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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
Sona's mortal enemy, his grab will kill you instantly early game, be careful.
Ideal
Strong
Ok
Low
None
INFORMATION
However, the item build, masteries, runes, and tips and tricks are ready.
The only thing that is missing is her Sona's Synergy, How to Ward, and Sona's Background page.
There will be more addition to the tips and tricks section as soon as I'm done working on the Synergy page.
Feel free to leave a comment down below, for any suggestion or maybe future guide.
I'm sorry if there are some misunderstanding, you can ask me anything for a clearer understanding, I'll gladly help and reply as soon as I can.
Enjoy :)
Welcome to the Final Recital guide for
Sona, the Maven of the Strings.

For this particular guide, I will explain how



HEALTHInvisible text!482 – 1791
HEALTH REGENtext! 5.4 – 14.8
MANAInvisible text!!!!341 – 1106
MANA REGENtext!!!!11.5 – 18.3
RANGEDInvisible text!550
ATTACK DAMAGE ext50 – 101
ATTACK SPEED text! 0.644 (+0% – 39.1%)
ARMORInvisible text!!20.5 – 76.6
MAGIC RES. Invisible 30.0
MOV. SPEED Invisible 325
After that, it is important to know

Being the great and talented musician she is, she uses her Etwahl as her weapon.
Below are the list of her skills.
Her passive,
Power Chord
is a unique ability that empowers her and all allied champions who enter its radius, also incurring a 0.5-second period during which she cannot cast her other basic abilities. Each aura's duration is extended by 0.5 seconds for each allied champion it empowers, up to a maximum of 5 seconds. After casting 3 basic abilities, Sona's next basic attack deals 13 - 192 (based on level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast.
Note that Sona's passive resets her autoattack tier.
Her Q,
Hymn of Valor
sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions. She and her tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds.
The effect of her passive with her Q on deals 40% bonus damage.
Her W,
Aria of Perseverance
heals herself and the most wounded nearby allied champion, increased by 0.5% for every 1% of target's missing health. She and her tagged allied champions receive a shield lasting up to 1.5 seconds.
The effect of her passive with her W on reduces its target's damage output by 20% (+ 2% per 100 AP) for 3 seconds.
Her E,
Song of Celerity
provides bonus movement speed that decays down to Song of Celerity's aura bonus over 3 seconds. The duration is increased by 0.5 seconds for each ally she tags with the aura. She and her tagged allied champions gain bonus movement speed for 1.5 seconds.
The effect of her passive her E on slows its target by 40% (+ 4% per 100 AP) for 2 seconds.
Her R,
Crescendo
is her ultimate ability where she plays an irresistible chord in a line, dealing magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance for the duration.
Passively Sona's aura bonuses and Song of Celerity's (E) personal bonus movement speed are increased.
I know the skills might sound confusing, but once you play her, you will understand how her abilities effect her teammates and enemies in a click of button.
The key to be a good Sona player is to know what skill to use at what specific time, being able to know your positioning, what auras are needed for her teammates, as well as doing it all gracefully.
You can view the simpler explanation of
Sona's skills down here,
Spoiler: Click to view
You can now proceed to building her Runes.
Below are the list of her skills.
Her passive,

is a unique ability that empowers her and all allied champions who enter its radius, also incurring a 0.5-second period during which she cannot cast her other basic abilities. Each aura's duration is extended by 0.5 seconds for each allied champion it empowers, up to a maximum of 5 seconds. After casting 3 basic abilities, Sona's next basic attack deals 13 - 192 (based on level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast.
Note that Sona's passive resets her autoattack tier.
Her Q,

sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions. She and her tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds.
The effect of her passive with her Q on deals 40% bonus damage.
Her W,

heals herself and the most wounded nearby allied champion, increased by 0.5% for every 1% of target's missing health. She and her tagged allied champions receive a shield lasting up to 1.5 seconds.
The effect of her passive with her W on reduces its target's damage output by 20% (+ 2% per 100 AP) for 3 seconds.
Her E,

provides bonus movement speed that decays down to Song of Celerity's aura bonus over 3 seconds. The duration is increased by 0.5 seconds for each ally she tags with the aura. She and her tagged allied champions gain bonus movement speed for 1.5 seconds.
The effect of her passive her E on slows its target by 40% (+ 4% per 100 AP) for 2 seconds.
Her R,

is her ultimate ability where she plays an irresistible chord in a line, dealing magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance for the duration.
Passively Sona's aura bonuses and Song of Celerity's (E) personal bonus movement speed are increased.
I know the skills might sound confusing, but once you play her, you will understand how her abilities effect her teammates and enemies in a click of button.
The key to be a good Sona player is to know what skill to use at what specific time, being able to know your positioning, what auras are needed for her teammates, as well as doing it all gracefully.
You can view the simpler explanation of


You can now proceed to building her Runes.
For her Runes, I recommend a mixture of Mana regen, Ability power and a boost of Movement Speed.
Mana Regen, why?
Ability Power, why?
Movement Speed, why?
Even with her lack of Armor and Magic resist,
Sona can survive in her lane by mantaining hers and her ADC's health with the increased Mana Regen.
With that said, here is the list of
Sona's Runes:
Precision
Fleet Footwork
Phase Rush
Statistic
Mana Regen, why?
Mana Regen is Sona's key to success, she excels at using her abilities and auras, which means that she will be using a lot of her skills in a short period of time. This is where the Mana Regen runes come in, providing additional mana regen for unlimited (not really) supply of Mana.
Ability Power, why?
Ability Power helps Sona deals more damage, her movement speed bonus as well as strengthen her heal and shield, which is mostly crucial because Sona's role is to make sure that none of her teammates have to face death.
Movement Speed, why?
I know a lot of people would say that movement speed is rather useless for Sona, but that is not the case. Sona has low capability of escaping any difficult situations, with only her
Aria of Perseverance and
Song of Celerity to help her escape. Additional movement speed is useful for her to help her escape enemy champion's threats by being faster than them. Not only that, with the additional movement speed bonus, she gains the ability to get back into her teammates after coming back to base faster. Her movement speed bonus also helps her to go faster to help her teammates who is in need of her help.


Even with her lack of Armor and Magic resist,

With that said, here is the list of

Runes




Statistic
- Mana Regen/5 +6.0
- Ability Power at level 18 +28
- Move Speed +4.5%



As a support, you are the main person who provides vision to your team, ruby




I'd recommend




Another one of Sona's mush have item, or any other support who has heal or shield like





A lot of people underestimate the potential of this one particular item, not only for it's Armor, Health Regen, and Magic Resist. This item gives you little void minions that will help you push your lane, they explode when in contact to nearby turrets, and deal as much damage as an ADC could. I will explain about this particular items further in tips and trick section.

Enhancing your boots with this will make you the best support, any allied champion running towards your direction will gain additional movement speed. This enchantment works in many ways, either helping your teammates runaway, engage, chase, or get back in lane faster.
talisman of ascension Talisman of Ascension
Your source of gold item should be upgraded, instead of upgrading it into Eye of the Oasis go for talisman of ascension the active effect of this item will save the lives of your teammates, and yours, you could even turn the tide of battle by adding a little more movement speed to your allies. Although eye of the oasis gives more base health regen and base mana regen, the effect of talisman of ascension suits you better for its cooldown reduction and its active effect.

When you have reached the late game moments, you would want to survive and be able to heal your allies, this item's massive armor bonus will makes you feel nothing (sort of). It gives you additional cooldown reduction which is amazing for you, and bonus +400 mana for your never-ending skill spams. (You can change this item anytime you want, choose what goes best for the situation.)

This item acts well as a substitute for your


If you like to tower dive, or maybe your teammates love to do it. This would be a great item choice, it disables turrets damage for a brief 2 seconds. It also redirects any ally champion that was targeted to minions, if you have them on your side. Not only that,


Another good item with a great active effect, providing bonus ability power, and critical damage chance. The downside of this item is that you have to stay with your bound teammates to gain charges. But this item would be a fine choice for mix-damage ADCs like



To get the most potential of
Sona as a support, max out your skills according to this:
R -> W -> Q -> E
Start your game with
Sona's
Aria of Perseverance(W) for its heal and shield potential.
For the second level, take
Song of Celerity(E) to get out of ganks or chase dying enemies.
Then, you can take
Hymn of Valor for its bonus damage output.
Don't forget that you can upgrade your
Crescendo(R) at level 6, level 11, and level 16.

R -> W -> Q -> E
Start your game with


For the second level, take

Then, you can take

Don't forget that you can upgrade your


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I would recommend to stick with the combination of






Even if by now you've think that
Sona's abilities are the ultimate support abilities bundled into one champion, she has her pros and cons.

Pros
|
+ Strong and constant pokes + Great sustain and survivability + Great CCs + Tide-turning ultimate skill |
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Cons
|
+ Low survivability early game + Long cooldowns early game + Mana hungry + Small means of escape |
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Synergy: Frozen in Ice Poking potential: Strong Speciality: Unlimited CC Explanation: ![]() ![]() ![]() ![]() |
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Synergy: Deafening Headshot Poking potential: Strong Speciality: Can't Touch Us Explanation: The Sheriff of Piltover has one of the highest range on the game, you will have a great time playing with a good ![]() ![]() ![]() ![]() |
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Synergy: Soar through the Skies Poking potential: Medium Speciality: Hard Hitter Explanation: ![]() ![]() ![]() ![]() |
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Synergy: Damage? We Got It Poking potential: Medium Speciality: Let Them Eat Axes Explanation: ![]() ![]() ![]() |
![]() ![]() ![]() ![]() whirling axe |
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Synergy: Skillshot Madness Poking potential: Strong Speciality: Let's Dance! Explanation: ![]() ![]() ![]() ![]() |
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Synergy: Bursting with Flavors Poking potential: Medium Speciality: Instant Death Explanation: ![]() ![]() |
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Sona's passive
Power Chord work as an additional 3 more skills for her.
Hymn of Valor (Q) gives you bonus damage,
Aria of Perseverance (W) gives damage reduction for your targeted enemy champion,
Song of Celerity (E) slows your targeted enemy champion.
- Once you reach the battlefield, immediately get a point on your
Aria of Perseverance (W) and use it two times to prepare you for the
Power Chord effect.
- If your jungler needs your help for leash, wait for him or her to take damage, then use your
Aria of Perseverance (W) to heal him or her as well as shielding them, your
Power Chord effect would be active by then, this will help reduce incoming damage from the neutral monster.
- Play safe in your lane if you're up against support champions like
Leona, or
Thresh, they can easily take you down early game.
- Use your heal only when your ADC or you need it, if your ADC still has 3/4 health, don't worry so much to heal him or her, they can get their health back in time from the
Doran's Blade or
Cull effect.
- Do not attempt to make flashy plays early game until you have all of your three skills available. And make sure that your
Power Chord passive is always one skill away from being activated to help you and your ADC in lane.
- You will know when you will get ganked, they will start aggressively push forward, and once the jungler comes in, your idea of escape is to activate your
Song of Celerity(E) and use
Power Chord's effect on the jungler to slow him down, then carry on with your
Aria of Perseverance(w) to shield both you and your ADC to safety.
- Don't waste
Flash to try to escape from inevitable death, your main mission is to make sure that your ADC doesn't die.
Flash should only be used to block incoming damage like
Caitlyn's
Ace in the Hole or to stun your enemies with your
Crescendo. If your ADC has safely back away from the threat and you're sure that
Flash can save your life, then do it.
- During your gameplay, you would like to stay hidden in the brush, prepare your
Hymn of Valor(Q) to poke your enemy down, don't forget to auto attack for the bonus damage.
- Don't stay too far from your ADC, you will need to be close to them to give them your skills bonus.
- Every now and then, you and your ADC will be trying to poke your enemy down and get some kills. You can pair up your
Hymn of Valor(Q) with the ADCs auto attack for additional poke damage.
- Keep your
Crescendo(R) for needed situations, don't be afraid to use your crescendo to help your teammates chase down fleeting enemy champions or help them escape death.
- It is important for you to keep track of your skills cooldown, make sure that either of your
Aria of Perseverance(W) or
Song of Celerity(E) is available to escape ganks.
- Stick with your teammates until the end of the game, don't wander off alone and leave your ADC on their own, give them a heads up if you're about to ward or clear the jungle, or go to another lane to place a
Zz'Rot Portal.
In the previous chapter I have said that I would be covering how


- This item provides additional void minions to make sure your lane doesn't get pushed.
- No one is aware of what
Zz'Rot Portal is actually capable of, it spawns void minions every 4 seconds, each of them are able to delete any given turrets within minutes.
- It has a long range, and don't worry about them dying to turret attacks, they'll become untargetable and immediately charge the turret.
- They give you additional pushing capability, all you have to do is clear the minions in that particular lane and they'll help push the turret for you.
- Most people underestimate
Zz'Rot Portal's minions, those who don't know what it could do, will ignore it since it only spawns one minion every 4 second. Little did they know that this one minion can target Turrets, Inhibitors, and Nexus.
- Be very careful on where to put your portal, because enemy champions can easily delete it, and also if you put your portal too far away, the minion's health slowly decay and they die.
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