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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
Greater Mark of Desolation for increased damage output
Greater Seal of Armor for +13 armor in level 1
Greater Glyph of Magic Resist for the + 13 magic resist on lvl 1
Greater Quintessence of Attack Damage to increase your early poke and farm
I would say these are the best possible runes you can get on
Fiora, offering her very strong stats at level 1 (83 damage with
Riposte passive effect, 35 armor and 49 magic resist).



I would say these are the best possible runes you can get on


The Masteries are pretty standard for any AD carry, taking 21-9-0 (all physical damage in offense tree and the
Veteran's Scars
in defense tree). Although taking the 9 Defense points out and placing them in the Utility tree -
Swiftness
(so you can get the +2% movement speed increse) might be tempting, the loss off the defensive stats could ruin your early game. You can use
Lunge in order to close the distance and
Burst of Speed for chasing down a kill.




As Summoner Spells i use
Flash and
Exhaust, however you can replace them with
Ghost/
Exhaust.
Exhaust is a must when playing Fiora, due to the fact that she lacks cc.
I would advise against using
Ignite on Fiora, because she won't need the extra damage on kills, if you time your spells right. Besides that
Ignite wears off in lategame, where
Exhaust on the other hand, can be the way to stop DAT Tryndamere.





I would advise against using




It allows you to regenerate hitpoint the more u stay in battle.
A strong passive, which allows you to stay and farm the hell out of the lane. Due to the fact that the regeneration effect stacks up to 4 times when fighting enemy champions, you should try to poke your enemy as much as you can.




Besides the passive that offers you bonus atack damage, which helps you greatly at poking and farming, the activable spell instantly blocks an incoming atack, dealing damage to the atacker. It takes a little bit of practice until you will be able to time your Riposte perfectly so that u can block that most feared Q spell (Nasus, Wukong etc.). When laning against such heroes try to offer special attention to the sounds, because all Q spells make a short sound when activating them.

This is your main damage source. The effect stacks up to 3 times if continuing to atack. You must be sure that as soon as you activate


Your ultimate gives a fairly good amount of damage, Fiora starts dashing untouchable between enemy champions. The spell ends where it start. This means you will end up near the champion which you used



EARLY GAME
To benefit of the true power of
Fiora you need to be always aware of the enemy champion, that you will face on lane (meaning actually what type of damage you will go up against). If played right and with some help from your team,
Fiora is able to land the first blood around level 3. In order to have a succesful laning phase, you have to start with
Cloth Armor and 5 Potions of Health (when facing AD based champions) or
Null-Magic Mantle and 2 Potions of Health (when facing AP champions). Most solotop champions are melee characters, thats why you should focus on poking the enemy champion as much as you can. Try to hit 1-2 times, even force a
Lunge with
Burst of Speed. In level 3 this will burn down about half of the enemy's hit points. At the next minions wave, try to do the same, and if u notice that the engage might end up in a kill, pop
Exhaust and finish him off with
Lunge and
Burst of Speed.
MID GAME
Having by now
Wriggle's Lantern,
Berserker's Greaves and
Black Cleaver,
Fiora should start roaming the map, in order to secure some easy kills. With the full spell rotation,
Fiora is able to finish off any squishy champions, if they are around 50% hp. Be always aware of the MIA, because there is nothing more unpleasent that
Summon: Tibbers in your back, while you are trying to kill/outlane your enemy.
LATE GAME
Lategame means TEAMFIGHTS. Thats why you should always stay with your team, focus the AD/AP carry, depending on situation. Although seeming beefy,
Fiora can easily be shutdown if a proper targeted. However, if you find yourself in a deadly situation, just pop your
Blade Waltz in order to win some precious seconds, that can mean the difference between a pentakill and a death. Don't forget to use your
Exhaust on the AD/AP carry in order to reduce their damage output.
To benefit of the true power of









MID GAME
Having by now






LATE GAME
Lategame means TEAMFIGHTS. Thats why you should always stay with your team, focus the AD/AP carry, depending on situation. Although seeming beefy,



The most important fact when playing
Fiora as the toplaner is that you have to deny most of the enemy's damage. If you are facing AD champiosn, start with
Cloth Armor(reaching 52 armor) and 5 potions or start with
Null-Magic Mantle(reaching 74 mag resist, which is alot for level 1) and 2 potions.
AD ENEMY
At your first trip back, you should be around 1600 gold so u can finish
Wriggle's Lantern and buy
Boots.
At your second trip, finish Berserker Greaves and buy B.F. Sword. Next inline is to finish
Black Cleaver and
Bloodthirster.
Fiora benefits well from
Black Cleaver, because
Blade Waltz applies on-hit effects.
Now you are almost at 300 dmg which is enough for midgame. You must start putting some defense items on you. I recommend you start with
Frozen Mallet, because it adds 20 damage, 700 health and slow atack, which synergizes well with your skills. After you finish
Frozen Mallet, you should build
Atma's Impaler, so that you will be less squishy during teamfights, boost your damage and increase your crit chance. Last item should be
Banshee's Veil, which replaces your
Wriggle's Lantern.
AP ENEMY
At your first trip back you should finish
Mercury's Treads and buy Vampiric Sceptre.
At your second trip back finish your
Bloodthirster and start to gathering the stacks for it. Your next 2 items will be
Frozen Mallet and
Atma's Impaler/
Force of Nature(depending how well you do in teamfights/what type of damage has the enemy team). Fifth item should be the other item u haven't picked the first time
Atma's Impaler/
Force of Nature. Last item is the
Last Whisper, so you will be able to deal tons of damage, despite the enemies armor.
Other Items
Warmog's Armor although a strong pick that synergisez well with
Atma's Impaler, i feel that
Frozen Mallet is a much stronger pick on
Fiora.
Phantom Dancer is a strong damange output option, offers you superior movement speed and even higher crit chance. If the enemies hasn't stacked armor, it's a good replacement for
Last Whisper.
Guardian Angel another defensive item, which would mean to sacrifice part of your damage. However the first rule for a teamfight is staying alive. being dead won't help you much. Feel free to take a third defensive item, if you notice that you are gettin focused every teamfight.
Youmuu's Ghostblade is another atractive item, that offers you some well deserved CDR, some damage and an active spell, that if used right can turn the battle into your favour. But if you think about it, your spells +
Frozen Mallet will allow you to stay in range in order to chase/secure a kill.
Infinity Edge Although it is a god pick on every ad carry, i feel that
Fiora doesn't benefit as well from the critical strike, as other champions. However, if u insist on picking it up, replace the
Black Cleaver.



AD ENEMY
At your first trip back, you should be around 1600 gold so u can finish


At your second trip, finish Berserker Greaves and buy B.F. Sword. Next inline is to finish





Now you are almost at 300 dmg which is enough for midgame. You must start putting some defense items on you. I recommend you start with





AP ENEMY
At your first trip back you should finish

At your second trip back finish your







Other Items












I tried out the jungling
Fiora, and i must say I am not as satisfied as i am from lane
Fiora.
When jungling I would advise you to start with Vampiric Sceptre.
Jungleroute
[*] Wolves (you will need some help from your teammates)
[*] Ask your mid champion to pull the blue golem for you -->
Smite
[*] Go for wraiths then head to double golems.
[*] Red buff -->
Smite
With the red buff and all 3 spells learned, you should be able to succesfully gank.
Wriggle's Lantern will help you keep an eye on different points of interests at different stages of the game.
Nowadays the Jungle isn't what it used to be, and basically your main concern is to clear the buffs as soon as they spawn, keep track of the dragon, baron and enemy's buff spawn time. Get used to tell your teammates where you are planning to gank, so they know about it, save some mana, don't be pushed and maybe poke some more so that the gank will be succesful.


When jungling I would advise you to start with Vampiric Sceptre.
Jungleroute
[*] Wolves (you will need some help from your teammates)
[*] Ask your mid champion to pull the blue golem for you -->

[*] Go for wraiths then head to double golems.
[*] Red buff -->

With the red buff and all 3 spells learned, you should be able to succesfully gank.

Nowadays the Jungle isn't what it used to be, and basically your main concern is to clear the buffs as soon as they spawn, keep track of the dragon, baron and enemy's buff spawn time. Get used to tell your teammates where you are planning to gank, so they know about it, save some mana, don't be pushed and maybe poke some more so that the gank will be succesful.
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