This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

Without further ado, I present to you, my dear readers, my


Pros + High damage output + Massive attack speed + Can jungle + Fast jungle + Not too mana reliant + Incredibly powerful when fed + Extremely fun to play + Gap closer |
SPACE |
![]() |
SPACE |
Cons - Often Focused - Hard to master - Fairly squishy - No crowd control - AP carries will rip ![]() - Enemy team often becomes Frenchies and surrender |

This mastery set I believe is really set in stone except


Runes



- Greater Mark of Desolation: I almost always take these for an AD carry. The armor pen is absolutely amazing and synergises well with
Black Cleaver
Greater Mark of Attack Damage: Another good choice I suppose. It's not horrible, if you have these but not Greater Mark of Desolation put these in.
Greater Mark of Attack Speed: No. We already have maximum attack speed in our build without these runes, we don't need more attack speed!

Runes



Greater Seal of Armor: Excellent for laning as it gives us a large advantage in defense by decreasing minon, tower, and auto-attack damage. When jungling these are a must and cannot be substituted.
- Greater Seal of Vitality: These are alright for laning as they still increase defense, but I think
Greater Seal of Armor is better for the job.

Runes



Greater Glyph of Scaling Magic Resist: I personally prefer these over
Greater Glyph of Magic Resist as AP champions tend to deal most of their damage lategame, however both are good choices.
Greater Glyph of Magic Resist: Basically
Greater Glyph of Scaling Magic Resist for early game.

Runes



- Greater Quintessence of Desolation: An excellent choice for
Fiora, synergises with
Black Cleaver very nicely. Also has a pretty large damage increase.
Greater Quintessence of Attack Damage: Same deal as
Greater Mark of Attack Damage, it's good but not the best.
Greater Quintessence of Movement Speed: I personally love these runes, lets me run around the map more and catch up to enemies, also allows double phantom dancer and no boots while still having one of the highest movespeeds :)
![]() |
space |
![]() |
space |
![]() |
![]() |
space |
space |
![]() |
INNATE:

No Cost
Range - N/A

Q:

Fiora can perform the dash a second time within 4 seconds at no mana cost.
Cost - 60 mana
Range - 600

- Use
Lunge to run away from a chasing enemy by hitting a minion with it
- If an enemy is out of normal
Lunge range, use it on an enemy minion then onto the actual enemy
- DO NOT use lunge twice in a row immediately, wait a little bit before using it the 2nd time

W:Passive:

Active:

Cost - 45 mana
Range - N/A

- Using
Riposte too soon will cause the enemy to run and wait until the effect run out before attacking
- Does not block tower shots...
- Try to time it with the enemy AD carry as to block their shot over the AP carry's

E:

Cost - 55 mana
Range - N/A

- Do not use this spell until you are sure you can hit the enemy, if the effect runs out too soon it will be wasted
- Use this with
Lunge in order to catch enemies faster, try hitting them with
Lunge followed by two auto-attacks and another
Lunge all the while having
Burst of Speed activated
- Try and save this spell for important targets such as the enemy carry when needed
- This spell provides powerful harassment on an enemy, abuse this

R:

The first and last attack will be against the same target. Each strike applies on-hit effects.
Cost - 100
Range - 400

- This spell is excellent for diving enemy champions, first dive in with lunge and as many attacks with
Burst of Speed as possible without dying, after this use
Blade Waltz to ignore tower damage, kill the enemy, and lifesteal back enough health to exit tower range alive
- When used in the middle of a teamfight or when focused,
Fiora will go untargetable and lifesteal back the damage dealt, which is very useful for surviving.
- Use in combination with
Flash in order to escape a gank, first use
Blade Waltz immediately followed by a
Flash
- DO NOT waste this on harassment, this is an extremely important spell that must be saved in order to survive a fight




We want to take




Berserker's Greaves: Excellent for
Fiora, will sell later for another
Phantom Dancer
Bloodthirster: Must have at least one of these for our ult, also helps keep us alive during fights
Phantom Dancer: Excellent for
Fiora even with
Burst of Speed. Combined with
Infinity Edge we melt enemies like butter.
Infinity Edge: Crit, Massive AD, Crit Damage, nuff said.
Madred's Bloodrazor: Laugh as their tanks bow before you. With
Burst of Speed and two Phantom Dancers we make maximum use of this item.
Black Cleaver: Enemy buying armor? No problem. Buy this sucker and apply all three stacks in under 2seconds!

- First things first, no you do not need 2
Phantom Dancers if you do not want them, this is how I do it.
Frozen Mallet: If we die too quickly to use any skills buy this, also a nice slow on the side :3
Bloodthirster: Enemy not build any armor? Buy this instead of
Black Cleaver. Enemy not build any health? Replace
Madred's Bloodrazor with this
Trinity Force: It's pretty nasty on
Fiora but I find that other items are more useful
Last Whisper: Did every enemy buy tons of armor?
Black Cleaver can shred it off? Don't cry, buy this and watch them cry xD
Banshee's Veil: If they have a lot of casters or cc this isn't a bad option either
Youmuu's Ghostblade: Excellent steriod active on this item. also the crit, armor pen and cool down reduction don't hurt :D
Tiamat: This is really kinda funny as it applies to your ult and we can just AoE their entire team with it >.<
This build goes for a much more durable sustainable style build by:
Mercury's Treads: These give the CC reduction you might need and 25magic resistance, which should not be ignored
Wit's End: Provides another heft magic resistance boost and some attack speed
Madred's Bloodrazor: Just because this is a tankier build doesn't mean we don't get ANY damage items...
Bloodthirster: I believe this item belongs in EVERY
Fiora build, when
Fiora uses
Blade Waltz the on-hit for lifesteal will proc, this is pretty much a guaranteed lifesaver.
Frozen Mallet: Just a nice item to beef
Fiora up a little more
Guardian Angel: Helpful for when you die the first time, revival is always nice.
Tiamat: Already explained above ^^



Wait until the TANK rushes in and forces them to focus him/her. ALMOST immediately rush in with

TL;DR
Run in after tank - kill them all - walk out

As with most junglers our goal here is to gank as much as possible while keeping our farm at par. When starting get help/leash at wolves and blue. Afterwards chill around wraiths, small double golems, and red buff. Gank when possible. If no lanes are open and the allied jungle is cleared, attempt to counter jungle the enemy. Get dragon as much as possible. The more gold for the entire team the better!

Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can rectify any mistakes I have made.
Now, go kill that

-SilverSeer723
Thanks for everything, from a good layout to BBcoding help to line dividers. Big help jhoijhoi I really appreciate it!
You must be logged in to comment. Please login or register.