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Introduction

Pros:
-
Early Game Dominance
Level 6 is an instant kill
Good mobility
Objective control with high damage output
Strong Dragon slayer
Can delete squishies in teamfights
-
She can peel, but isn't the best at it
Initiate before 6 is skill shot based
Can become just a minor nuisance if behind
Runes






Armor yellows are a general staple for junglers. It reduces the damage of the camps significantly , and will help survive ganks on AD champions.
Magic resistance blues another common staple for junglers. The flat blues allow for early defense against magical damage, and the scaling ones keep your starting magic resistance relevant until you buy an item to provide more.
AD Quints serve the same purpose as our reds. Clear speed, and overall dominance of your enemies. More armor penetration being unnecessary because of your denting blows ability, and the fact that you will be rushing a


Her passive provides her with added survivability in team fights as well as while doing early jungle clears. Activates when a skill hits a target, and if used properly can't help you survive various things including low health ignites if you can find a target to quickly strike.

SECOND CAST: Vi dashes towards the cursor's location, dealing physical damage and applying

This ability alone is one of Vi's most important skills. It provides high utility in the fact that it can be used to move about the map quickly, it provides great initiation and slight CC on contact, can activate her passive, and also provides absurd early burst when maxed. Can be used in conjunction with








Now many people for some reason max this ability first, but there are a few reasons why you shouldn't. The main purpose of this ability is to help you apply the



While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
Once you gain this ability at level 6 going into a lane with it almost guarantees that you will achieve a kill for yourself or the lane. It is great for chasing down those fleeing targets, and even initiating opening a line through your enemy team by knocking them aside so that you can reach those lovely squishies. You have to be careful about how you use it though because once you use it there is no cancelling it. Using it on a champion such as

Your role in a teamfight will generally be that of the AD Offtank. You can use your
Cease and Desist to grab hold of targets such as the ADC with no one being able to stop you, and depending on how far ahead you are you can usually instantly delete them from the fight making it a 4v5 in the blink of an eye. This is sometimes not your best option though. If the enemy team has the ability to do exactly what you can then you will want to sit on the front line keeping people out with your
Vault Breaker or using
Cease and Desist to grab hold of those nasty assassins going for your ADC.
As the fight starts to thin out your
Denting Blows paired with a
Black Cleaver can leave the more tanky targets susceptible to the physical damage that your own ADC will be pumping out making it as if they weren't tanky to begin with.
You can fill the role of a defensive guardian protecting your team, or the ruthless initiator that rampages the enemies squishies. It all just depends on what you can get away with based on the enemy team.
Be careful of champions such as Thresh and Janna whom both have abilities being
Howling Gale and
Flay which can stop your
Vault Breaker dead in its tracks. Vi is not quite as susceptible to kiting because of her
Vault Breaker unlike many other melee champions, but any form of CC can cancel that charge other than slows.



As the fight starts to thin out your


You can fill the role of a defensive guardian protecting your team, or the ruthless initiator that rampages the enemies squishies. It all just depends on what you can get away with based on the enemy team.
Be careful of champions such as Thresh and Janna whom both have abilities being




In conclusion
Vi is a very powerful champion staying useful throughout the entirety of the game. Early and Mid game she is powerful and destroys targets with ease. She also destroy objectives with ease including jungle monsters with her
Denting Blows, and towers with her
Relentless Force. Her late game is nothing to laugh at either, she stills tears apart objectives with her now maxed out
Denting Blows, she is hard to keep hold of with her
Vault Breaker, she can back door like a champ using
Vault Breaker and
Relentless Force, and also has powerful team fight capabilities. She is in many ways like
Jarvan IV seeing as she can fit into many team compositions with relative ease, and has such powerful long range initiation/chase. Her ganks can be a bit dicey against other highly mobile champions since she is skill shot reliant before level 6, but managing to hit them and your own teammate following up on this will generally guarantee a kill because of her burst. Overall
Vi is a fun champion, and really strong with the current meta. She can farm the jungle quickly, and provides the damage of a carry with the tankiness of an Alistar using
Unbreakable Will. As always aim to have fun with your champion, and best of luck to all in solo queue. I hope this guide helped you in some way.










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