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Pros / Cons
Pros
+ Amazing in lane harass + Extreamly OP passive + A blind and a slow/gap closer + A massive AoE ![]() + Can turn into a flappin bird ![]() |
Cons
- Very squishy - E requires very good positioning - Passive is quite flakey on who it targets - The bird isnt permament :( Very. Squishy. |
Runes
- greater quintessence of armor penetration: This is to add some well needed armor pen to my build.
Greater Mark of Armor: Obviously so you don't take as much damage in lane.
- greater glyph of crit chance: Since this build is largely around crits, this is wonderful.
Greater Seal of Health: More survivability.
Summoner Spells
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Ability Sequence Order
The reason why I max my ![]() |
Ability Explanation
-
Harrier: This. Passive. Is. Amazing. No joke. The amount of damage it deals is crazy. Especially since it can crit. Yes this means with
Infinity Edge you get 250*(basic attack damage+
Harrier damage). The other team can see when you mark a minion or a champion with
Harrier so be careful, it will mean that they know what you are going to be doing next(to a point) and can plan around it. The base damage that
Harrier deals is 65 + 10 per champion level.
-
Blinding Assault (Q): This Q is amazing to say the least. It deals a LOT of damage and blinds the targets, not only that you hit with the bird at the end of the skill shot, but also multiple others in a AoE radius. At this current point in time, I'm not sure what the AoE radius is(Sadly). This is amazing for an adc to have a blind with as much utility as this, it can completely shut down people, win 1v1's, and even save lives.
The reason why I don't use this ability for my poke is this: Most of the time, the other team will be behind minion waves. While this deals more damage(at the early levels, before you have your build up) I personally found it hard to poke with. So I mainly have it for the utility of the blind(and burst damage when I need it)
-
Heightened Senses (W): Is this even aloud in the game? A massive reveal that shows monsters, minions and other champions in bushes and the fog of war. It has the same range as
Hawkshot but instead of being in a line it is all around. Despite its massive cd of 50 seconds at level 1(which is what it stays at till late game) it can save your ***. Picture this: Mid has called MIA, you are attacking the turret on bot and you want to be able to fall back at the last possible second. So you position yourself so that the
Heightened Senses will show the river and you hit it when you think they are there, more than likely it will show them or show them running into the are that you just revealed. You can fall back safely.
This ability also works wonders in lane as well, checking those lane bushes can save lives/take lives. Also great for checking dragon/baron/buffs before you enter/ward it.
Also a very understated ability of this is that when you detonateHarrier you gain 20/25/30/35/40% attack speed.
-
Vault (E): This ability is what makes Quinn really good as an adc. A jump attack that deals damage to them and throws you back. It then marks the target that you used
Vault on with
Harrier making for a very pokey combo.
- Tag Team Tag Team (R):FBDHAKBFHFJDA THIS ULTIMATE. Ohmyholytits this is one of the most amazing ultimates out there. It turns you into a bird and changes your abilities. Q: Stays the same but instead is a melee range ability that blinds and damages everyone around you. W: The active stays the same but the passive changes into that you constantly have an increase of 40/50/60/70/80% attack speed. E: Stays the same but instead of getting thrown back you go to the target, the only gap closer on Quinn/Valor, it does not apply
Harrier since that is removed when you turn into
Valor. R: Turns into
Skystrike. This is an amazing finisher and burst damage applier. It deals more damage the lower the enemy are.
Items
Item Sequence

Berserker's Greaves
1100

Statikk Shiv
2700

Phantom Dancer
2650

Infinity Edge
3450

Bloodthirster
3400

Frozen Mallet
3100
For this I will only look at some weird choices on Quinn
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This item was made for Quinn(or was Quinn made for it? O.o). Attack speed and crit, bot amazing stats for Quinn. But the best part about it in my opinion is the shock. It adds free damage to your basic attacks. When you are as ![]() ![]() |
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I think this is pretty self explanatory. As you might have been able to tell with the item build I am stacking crit. This is to get those massive crits off ![]() |
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This item would replace ![]() ![]() ![]() |
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The only time I can see this being useful is if you're dying a lot in teamfights and you need that little bit extra survivability. Otherwise ![]() |
The core of what you should be doing during laning phase is 1. Farming(obviously) 2. Harassing. The way to harass with Quinn is to use your E ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Teamfights
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In teamfights, your job is to deal the most amount of damage possible within the smallest amount of time. Most of the time you will need to focus the enemy adc down first but in some cases your team might need you to focus down someone else. Whoever you are focusing first, you want to kill fast. So quite like the laning combo, you open with a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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In this section I will go into detail about support syngery and counters. It will be small at the moment since I have a tiny sample size to go with but as I play more and more games I will add more and more to this.LANING WITHSynergies As a general rule with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Neither here nor there as a support ![]() ![]() ![]() ![]() ![]() ![]() LANING AGAINSTEasy to lane against ![]() Meh - (People that are at a moderate difficulty to play against) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Counters ![]() ![]() ![]() ![]() ![]() |
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Summary
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All in all, Quinn is a really fun champion, with that added bonus of having Valor as well for the ride. She is a lot of fun to play with a really high damage output, and relies heavily on positioning. Her skill set is like none other, it can do a lot of things other champions couldn't even dream of doing. Thanks for reading! Thanks to Celestei for helping me with support synergies Credits to jhoijhoi for the template, which you can find here. |
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