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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Caitlyn
She outranges you. Hard. Her kit allows her to sit behind her minions constantly. And paired with a good support, it's hard to fight her. I recommend going a different champion instead.
Ideal
Strong
Ok
Low
None
Ezreal, The Prodigal Explorer
WILL FIX SOME TIME. :(
![]() |
Table of Contents |
![]() |
Quick Guide |
Preface |
Basic Information |
Advanced Tactices |
Wrapping Up | ||

Starting Items![]() ![]() ![]() ![]() or ![]() ![]() ![]() Core Build(s)![]() ![]() ![]() ![]() ![]() Boots![]() ![]() ![]() ![]() Offensive Items![]() ![]() ![]() ![]() ![]() Defensive Items![]() ![]() ![]() ![]() ![]() Synergies & Counters![]()
Ezreal is good against:
![]() ![]() ![]()
Ezreal is weak against:
![]() ![]() ![]()
Ezreal works well with:
![]() ![]() ![]() Summoner Spells![]()
Barrier if you think your support should take
![]() Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
You'll need the scaling attack damages to be way stronger late. Otherwise, just take flats and an extra life steal quinty.
Masteries![]() Click to Enlarge
Focuses on last hitting, and dealing a bit extra damage. You won't need the crit mastery, nor the hp/mana restoration mastery.
![]() |
About the Author![]()
Introduction![]() ![]() ![]() ![]() ![]() ![]() One of ![]() ![]() ![]() ![]() ![]() "There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." Such is ![]()
Who is Ezreal ?![]()
![]()
Ezreal's Skillset![]()
Skilling Order![]()
Itemization![]()
Laning![]()
Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your
![]() ![]() ![]() ![]() ![]() ![]() ![]()
Teamfighting![]()
Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either
![]() ![]() ![]() ![]() ![]() ![]() If you lose your teamfight however, make full use of your ![]() ![]() ![]() ![]()
Tips 'n Tricks![]()
| ![]()
| Tip/Trick #01; Ultimate Cooldown
|
Ultimate Cooldown - One of the pleasures of playing
![]() ![]()
| Tip/Trick #02; Arcane Shift | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skilling Priority![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|
![]() | Back to the Table of Contents |
![]() |
Itemization

![]() ![]() ![]() ![]() |
ItemsItems Explanation - NOTE: YOU CAN ADD MORE ROWSItems Explanation - This build ensures multiple things. 1; We have lifesteal (with the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your
Mystic Shot as soon as you have your
Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a
Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing
Nasus and your
Siphoning Strike is your
Mystic Shot. Your stacks are the ones for your
Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.







![]() | Back to the Table of Contents |
![]() |
Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either
Mystic Shot their squishies or (if they're lined up somewhat well) use your
Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like
Wukong or
Vi because of your
Iceborn Gauntlet slow (and maybe even
Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.
If you lose your teamfight however, make full use of your
Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing
Akali or
Wukong or whomever) with your
Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.






If you lose your teamfight however, make full use of your




![]() | Back to the Table of Contents |
![]() |
Tips 'n Tricks

![]() |
Tip/Trick #01; Ultimate Cooldown |
Ultimate Cooldown - One of the pleasures of playing
![]() ![]() |
Tip/Trick #02; Arcane Shift |

Tip/Trick #01; Ultimate Cooldown
Ultimate Cooldown - One of the pleasures of playing
Ezreal is that his
Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!


Tip/Trick #02; Arcane Shift
About the Author

![]() Click to Enlarge |
Hi! My name is Roy, I go by the alias Minotics as a producer and as a gamer, and I used to go by Sydalrg. I am and I reside in the Netherlands, being a proud dutchman. I'm an electronic music producer who enjoys playing video games to build inspiration. I'm currently Silver 4 with a Silver 1/2 team, and I main the ADC role.
|
Although I main the ADC role, I can fill any position on a team. I decided to play mainly as the Carry because of the playstyle. I enjoy playing glass cannons, though I tend to build them rather un-glass so to speak, building a
![]() Due to this, ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Introduction






One of





"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." Such is

![]() | Back to the Table of Contents |
![]() |
Who is Ezreal ?

Pros+ High Burst+ High Risk - High Reward playstyle + Spammable kit + ![]() + Lowers cooldowns by 1 second by hitting ![]() + Has that anime look. + KYLE HEBERT! ![]() |
Ezreal's Strengths
Accompanied by his easy-to-spam kit, Ezreal's kit is filled with skillshots. It truly is a true display of skill whether or not you can master this champion. One of the many perks he has is that all his kit's cooldowns can be lowered by hitting his
![]() ![]() |

Champion's Limitations
Ezreal runs out of mana extremely quickly because of his
![]() ![]() ![]() ![]() ![]() ![]() |
Cons- Needs items- Scales better with AP - Actually, EVERYTHING Scales with AP (only 2 skills have AD scaling.) - Skillshot reliant - PEARL gets annoying on his ultimate skin - His VO is actually 45 years old. - Said to be in a relationship with Taric - HHHRRUUUUAAHH! |
![]() | Back to the Table of Contents |
![]() |
Ezreal's Skillset

![]() Innate |
(Innate):
![]() ![]() ![]() ![]() |
![]() Q |
(Active):
![]() |
![]() W |
(Active): Your
![]() ![]() ![]() ![]() ![]() ![]() |
![]() E |
(Active):
![]() ![]() ![]() |
![]() R |
(Active):
![]() ![]() ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Skilling Order

Skilling Priority![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|
![]() | Back to the Table of Contents |
![]() |
Itemization

![]() ![]() ![]() ![]() |
ItemsItems Explanation - NOTE: YOU CAN ADD MORE ROWSItems Explanation - This build ensures multiple things. 1; We have lifesteal (with the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your
Mystic Shot as soon as you have your
Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a
Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing
Nasus and your
Siphoning Strike is your
Mystic Shot. Your stacks are the ones for your
Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.







![]() | Back to the Table of Contents |
![]() |
Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either
Mystic Shot their squishies or (if they're lined up somewhat well) use your
Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like
Wukong or
Vi because of your
Iceborn Gauntlet slow (and maybe even
Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.
If you lose your teamfight however, make full use of your
Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing
Akali or
Wukong or whomever) with your
Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.






If you lose your teamfight however, make full use of your




![]() | Back to the Table of Contents |
![]() |
Tips 'n Tricks

![]() |
Tip/Trick #01; Ultimate Cooldown |
Ultimate Cooldown - One of the pleasures of playing
![]() ![]() |
Tip/Trick #02; Arcane Shift |

Tip/Trick #01; Ultimate Cooldown
Ultimate Cooldown - One of the pleasures of playing
Ezreal is that his
Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!


Tip/Trick #02; Arcane Shift







![]() | Back to the Table of Contents |
![]() |
Itemization

![]() ![]() ![]() ![]() |
ItemsItems Explanation - NOTE: YOU CAN ADD MORE ROWSItems Explanation - This build ensures multiple things. 1; We have lifesteal (with the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Laning

Laning phase is the defining phase of your game as ADC. But for Ezreal, it's a tad different. The idea with Ezreal is to farm with your
Mystic Shot as soon as you have your
Tear of the Goddess. That being said, as soon as you hit 700 gold (or more if you want a safer back) your first buy is always a
Tear of the Goddess. You don't wanna be the sucker in the teamfight who couldn't stack his team in time, denying most of his own damage. Think of it like you're playing
Nasus and your
Siphoning Strike is your
Mystic Shot. Your stacks are the ones for your
Tear of the Goddess and the more you get (eventually) the stronger you get. Simple stuff! Depending on your support (whether she can engage or not) you should pick your fights wisely. If your opponent is freely picking you off and poking you, back up a bit and let your support know to either poke them back if they can without consequence, or to just play safe until your jungler comes to gank. The idea behind this is you stay as neutral as possible with the enemy ADC. Because if you do, no matter who their ADC is, you will outdamage them eventually. And as long as you stay neutral, the bigger your damage lead will be. If you can get an easy kill then jump on them and grab that free gold but if you're losing trades and fights, do your best to stay neutral.







![]() | Back to the Table of Contents |
![]() |
Teamfighting

Teamfighting with this blue build is easy. Wait for your tank/CC machine to engage and as soon as they do, either
Mystic Shot their squishies or (if they're lined up somewhat well) use your
Trueshot Barrage to put some heavy damage on them. Stay behind your team, remain calm and keep killing their ADC. As soon as they're down, locate the next threat. Your next focus should be fighters like
Wukong or
Vi because of your
Iceborn Gauntlet slow (and maybe even
Frozen Heart if you decide to get it) as they can hurt your team hard. Hit them enough until you think your team can handle them and move to the next target. Their next carry. The AP Carry. Kill that one and all they should have left is either the support and tank, or the fighter and tank. Support should've died thanks to your team. If they didn't, no problem. More gold.
If you lose your teamfight however, make full use of your
Iceborn Gauntlet slow to retreat, hitting the most reasonable target to hit (like a chasing
Akali or
Wukong or whomever) with your
Mystic Shots, slowing them so your team can escape. If you happen to kill them and it's their main damage dealer or one of them and the advanatge is yours again, turn the fight and go ham.






If you lose your teamfight however, make full use of your




![]() | Back to the Table of Contents |
![]() |
Tips 'n Tricks

![]() |
Tip/Trick #01; Ultimate Cooldown |
Ultimate Cooldown - One of the pleasures of playing
![]() ![]() |
Tip/Trick #02; Arcane Shift |

Tip/Trick #01; Ultimate Cooldown
Ultimate Cooldown - One of the pleasures of playing
Ezreal is that his
Mystic Shot (when it hits) will take off 1 second of ALL cooldowns, including your ultimate. So you can just decrease it as your farming. My best time in between ultimates was maybe 20 seconds before I fired it again!


Tip/Trick #02; Arcane Shift
Arcane Shift - Alright, I can not express this enough. Do not waste
Arcane Shift under any circumstances unless it is to secure a kill, escape or in a worst case scenario, engage. It deals some damage but it's mostly your utility-of-the-day skill. A 2nd
Flash if you will. Don't unnecessarily waste it.


Tip/Trick #03; Kill Securing Ultimates
K.S.U. - People will get pissed at me for saying this, but you can go wrong with killstealing as an ADC unless you're full build. It's well worth it. So if you catch one of your teammate's laning opponents going under tower to go back, fire your ultimate off. If it kills them, it's no waste. Just say 'Worth' in chat. Lightens the mood sometimes too.
Tip/Trick #04; Face checking for wussies
Wussy tactics - Oh god, did I just get caught by a ganking
Hecarim? WHAT?! GG NO VISION?! Mates, you can't blame your support for having no vision with
Mystic Shot at your disposal. Fire it at will into brushes to check if they're safe and pay attention to the noise it makes when it hits. If it does hit, you'll hear it. Or your cooldowns lower. Or it won't travel farther. Simple stuff. Supporting aint easy.


Tip/Trick #05; Communication
Walkie Talkie Man - Talk with your teammates. Your support specifically. Simple communication will increase the chances of winning the game apart from skill. Hell, ping a million times (just kidding, don't do it) for that roaming opponent or when you think a jungler's there. It shows them you not only care and are serious, it could save you, your teammates and ultimately the game.
![]() | Back to the Table of Contents |
![]() |
Synergies

![]() ![]() ![]() |
What do all these supports have in common? They all have CC and can protect their ADCs if necessary, which is really useful for
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Counters

Countering Ezreal is easy.
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() | Back to the Table of Contents |
![]() |
Epilogue

Epilogue
![]() | Back to the Table of Contents |
![]() |

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![]() |
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