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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

Welcome to my guide how to play

Anyhow, please try out this build.
Please don't vote before trying it, and remember, I'm open for suggestions! :)
What I'm looking for with items for

- Attack speed (
Burst of Speed)
- Health Regeneration (
Duelist)
- Sustainability
- Attack Damage in general
12/03/2012:
Added
Vampiric Scepter explanation to starting items.[/intend]
03/03/2012:

03/03/2012:
Changed/Corrected
Blade Waltz explanation.
Added colours to the text.
Added overview for builds.
Added original dividers to give some more color to the guide.
Added gameplay video.

Added colours to the text.
Added overview for builds.
Added original dividers to give some more color to the guide.
Added gameplay video.

PROS:
|
SPACE | SPACE |
CONS:
|
"Why don't you play Fiora as a jungler?" -


About the runes picked:
These are the runes I currently use and they focus a lot on attack speed, I enjoy having attack speed early on and it synergize well with
Burst of Speed.
Alternative runes would probably be something more defensive with full focus on armor penetration:
- greater mark of desolation x4
Greater Mark of Attack Speed x5
Greater Quintessence of Attack Speed x3
Greater Seal of Attack Speed x9
- greater glyph of replenishment x9
These are the runes I currently use and they focus a lot on attack speed, I enjoy having attack speed early on and it synergize well with

Alternative runes would probably be something more defensive with full focus on armor penetration:
Greater Glyph of Magic Resist x9
Greater Seal of Armor x9
- greater mark of desolation x9
- greater quintessence of desolation x3

This is what you've been waiting for. I'm going to describe the items in this build as well as why I chose them to

Starting items
Boots of Speed


Why this combination amongst many? Well if you start of with

The

Regworth Pendant

I choose to go with this item next just to get some more lane sustainability, it also synergize well with your passive


Why don't you go with Vampiric Scepter before Regrowth Pendant? - This is quite simple. At lane you would want to only last-hit
. That is to say, if you do what you should and only last-hit the lifesteal from


Mid-game items
Berserker's Greaves

I choose



Sheen

I choose this item for one simple reason:


How to use this item efficently:


The trick is simply: Use



Wriggle's Lantern

Why would you want

You can NEVER get enough sight ward.
This item will also give you lifesteal which will increase your sustainability further (don't forget that lifesteal work with

This item also gives increased pushing capabilities aswell as some damage and defense, just such a great item to have for any AD champion.
End-game items
Trinity Force

What do you want me to say??? You should realize by yourself how great of an item this is!
- ATTACK SPEED!
- SLOW! (Crowd Control)
- "SHEEN EFFECT"!

Warmog's Armor

You've been quite squishy up until now, but with the health from


Since this item also gives health regeneration you will get the most out of your passive

The Black Cleaver

You might have heard that the passive from

Well, the thing is, your ultimate


This item also grants properties very useful to

- Attack Speed
- Attack damage
Alternative item:



Cons with going



The Final Item
Now it's time to pick your final item. This can be a game turner. I choose

Alternatives to this item would be:
Atma's Impaler - More armor, also, with 3150 HP this item's passive will give 63 AD.
Guardian Angel - If you die too much and your lifesteal can't keep you up, get this.
Phantom Dancer - You attack too slow or don't crit. enough? Voilá!
Force of Nature - If you're up against an AP heavy team this is probably the best item to go with, it also synergize well with
Duelist. Together with
Warmog's Armor and fully stacked
Duelist you will get a total of 215 in Health Regeneration.

Welcome to the Jungle, I did say earlier that I don't play

Here I will explain the idea behind the jungle build.
First Item
I tried taking down blue buff starting with these different items:





All succeeded but only the

clear the jungle. Remember tough that I don't use


Movement
Now about the boots. If I jungle I want to move around quickly (to gank) so I would go for



I, myself, would probably go with


Gank
I wouldn't suggest you gank before you have both




If start at and get help with red buff you CAN gank at level 2. The red buff will provide a slow so just make sure you pick

Dragon
When it comes to Dragon you should be able to take him down as fast as you have


I'm going to give a short explanation to this build but remember that it is untested and purely hypothetical.
The idea with this build is that you would be able to spam your skills as much as possible with the help of cooldown reduction from


This build should enable you to spam



This build does not include


It also include a lot of armor penetration for more damage with


The new cooldowns you get with this build and all skills maxed out are:
Lunge - 5.6 seconds
Riposte - 4.2 seconds
Burst of Speed - 7.7 seconds
Blade Waltz - 77 seconds


With that said I will now tell you good times to use them instead:
Duelist

Use this passive to sustain in lane, also remember that you will gain up to 4 times as much Health Regeneration if you're attacking a champion so sometimes a small harass might be worth it and atually to your advantage.
Lunge

Use this skill to chase down enemies, don't use both of the


- I put one point in this and max is last since I mainly use it to chase down enemies, not for doing damage.
Riposte

Activate this skill right before you think an enemy will auto-attack you.
Keep in mind: Altough it says "basic attacks" it apparently works against


- I max this skill first because of the extra attack damage from it's passive and also because it's active is good for harass aswell as to avoid some damage.
Burst of Speed

I use this skill as fast as I'm attacking any enemy, don't forget that it's passive also gives you extra movement speed when using

- I max this second because of the great amount of extra attack speed as well as the good chasing capability it gives with it's movement speed boost.
Blade Waltz

First thing first: You should rarely use this skill when only ONE enemy is nearby since every strike after the first one does 75% less damage. You can use it on them if they're low though (You can read about it's maximum damage output against a singe target in the description).
So, for maximum damage output there should be atleast 2 targets.
E.g. for

- Singe Target:
First strike will deal 740 (500+(200*1.2)).
Consecutive strikes: 185 (740*0.25)
# Number of Strikes to reach maximum damage: 5 (740+(185*4) = 1480)
Total Damage Dealt: 1480 - Two Targets:
First strike will deal 740 (500+(200*1.2)).
Consecutive strikes: 185 (740*0.25)
# Number of Strikes to reach maximum damage: You will not reach the damage limit
Total Damage Dealt: 2035 - Three Targets:
First strike will deal 740 (500+(200*1.2)).
Consecutive strikes: 185 (740*0.25)
# Number of Strikes to reach maximum damage: You will not reach the damage limit
Total Damage Dealt: 2590
"Targets" are # of Champions that are HIT by

As you can see above Total damage output is greatly increased between ONE target and TWO targets. If you do the math it's actually 37.5% more damage. While between TWO targets and THREE targets the damage output is "only" increased by 27.3%.
**While the total amount IS more I'm only comparing the extra amount of damage you gain on attacking more than one target in percent**
For every new target you successfully hit you "gain" 555 damage points (740-185), or rather, every consecutive hit on the same target you do you lose 555 potential damage.

KEEP IN MIND:
Blade Waltz hits RANDOM enemies (that means that the examples above are very optimistic and show MAXIMUM damage output, in reality
Blade Waltz might hit the same enemy 5 times even if there are 4 targest nearby (I'm not 100% sure about this, but as the skill is described this should be theoreticlly possible))
- You will stop next to the selected target. So you might have to foresee where he is going if you don't want to get in trouble, but it also means that they won't be able to run away!
Blade Waltz stacks with on-hit effects. That means
Blade Waltz will give you HP from lifesteal and apply slow from
Trinity Force.
Blade Waltz should stack with
Duelist, that means that when you use
Blade Waltz your
Duelist will be fully stacked afterwards. (Not 100% sure about this, will look it up)
- You are not targetable while using
Blade Waltz, neither by players or by turrets. Use this to your advantage.
Dragon is an important resource of income so don't let it slip to the enemy. Use your
Wriggle's Lantern to ward him, and as fast as you have
Wriggle's Lantern you will have no problem with soloing him as
Fiora (you will probably be able to take him down faster than most champions thanks to
Burst of Speed but also thanks to
Riposte).






Okay, here follows my failed attempt on a Gameplay video with bad mumbling, low-voice comments with "heavy" accent (by me). The idea was to show you "how to play Fiora" but while doing this video I realized there is nothing to it. If you can play the game you can play

- Warding
- Take dragon
- Gank
- Teamplay
- Tactics/Strategy
And one thing I often say is: NEVER hesitate. If you hesistate between attacking or going back YOU WILL DIE! (most of the times)
ENJOY!
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