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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Pros/Cons

-Amazing split pusher
-Many auto attack resets
-

-


-Need to hit vitals for a high chance to win duels
-High cooldowns
-

Greater Quintessence of Attack Speed: Due to her high base AD, getting some attack speed is better than going flat AD.
Greater Mark of Attack Damage: Scales extremely well from early to late game.
Greater Glyph of Cooldown Reduction: To counter one of her weakness which are long cooldowns.
Greater Seal of Armor: Against more top laners who do physical damage.
Ferocity
-
Fury
- Straightforward free attack speed for easier CSing.
-
Feast- The free 20 health restored is really very good for aggressive plays without lifesteal in the early game.
-
Vampirism
- Free lifesteal before buying
Ravenous Hydra.
-
Oppressor
- Works well with the slow from
Bladework and stun/slow from
Riposte.
-
Battering Blows
- Straightforward armor penetration for more damage.
-
Fervor of Battle
- Better than
Warlord's Bloodlust
in my opinion as you are continuously attacking the enemy using your basic attacks and
Lunge and it gives more damage the more you attack.
Resolve
-
Recovery
- For more sustain in lane
-
Tough Skin
- Is way better than
Explorer
as you will be staying in lane and fighting aggressively hence it increases trading potential.
-
Runic Armor
- Works well with the healing from hitting a vital.
-
Insight
- Reduces cooldown of flash and teleport for more flashy plays and teamwork assistance while split pushing.
-

-

-


-



-

-



Resolve
-

-


-

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Early Game
With

Mid Game
This is the time where you quickly break top lane's first turret then start split pushing or stick with your teamfights.
Split Pushing
Split push on these 2 conditions
-Team can manage without you
-Winning top lane
Split pushing is rather easy for



Teamfights
Always remember to focus on the enemy's carries as they are the squishiest. A good trick to use grand duelist is to ask your whole team to focus on that target (provided you used it on the carry). As the area of healing is created as long as you break one of its vitals before it dies. This gives you a higher chance to win the teamfight as the area of healing can really turn the tide around.
Late Game
Almost the same as mid game but you have to be extra careful. Have wards around the map so that you do not get caught while split pushing.
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