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Choose Champion Build:
-
Standard Adc
-
Blue Build
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction




Pros
+ Good early, mid, and late game
+ Essence Flux gives team attack speed
+ Cool down reductions (
Mystic Shot )
Cons
- Needs a lot of gold
- Focused
- Hard to master
- Most skills are skillshots
+ Good early, mid, and late game
+ Essence Flux gives team attack speed
+ Cool down reductions (

Cons
- Needs a lot of gold
- Focused
- Hard to master
- Most skills are skillshots
Runes




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-Mystic shot(Q): This spell is mostly
Ezreal's damage, so max it first. Leveling this first gives you more attack damage per level which can help in harassing during laning phase. This gives
Ezreal sustain in lane and helps during fights in bot.
-Essence Flux(W): I find this spell not to use often because of the high mana cost. Using this spell only does little damage and only increases allied champions. Taking this at level 4, makes it so you can push towers during early game. I don't find this very useful but you can take this before
Arcane Shift if you want. But keep in mind, leveling up this up does do more damage.
-Arcane Shift(E): Leveling this up 2nd can help lower the cooldown on it. Remember that this is your only escape method other then
Flash. Leveling this up can do + 50 ability power damage.
-Trueshot Barrage(R): Always level this up at 6 so you can clear waves before you go back. Also, this ultimate can be used during an early teamfight. This spell is really nice because if has a short cooldown due to
Mystic Shot. Using this to clear waves is a good idea because of its cooldown.


-Essence Flux(W): I find this spell not to use often because of the high mana cost. Using this spell only does little damage and only increases allied champions. Taking this at level 4, makes it so you can push towers during early game. I don't find this very useful but you can take this before

-Arcane Shift(E): Leveling this up 2nd can help lower the cooldown on it. Remember that this is your only escape method other then

-Trueshot Barrage(R): Always level this up at 6 so you can clear waves before you go back. Also, this ultimate can be used during an early teamfight. This spell is really nice because if has a short cooldown due to

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