x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: PRESS THE ATTACK
1
2
3
4
5
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
flash and heal
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Yuumi
Synergies
Ideal
Strong
Ok
Low
None
Yuumi
Champion Build Guide
Abilities
Ezreal's Abilities and passives, Very useable if you wanna know a bit more about the champ and the spells.
Rising Spell Force (Passive)
Ezreal Rising Spell
INNATE: Ezreal's abilities generate a stack of Rising Spell Force for every enemy they hit, stacking up to 5 times and lasting for 6 seconds, refreshing the duration on subsequent hits. Each stack grants him 10% bonus attack speed, up to 50% at 5 stacks.
Mystic Shot (Q)
TARGET RANGE: 1200
WIDTH: 120
SPEED: 2000
CAST TIME: 0.25
COST: 28 / 31 / 34 / 37 / 40 MANA
COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5
Ezreal Mystic
ACTIVE: Ezreal fires a bolt of energy in the target direction that deals physical damage to the first enemy hit and applies on-hit and effects at 100% effectiveness.
PHYSICAL DAMAGE:
20 / 45 / 70 / 95 / 120 (+ 130% AD) (+ 15% AP)
If Mystic Shot successfully hits an enemy, Ezreal's abilities' cooldowns are reduced by 1.5 seconds (including Mystic Shot's).
Essence Flux (W)
TARGET RANGE: 1200
WIDTH: 160
SPEED: 1700
CAST TIME: 0.25
COST: 50 MANA
COOLDOWN: 12
Ezreal Essence
ACTIVE: Ezreal fires an orb in the target direction that marks the first enemy champion, monster, or structure hit for 4 seconds.
His next basic attack or ability against the target detonates the mark, dealing them magic damage.
MAGIC DAMAGE:
80 / 135 / 190 / 245 / 300 (+ 60% bonus AD) (+ 70 / 75 / 80 / 85 / 90% AP)
If the mark was detonated with an ability, Ezreal restores the mana cost of that ability plus 60 mana.
Arcane Shift (E)
TARGET RANGE: 475
EFFECT RADIUS: Range 750
SPEED: 2000
CAST TIME: 0.25
COST: 90 MANA
COOLDOWN: 28 / 25 / 22 / 19 / 16
Ezreal Arcane
ACTIVE: After the cast time, Ezreal blinks from his current location up-to 475 units towards the target location, firing a homing bolt that deals magic damage to the nearest enemy and briefly reveals them.
MAGIC DAMAGE:
80 / 130 / 180 / 230 / 280 (+ 50% bonus AD) (+ 75% AP)
Arcane Shift prioritizes targets hit by Essence Flux.
The bolt does not require the target to visible.
Trueshot Barrage (R)
TARGET RANGE: GLOBAL
WIDTH: Range model.png 320
SPEED: 2000
CAST TIME: 1 sec
COST: 100 MANA
COOLDOWN: 120
Ezreal
ACTIVE: Ezreal fires an energy projectile in the target direction, which sight of the area it flies through and deals magic damage to enemies hit.
MAGIC DAMAGE:
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
Trueshot Barrage Minimap.png
Minions and monsters take 50% reduced damage.
REDUCED DAMAGE:
175 / 250 / 325 (+ 50% bonus AD) (+ 45% AP)
Rising Spell Force (Passive)
Ezreal Rising Spell
INNATE: Ezreal's abilities generate a stack of Rising Spell Force for every enemy they hit, stacking up to 5 times and lasting for 6 seconds, refreshing the duration on subsequent hits. Each stack grants him 10% bonus attack speed, up to 50% at 5 stacks.
Mystic Shot (Q)
TARGET RANGE: 1200
WIDTH: 120
SPEED: 2000
CAST TIME: 0.25
COST: 28 / 31 / 34 / 37 / 40 MANA
COOLDOWN: 5.5 / 5.25 / 5 / 4.75 / 4.5
Ezreal Mystic
ACTIVE: Ezreal fires a bolt of energy in the target direction that deals physical damage to the first enemy hit and applies on-hit and effects at 100% effectiveness.
PHYSICAL DAMAGE:
20 / 45 / 70 / 95 / 120 (+ 130% AD) (+ 15% AP)
If Mystic Shot successfully hits an enemy, Ezreal's abilities' cooldowns are reduced by 1.5 seconds (including Mystic Shot's).
Essence Flux (W)
TARGET RANGE: 1200
WIDTH: 160
SPEED: 1700
CAST TIME: 0.25
COST: 50 MANA
COOLDOWN: 12
Ezreal Essence
ACTIVE: Ezreal fires an orb in the target direction that marks the first enemy champion, monster, or structure hit for 4 seconds.
His next basic attack or ability against the target detonates the mark, dealing them magic damage.
MAGIC DAMAGE:
80 / 135 / 190 / 245 / 300 (+ 60% bonus AD) (+ 70 / 75 / 80 / 85 / 90% AP)
If the mark was detonated with an ability, Ezreal restores the mana cost of that ability plus 60 mana.
Arcane Shift (E)
TARGET RANGE: 475
EFFECT RADIUS: Range 750
SPEED: 2000
CAST TIME: 0.25
COST: 90 MANA
COOLDOWN: 28 / 25 / 22 / 19 / 16
Ezreal Arcane
ACTIVE: After the cast time, Ezreal blinks from his current location up-to 475 units towards the target location, firing a homing bolt that deals magic damage to the nearest enemy and briefly reveals them.
MAGIC DAMAGE:
80 / 130 / 180 / 230 / 280 (+ 50% bonus AD) (+ 75% AP)
Arcane Shift prioritizes targets hit by Essence Flux.
The bolt does not require the target to visible.
Trueshot Barrage (R)
TARGET RANGE: GLOBAL
WIDTH: Range model.png 320
SPEED: 2000
CAST TIME: 1 sec
COST: 100 MANA
COOLDOWN: 120
Ezreal
ACTIVE: Ezreal fires an energy projectile in the target direction, which sight of the area it flies through and deals magic damage to enemies hit.
MAGIC DAMAGE:
350 / 500 / 650 (+ 100% bonus AD) (+ 90% AP)
Trueshot Barrage Minimap.png
Minions and monsters take 50% reduced damage.
REDUCED DAMAGE:
175 / 250 / 325 (+ 50% bonus AD) (+ 45% AP)
Twitch
My twitch link is https://www.twitch.tv/kyster666
i stream sometimes where i play in highelo and lowelo too. So come and join if you want to see some gameplay and maybe learn something from it
i stream sometimes where i play in highelo and lowelo too. So come and join if you want to see some gameplay and maybe learn something from it
what build?
Triforce is a very good mythic vs squishy teams and its very easy to stack it since you just can spam your spells and auto attack between spells too.
Divine is a very good mythic vs tanky teams so you can melt them and its good for Ezreal because of this mythic passive too where you get bonus armor and magic pen, since your spells deal magic damage too. Its also good because of the extra healing
Divine is a very good mythic vs tanky teams so you can melt them and its good for Ezreal because of this mythic passive too where you get bonus armor and magic pen, since your spells deal magic damage too. Its also good because of the extra healing
You must be logged in to comment. Please login or register.