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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction


Acronyms
AA - autoattack
CC - crowd control
MS - movement speed
AS - attack speed
AOE - area of effect
CDR - cooldown reduction
MR - magic resist
Runes








Greater Quintessence of Armor Penetration - Same reason I chooce ArPen marks, but you can switch these out for



Pros+ Can deal deadly trades by level 3 + Highest AS steroid in the game + Kit syncs well with build for effective teamfights + Good at chasing down single targets |
Cons- Squishy- Shut down by CC - Lacks any form of CC - No reliable escape mechanism - Item dependent - ![]() - Difficult to play correctly - An "all-in" champion |





But let's ask ourselves this: would you rather have a gap closer that has a 16 second cooldown and does almost no damage while you gain +5 AD every time you level up


Maxing




I take 1 point in

Skillful and discrete use of


This is why I max









It can be used to secure a kill while chasing. It can also be used to turn the tides of a 1v1 duel, as it will leave you untargetable as you deal huge damage to your opponent, meaning it is perfect for tower diving.
In a 5v5 teamfight, you will wreck the other teams' carries while avoiding damage if you time

Fiora is all about using the correct technique. Without technique she is unable to contribute her damage for the team. I will now go over the techniques and strategies of
Fiora.
Lunge > AA >
Burst of Speed > AA >
Lunge
This is your full 5-hit combo. Using it correctly takes some timing and makes full use of
Lunge's and
Burst of Speed's AA reset. Before using
Lunge, make sure that you right-click on the enemy champion (
Lunge does not automatically make you start attacking what you lunged at, and chances are Fiora will start walking away instead of attacking).
You should hit E right as your sword starts falling for the 1st AA; this will reset your AA timer and land your 3rd hit, as well as proc the MS stack.
You'll walk away from the trade with a full stack of
Duelist.
Double gap closer:
Burst of Speed >
Lunge at minion or low-priority champion >
Lunge at higher priority champion
This is why Fiora is a great chaser/anti-carry. This gives her a gap closer range of 1200. In a teamfight this will allow you to move quickly to the carries and immediately activate
Blade Waltz on the ADC at the rear before anyone can react.
Blade Waltz should be activated on the ADC because in a teamfight it will allow you to hit him 2x with your ult and finish him off when you land next to him coming out of
Blade Waltz.
Lunge can also be used as an escape mechanism to nearby enemy minions, which is why it is considered an unreliable escape mechanism.
Lunge >>
Lunge
An ineffective combo that should only be used in desperation, such as a 1v1 duel where you're both very low on HP and you know 2 quick
Lunge's will kill your opponent before he kills you.
Riposte
Use at your discretion. By that I mean don't use it when you don't need it or you know it won't work.
Riposte will and won't block. Be careful not to use it too much, as it will drain your mana quickly.
Burst of Speed
You can use this to engage/disengage. If you need to run away from a 1v1 fight,
Burst of Speed's MS stacks will let you get away. Same thing for chasing, but make sure to activate it before you
Lunge in order to get the MS stack.
Blade Waltz
In a teamfight it's your job to kill the enemy carries. Pick the more convenient one to ult on, and when you come out of
Blade Waltz immediately activate
Burst of Speed and finish him off. Keep your eye on whoever you targeted with
Blade Waltz, since that is who you'll finish your ult on.
Blade Waltz is ideally used when the enemy team is grouped together. Remember that you are not an initiator; wait for the right time to
Lunge in and ult.
If you are about to be tower dived,
Blade Waltz can easily bait a successful kill.
There are many weaknesses and flaws to
Blade Waltz, however. If an enemy becomes untargetable (i.e. stealth, dodge, block),
Blade Waltz will fail to execute or simply be blocked. Misses also apply from Blind.
It also does not break Fiora free of tethers such as
Bountiful Harvest.
Fiora will also follow the initial target to wherever he goes, which can lead to an unfavorable position i.e. enemy tower or team. An understanding of other champions' abilities, positioning, and risks are needed for a successful
Blade Waltz.

Combos
Full Combo:


This is your full 5-hit combo. Using it correctly takes some timing and makes full use of




You should hit E right as your sword starts falling for the 1st AA; this will reset your AA timer and land your 3rd hit, as well as proc the MS stack.
You'll walk away from the trade with a full stack of

Double gap closer:



This is why Fiora is a great chaser/anti-carry. This gives her a gap closer range of 1200. In a teamfight this will allow you to move quickly to the carries and immediately activate






An ineffective combo that should only be used in desperation, such as a 1v1 duel where you're both very low on HP and you know 2 quick


Use at your discretion. By that I mean don't use it when you don't need it or you know it won't work.
Examples
Correct Uses
- Garen activates
Decisive Strike and moves in to hit you. You activate
Burst of Speed and
Riposte immediately, and you exchange hits with each other. His damage is reflected back at him, he takes multiple autoattacks because you activated
Burst of Speed before you were Silenced. You now have multiple
Duelist stacks.
- You're farming under tower against
Jayce who keeps poking you. Activate
Riposte whenever you're going for a last hit that you know you will receive damage from (hopefully you went
Cloth Armor + 5x
Health Potion)
- You're dueling
Riven (hope you know what you're doing) and spamming
Riposte as much as possible.
Incorrect Uses
Nunu & Willump uses
Ice Blast and you try and block it.
Pantheon uses
Spear Shot and you try and block it.
- Activating it for every last hit.


You can use this to engage/disengage. If you need to run away from a 1v1 fight,



In a teamfight it's your job to kill the enemy carries. Pick the more convenient one to ult on, and when you come out of





If you are about to be tower dived,

There are many weaknesses and flaws to


It also does not break Fiora free of tethers such as

Fiora will also follow the initial target to wherever he goes, which can lead to an unfavorable position i.e. enemy tower or team. An understanding of other champions' abilities, positioning, and risks are needed for a successful

Fiora's early game is when she is at most risk. With no reliable escape mechanism, no CC, and being squishy, she is very susceptible to ganks. Play passively until you are pushed to your tower, and farm without taking poke to the best of your ability.
Under tower is when you can fight aggressively. Should the enemy champion come within tower range he is immediately in a lose-lose situation. Use your 5-combo
Lunge and he will take significant damage, and should he fight back he will take tower aggro. Stay away from the river entrance and don't extend past the middle unless you know the position of the enemy jungler. Wards are vital.
Once you hit level 6 you can play more aggressively. This is your time to start snowballing. You are still highly susceptible to ganks, so keep up the warding. Coordinate with your jungler for a successful gank.
If you see the opportunity to gank mid, ping and let your teammate know you are coming.
Blade Waltz on a squishy mage in sync with your teammate for a successful gank is a guaranteed kill. Be careful, however, that your target does not flash under tower before you can finish him. Make sure to pick up a
The Brutalizer sometime after level 6 for the CDR and armor penetration. This might sound stupid, but the more you can ult, the better for your team.
During teamfights it is your priority to stay safe until you see the opportunity to dive in and ult on the carries. If you were already in the middle of the fight, chances are you will be targeted. Don't hesitate to ult right away; it is better than dying to CC without doing anything.
Late game you should stay grouped with your team. With
Ravenous Hydra +
Burst of Speed your split-pushing is very efficent, and you should take this opportunity when it is convenient. Help with warding, I cannot stress this enough. Everyone should ward, including you.
By now you are one of the main damage dealers on your team. Unlike the ranged ADC, however, you are melee, and therefore naturally put yourself at high risk of being focused in the teamfight. That is why it is important to get off
Blade Waltz before anyone can focus CC on you, and also why
Mercurial Scimitar is so helpful.
Blade Waltz should be devastating by now; the enemy team may be forced to split themselves up to avoid the splash damage, giving your team the advantage in positioning (just as long as you don't ult an isolated tank).
Under tower is when you can fight aggressively. Should the enemy champion come within tower range he is immediately in a lose-lose situation. Use your 5-combo

Once you hit level 6 you can play more aggressively. This is your time to start snowballing. You are still highly susceptible to ganks, so keep up the warding. Coordinate with your jungler for a successful gank.
If you see the opportunity to gank mid, ping and let your teammate know you are coming.


During teamfights it is your priority to stay safe until you see the opportunity to dive in and ult on the carries. If you were already in the middle of the fight, chances are you will be targeted. Don't hesitate to ult right away; it is better than dying to CC without doing anything.
Late game you should stay grouped with your team. With


By now you are one of the main damage dealers on your team. Unlike the ranged ADC, however, you are melee, and therefore naturally put yourself at high risk of being focused in the teamfight. That is why it is important to get off





































Now depending on the enemy team's build and how well you're doing, you have several options on what to build next:
Defense




More Damage!










This is a list of champions that I believe to counter
Fiora in lane. For the most part it's manaless, tanky champions that Fiora has trouble with. Beating these champions usually requires some early assistance from your jungler. This list is still being updated.
A stun, a shield, and a killer combo can reduce
Fiora to half her health in one blow. Do not trade with
Riven early in game. The best time to engage is when you know at least one of her skills is on cooldown and you are near your tower. Start with
Cloth Armor and 5x
Health Potion.
Going against a good
Lee Sin is trouble after level 3; he will become more mobile than you, have more sustain than you, and use his 5-second shield to mess up your last hits, win trades, and/or escape. Your chance to win lane is to get the early kill; go up and land an autoattack every time he goes for a last hit. Once you have
Lunge go in for the kill. Of course it's never that simple, and it all depends on your opponent's and your skill levels.
This guy is annoying. Get that early
The Brutalizer, don't get poked, wait for your jungler.
Singed isn't an extremely terrible opponent to lane against, though he is extremely annoying. You can farm OK as long as you make sure to avoid his
Poison Trail. If he's using
Poison Trail to farm then he'll be pushing your tower all day, giving your jungler easy ganks. Your
Lunge can let you overstep his
Mega Adhesive.
He has better sustain than you and is manaless. His ult can make your ult useless. You can
Riposte the damage from his stun, but you will still be stunned. Don't bother trading with him, as you will only be wasting mana. Coordinate with jungler.
Disengage as soon as you see
Counter Strike.
Riposte his
Empower. Don't use
Blade Waltz if he hasn't use
Counter Strike yet.
























Fiora is capable of jungling, and there are a few different strategies you have to be aware of to make it work. I will briefly go over jungle
Fiora, since I don't have too much experience jungling with her.
For your runes, it is better to run flat AD marks and AD or Lifesteal quints for the sustain and faster clear time.
You will want to start with
Cloth Armor and 5x
Health Potion since you already do enough damage. Put a point in
Riposte and start wolves and blue buff.
For the most efficient ganks, you want to max
Burst of Speed first, rather than your Q or W. This lets you stick to your target better, and improves your clear time. When ganking, activate
Burst of Speed and then
Lunge once onto your target to stack your movement speed. Use
Lunge again when you need to close the distance. Remember the 4 seconds that you can use
Lunge a second time.
Build
Wriggle's Lantern ASAP for the lifesteal and clear time, as well as the free wards. Afterwards a
Ravenous Hydra will improve your clear time vastly. From then on you can build whatever you need: a
Zephyr for mobility, Tenacity, and attack speed if you find yourself dueling a lot, or
Blade of the Ruined King for additional lifesteal and attack speed, or a
Frozen Mallet for the slow and tankiness.

For your runes, it is better to run flat AD marks and AD or Lifesteal quints for the sustain and faster clear time.
You will want to start with



For the most efficient ganks, you want to max





Build





Not like this proves much, but I need to add more pictures to this guide (that build is NOT on
Pantheon, just to clear any misunderstandings).


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