not want to plan on dying, just plain and simple.
Smite You're not jungling! Why would you want Smite???
Fortify Handy little spell, but not for this build, you want to kill the enemy team and their towers, not protect yours.
Flash You already have a built in
Flash!
Arcane ShiftWhy would you want one with a much larger cool down and that does no damage???
Rally Nice spell, but it is just not very helpful for
Ezreal esp. since he tends to move a lot and this beacon doesn't move at all.
Build 2




Possible alternatives:
Teleport Very nice for getting back into lane ASAP.
Clarity Nice for keeping you filled with mana.
Cleanse Not too bad, gives extra survival against champions with stuns and slows.
Clairvoyance Prevent ganks, help line up
Trueshot Barrage, and keep an eye on junglers. Very helpful overall.
Heal Nice for keeping you filled with health.
Ignite Nice for stopping champions that can heal or depend on health regeneration, and also securing a kill via the True DoT it causes.
Revive You do not want to plan on dying, just plain and simple.
Smite You're not jungling! Why would you want Smite???
Fortify Handy little spell, but not for this build, you want to kill the enemy team and their towers, not protect yours.
Flash You already have a built in
Flash!
Arcane ShiftWhy would you want one with a much larger cool down and that does no damage???
Rally Nice spell, but it is just not very helpful for
Ezreal esp. since he tends to move a lot and this beacon doesn't move at all.
Build 3




Possible alternatives:
Teleport Very nice for getting back into lane ASAP.
Clarity Nice for keeping you filled with mana.
Cleanse Not too bad, gives extra survival against champions with stuns and slows.
Clairvoyance Prevent ganks, help line up
Trueshot Barrage, and keep an eye on junglers. Very helpful overall.
Heal Nice for keeping you filled with health.
Ignite Nice for stopping champions that can heal or depend on health regeneration, and also securing a kill via the True DoT it causes.
Revive You do not want to plan on dying, just plain and simple.
Smite You're not jungling! Why would you want Smite???
Fortify Handy little spell, but not for this build, you want to kill the enemy team and their towers, not protect yours.
Flash You already have a built in
Flash!
Arcane ShiftWhy would you want one with a much larger cool down and that does no damage???
Rally Nice spell, but it is just not very helpful for
Ezreal esp. since he tends to move a lot and this beacon doesn't move at all.
Build 4




Possible alternatives:
Teleport Very nice for getting back into lane ASAP.
Clarity Nice for keeping you filled with mana.
Cleanse Not too bad, gives extra survival against champions with stuns and slows.
Clairvoyance Prevent ganks, help line up
Trueshot Barrage, and keep an eye on junglers. Very helpful overall.
Heal Nice for keeping you filled with health.
Ignite Nice for stopping champions that can heal or depend on health regeneration, and also securing a kill via the True DoT it causes.
Revive You do not want to plan on dying, just plain and simple.
Smite You're not jungling! Why would you want Smite???
Fortify Handy little spell, but not for this build, you want to kill the enemy team and their towers, not protect yours.
Flash You already have a built in
Flash!
Arcane ShiftWhy would you want one with a much larger cool down and that does no damage???
Rally Nice spell, but it is just not very helpful for
Ezreal esp. since he tends to move a lot and this beacon doesn't move at all.
Build 5




Possible alternatives:
Teleport Very nice for getting back into lane ASAP.
Clarity Nice for keeping you filled with mana.
Cleanse Not too bad, gives extra survival against champions with stuns and slows.
Clairvoyance Prevent ganks, help line up
Trueshot Barrage, and keep an eye on junglers. Very helpful overall.
Heal Nice for keeping you filled with health.
Ignite Nice for stopping champions that can heal or depend on health regeneration, and also securing a kill via the True DoT it causes.
Revive You do not want to plan on dying, just plain and simple.
Smite You're not jungling! Why would you want Smite???
Fortify Handy little spell, but not for this build, you want to kill the enemy team and their towers, not protect yours.
Flash You already have a built in
Flash!
Arcane ShiftWhy would you want one with a much larger cool down and that does no damage???
Rally Nice spell, but it is just not very helpful for
Ezreal esp. since he tends to move a lot and this beacon doesn't move at all.
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