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Choose Champion Build:
-
Standard Adc
-
Blue Build
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
and I really learnt a lot from him! He is my main champ that I also bring to ranked and teach others with! The truth is, I only wanted
Pros
+ Good early, mid, and late game
+ Essence Flux gives team attack speed
+ Cool down reductions (
Mystic Shot )
Cons
- Needs a lot of gold
- Focused
- Hard to master
- Most skills are skillshots
+ Good early, mid, and late game
+ Essence Flux gives team attack speed
+ Cool down reductions (
Cons
- Needs a lot of gold
- Focused
- Hard to master
- Most skills are skillshots
Runes
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-
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Rising Spell Force- Hitting a target with any of
Mystic Shot(Q)- Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.This skill gives
Essence Flux(W)- Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.Do not use this often for poke as it does have a high mana cost. I mainly use it for increasing the attack speed of my teammates. I used this on teammates when doing
Arcane Shift(E)- Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage. This spell can help you get away from most of anything. This is basically a free
Trueshot Barrage(R)- Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage). Use this ultimate to snipe enemies or clear out waves. Do not use it for kill stealing. Remember to use this at the beginning of a teamfight.
-Mystic shot(Q): This spell is mostly
Ezreal's damage, so max it first. Leveling this first gives you more attack damage per level which can help in harassing during laning phase. This gives
Ezreal sustain in lane and helps during fights in bot.
-Essence Flux(W): I find this spell not to use often because of the high mana cost. Using this spell only does little damage and only increases allied champions. Taking this at level 4, makes it so you can push towers during early game. I don't find this very useful but you can take this before
Arcane Shift if you want. But keep in mind, leveling up this up does do more damage.
-Arcane Shift(E): Leveling this up 2nd can help lower the cooldown on it. Remember that this is your only escape method other then
Flash. Leveling this up can do + 50 ability power damage.
-Trueshot Barrage(R): Always level this up at 6 so you can clear waves before you go back. Also, this ultimate can be used during an early teamfight. This spell is really nice because if has a short cooldown due to
Mystic Shot. Using this to clear waves is a good idea because of its cooldown.
-Essence Flux(W): I find this spell not to use often because of the high mana cost. Using this spell only does little damage and only increases allied champions. Taking this at level 4, makes it so you can push towers during early game. I don't find this very useful but you can take this before
-Arcane Shift(E): Leveling this up 2nd can help lower the cooldown on it. Remember that this is your only escape method other then
-Trueshot Barrage(R): Always level this up at 6 so you can clear waves before you go back. Also, this ultimate can be used during an early teamfight. This spell is really nice because if has a short cooldown due to






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