Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Pros
+ Great in mid or solo in a sidelane
+ Great pusher in general (use your Voidling to your advantage)
+ Awesome harasser
+ Able to silence multiple enemies during team fights (AoE silence)
+ His ultimate will stunlock a champion great for team ganks
+ Amazing asset for the team, especially when double laning
+ Offensive abilities (All of them)
+ AP scales insanely great with his skills
+
is the ultimate tank killer if used right
+
by far is the greatest harassing skill in the game (in my opinion) Works just like a spammable ignite (but 10 times better)
+
will help you farming throughout the game, plus IT WILL RECOVER MANA if you kill an enemy
+
would get you first blood if used the right way, awesome for tower pushing and 1v1 early game
+ You should kill any champion 1v1 with little to no problem; otherwise you are doing something wrong
+ Spammable spells in teamfights.
+ Mana Regen should not be a problem with Malzahar considering that you are using Malefic Visions the right way.
Cons
- Very Squishy
- Your skills will eat your mana, Protip: Use malefic visions to your advantage
- No escape mechanism
-
is a skill shot not a luckshot, get the rotating angles right
-
can be cleansed (Gankplank Scurvy,Olaf Ultimate,
,
) or stopped if you are stunned/silenced/interrupted
- Getting used to do the combos
- You cannot control the Voidling, that is why
is really important
-
or
as a summoner spell is a must have
- 3 out of his 4 spells can be cleansed, including his ultimate. In other words it is easy to counter Malzahar.
-
works great on enemy champions as long as they stay within its range (works awesome combined with a slow/stun/snare when double laning); otherwise it can be avoided very easy.
-
is a channeling spell, Use it wisely or you are a free kill
-
can be interrupted fears / stuns /taunts/ silences / pushbacks /etc...
- Your greatest weakness are champions with Mercury Threads/
and
- You are super slow
- Do not let your guard down, you are not a tank, specially early game.
- If you get stunned or snared you are likely to go back to base the quick way.
- Count on being the main target in team fights.
- Hard to spam your skills early game
+ Great in mid or solo in a sidelane
+ Great pusher in general (use your Voidling to your advantage)
+ Awesome harasser
+ Able to silence multiple enemies during team fights (AoE silence)
+ His ultimate will stunlock a champion great for team ganks
+ Amazing asset for the team, especially when double laning
+ Offensive abilities (All of them)
+ AP scales insanely great with his skills
+

+

+

+

+ You should kill any champion 1v1 with little to no problem; otherwise you are doing something wrong
+ Spammable spells in teamfights.
+ Mana Regen should not be a problem with Malzahar considering that you are using Malefic Visions the right way.
Cons
- Very Squishy
- Your skills will eat your mana, Protip: Use malefic visions to your advantage
- No escape mechanism
-

-



- Getting used to do the combos
- You cannot control the Voidling, that is why

-


- 3 out of his 4 spells can be cleansed, including his ultimate. In other words it is easy to counter Malzahar.
-

-

-

- Your greatest weakness are champions with Mercury Threads/


- You are super slow
- Do not let your guard down, you are not a tank, specially early game.
- If you get stunned or snared you are likely to go back to base the quick way.
- Count on being the main target in team fights.
- Hard to spam your skills early game

After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions.

Another great advantage of this spell is its range, great for harassing in mid and for killing those tower huggers. Have in mind that it is a 3 second silence (by skill level 5), your goal with this skill will be to stop other casters ultimates, i.e pay extreme attention to a Karthus channeling his ult, and then CotV if you are in range, your team will greatly appreciate it, same with Lux or for the same matter an enemy Malzahar while he is still channeling

Note: This spell will grant you vision so use it to check bushes and therefore avoid ganks.
Malzahar opens up two portals to the Void. After a short delay, power erupts from the portals, dealing damage and silencing all enemies caught between the portals.
Cooldown: 9 seconds
Range: 900
Cost: 80 / 90 / 100 / 110 / 120 Mana
Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.8 per ability power)
Silence: 1.4 / 1.8 / 2.2 / 2.6 / 3




Note: This skill has no delay on damage, this means as soon as you cast it on someone it will deal insta-damage when it pops on the floor. The only Con with this skill is the range, but still the damage pays off.
Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage per second equal to a percent of the enemies' HP inside it.
Cooldown: 16 seconds
Range: 800
Cost: 90 / 100 / 110 / 120 / 130 Mana
Minimum Damage: 25 / 35 / 45 / 55 / 65
Percentage Damage: 5 / 6 / 7 / 8 / 9 % (+1% per 80 Ability Power)

Early game your goal is to chase


Malzahar infects his target's mind with cruel visions of their own demise, dealing damage each second. If the target dies while afflicted by the visions, they pass the curse on to a nearby enemy unit and restore mana to Malzahar.
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Range: 650
Cost: 60 / 75 / 90 / 105 / 120 Mana
Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per Ability Power)
Mana Restore: 10 / 14 / 18 / 22 / 26

NOTE:




Malzahar grips his target in an engulfing void of energy, dealing damage every half second while stunning and suppressing them for 2.5 seconds.
Cost: 150 Mana
Range: 700
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 250 / 400 / 550 (+1.5 per Ability Power)

This is what you should be doing as soon as you spawn at Summoner's Rift... Click Here for Video


See picture below



Do not expect Malzahar to be able to resist more than 5 or 6 auto-attacks or 4 abilities. You will end up dead most likely. ALWAYS do the math; you want to make sure you get right the amount of mana you will need in order to land a full combo. That is by level 18 ~~> 520 Mana. Make sure you check your enemy current HP before initiating when doing a 1v1, and you are certain your abilities will deal enough damage to bring them down, stay put and get ready to bail at any time. Better safe than sorry. And remember play...
Silence your enemies
Malefic Vision them when possible
Advise your teammates from MIA
Raise your Voidling often
Try to stay alive
Silence your enemies
Malefic Vision them when possible
Advise your teammates from MIA
Raise your Voidling often
Try to stay alive
Early Game (lvl 1-6)
I highly encourage you all to start off with





Early game I would play it safe, by level 3 you should have your enemy at least with a quarter of their total health, try to keep your enemies this low throughout the entire game with










Why do I recommend leveling up 2






Mid Game (lvl 7-13)
As I mentioned before



Pretty much Malzahar�´s play style is the same right after you hit level 6, and at least you have 1 point in every skill. If you find yourself in a tough situation keep in mind that you have a silence (


This is how you should do it, try to get to a "safe point" staying away from brushes or open areas, then you want to cast







NOTE: By using

Your combo should look something like this..

By level 10 you should be able to get golem buff mad easy. Right after this, do not waste any time, and continue to do what Malzahar is best at, HARASSS... Look for easy targets, mainly squishies such as Teemo, Fiddle, Annie, Ashe, etc. Another protip, as you should know by now, CotV has insane range, it is extremely helpful to your team, Wonder why? Because you will cancel pretty much every ultimate, especially casters such as Karthus channeling his ultimate, or Lux as soon as you see her animation right before she casts it.
Whenever you see a teammate in danger. If you are considerably within range try to help them out, try to keep your team in the lead, but never put yourself in a dangerous situation, your safety comes first. Remember to use your Nether Grasp on targets with CC effects first, such as disablers or stunners so that you do not get stopped while releasing your combo load.
Don't forget to use Malefic Visions as soon as it comes back up, enemies would not expect it to finally jump on them. By this levels you are not likely to run out of mana with this build (considering that you already have your


Late Game (lvl 14-18)
By this levels you should be about to finish your build, Malzahar full potential will shine as soon as you hover your mouse over his ultimate and the total damage is over 1000, your combos will now be devastating in team fights,



If you dont have your full build by level 17ish~18 you either did or are still doing something wrong. Your AP should at or above 600 by now so your abilities will be dealing massive amounts of damage. Null Zone is most effective late game, you will using your last few skill points to level it up through your last levels until 18.
Depending on your play style here are some tips on how to play Malzahar the very last minutes of the game, and what to expect;
1.) If you decided to get a





You should consider having some cool down reduction by now; there are a few ways on hitting the cap.
NOTE (This is why using cooldown reduction runes is usually a waste when it comes to the end of the game, why? Lets do the math)

One last thought about Mejais, if you feel like you are about to die, and are already thinking $#@7!! My Stacks!! Do not hesitate if your enemy is low enough and Malefic Visions is not on cooldown cast it on your enemy, you will still lose a third of your stacks, but you will get these 2 stacks by getting the kill after your death.
2.) If you dont like relying on stacking items, personally I dont, but from time to time I do like to get that little boost. I would recommend either aiming more towards useful items such as the ones mentioned before, more likely Zhonyas Hourglass which has 20 less AP and gives you that extra 50 armor that will boost Malzahar armor up to 120ish~.
3.) If you feel like you are getting decimated by the enemy team, this usually happens when you are the one dealing the most damage, you will notice because you will end up being their main target, I would either, play more defensive stay behind beefy teammates, and stick to your insane amount of AP. Or get some survivability items such as Banshee´s Veil or

4.) Lately I have found extremely useful

~~Back to late game levels 14-18
These very last levels (14-18) your duty will be to basically stop the enemy team carry champion. Your combo will do the job, just make sure to position yourself, do not be afraid of initiating on a tank as long as you are sure you have a chance to beat him, this excludes trying to go for a 1v2 considering that the other enemy is a disabler.
I would also recommend to stay near the rest of your team mates, is mad easy to kill if you are not paying attention. DO NOT!! Face-check any brushes, that is just dumb, and we do not want any peek-a-boo surprises.
When facing an enemy tank, your best bet to grind him down is trying to keep him in your Null Zone. Before I forget, If you are dual laning, try to pick someone with a snare such as Lux or Ryze, or someone with a crazy stun, the longer the enemy stays in your Null Zone the faster their HP will drop, and of course if they are stacking HP even faster.
Try to maximize the efficiency of all your skills, like I mentioned with CotV tanks that channel ultimate abilities such as Galio or Nunu would get destroyed by your Null Zone if you are not caught in their range, one well placed Null Zone to deal some crazy damage followed by your lovely silence from CotV will end their ultimate immediately.
Do not forget that your help is greatly appreciated in most of the games since Malzahar puts out so much damage in big team fights such as Baron or Dragon. However you will have to stay at a decent range, again always make sure you get your priorities in every game, if maybe there is a fed Master Yi or Evelynn you might want to pick them right off before they destroy your team.
Do not be the one initiating, have someone such as a Malphite(Rushing in and tanking) or Lux (Considerably damaging the enemy team) using their ults first and getting some sort of crowd sticking together, otherwise you will get focused and will probably die. Don't forget to put a Null Zone right underneath the Neutral Monster to either steal gold or their buff, you never know you might get lucky and snatch it from the enemy.
As a must buy item list note that there are only 4 items
and
thus the last 2 items I recommend situational depending on the enemy team.
or
This Build will provide you extra survivability especially after your health from
The same build but instead of getting Lich Bane you should get
as soon as possible. I would consider
as well, works pretty good with Malzahar considering how squishy he is.
And your choice of
You would be a bit more damage but would have less Armor/ More Magic resist. This situational build would work best with the Alternative Mastery Tree #1 (Covered later in the Mastery Chapter).




Build #1 (My preference)



This Build will provide you extra survivability especially after your health from


Build #2 (For stackers)
The same build but instead of getting Lich Bane you should get


Build #3 (Survivability#2)




You would be a bit more damage but would have less Armor/ More Magic resist. This situational build would work best with the Alternative Mastery Tree #1 (Covered later in the Mastery Chapter).
Considering that you are a bit slow, if you have someone in your team with an ability such as Shaco
or Tryndamere between others(Corki,Renekton,Caitlyn..)
that can go over terrain, or someone really fast with some sort of haste buff I would encourage you to try to convince them to get wards, or at least have every member of your team get 1 or 2 wards, it is a life saver believe me or not. If you are laning in mid or soloing a dual lane you want to know where the MIA´s are.
Here is a list of some viable champions to set up wards really fast.
Tryndamere (can go over bushes)
Zilean
Udyr
Janna
Evelynn
Rammus
Ward Locations


Here is a list of some viable champions to set up wards really fast.
Tryndamere (can go over bushes)
Zilean
Udyr
Janna
Evelynn
Rammus
Ward Locations

TO GET





NOT TO GET








THIS BUILD WILL GUIDE YOU ON HOW TO PLAY MALZAHAR EFFECTIVELY IT WON'T PROVIDE YOU WITH ANY KIND OF EXTRAORDINARY POWERS OR GRANT YOU AN INSTA 18-0-0 WIN EVERY GAME THAT YOU PLAY
It will indeed help you through better understanding Malzahar's role in team fights and guide you how to "succeed" when playing as him.
I'm just saying this because there are many different ways on how to play Malzahar and I often play it wisely and carefully due to the fact that I don't enjoy seeing my champions getting free rides to the healing pool.
It will indeed help you through better understanding Malzahar's role in team fights and guide you how to "succeed" when playing as him.
I'm just saying this because there are many different ways on how to play Malzahar and I often play it wisely and carefully due to the fact that I don't enjoy seeing my champions getting free rides to the healing pool.




Note: The reason why I decided to upload thumbnails instead of true size pictures was so that it saved a bit of space and was not a pain to scroll down.
Also this is my first Guide on MobaFire so I would highly appreciate some feedback, I put some extra work on this to make it "understandable" sorry if there are any misspelling errors, English is not my native language.
sKLr
You must be logged in to comment. Please login or register.