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Choose Champion Build:
Spells:
Teleport
Surge
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Fizz, The Tidal Trickster

This build is based off of



The masteries and runes both are to help maximize the damage potential of the DOT, by increasing both your AP and your attack speed, while the items help boost your AP, provide additional on-hit effects, and give you a bit of survivability and sustainability.
So, without further ado, I present to you,

PROS:
|
|
CONS:
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30-0-0 mastery spread. However, with his abilities, you can get away with it rather easily. As you can see, all the points are in those that boost AP, AS, and crit. But why AP with AS, and not AD? Again, we go back to
Seastone Trident. While the initial attack damage is based solely off of his AD, the effects of all auto attacks are where his true power lies, with the DOT, which scales off of AP and damage currently on the target. As such, AD is not only not necessary, it is rather useless with
Fizz


Again, I know I am going to get greifed, but as you can see, the runes are entirely for AS. Again, it is to help boost the potential of



First and foremost, most people should understand when to purchase consumables (potions, elixirs, etc), not to mention the necessity will change game to game, so I will not presume to tell you when to buy them. However, the rest of the purchases will not change too much. Also, note I do not tell you when to buy some of the sub-items. Some of them, such as
Sheen (for
Lich Bane) should be bought early, but the exact time is up to you, as you see fit, though I would recommend right after your shoes. Also, keep track of your gold throughout, and try to get as many kills as possible, and never forget the gold you can get out of the jungle, as this is an extremely expensive build (just over 17K gold)
Hextech Revolver is a great, and under-rated, early game item (it costs only 1200 gold, you should be able to buy the whole thing after your first recall). It is build from the most basic AP item (
Amplifying Tome, which is your starting item), two of them in fact, and therefore provides a great early game AP boost, not to mention its passive, which provides a bit of early game survivability through spell vamp. It also builds into a great multipurpose item,
Hextech Gunblade that provides AP, spell vamp, life steal, and a nice little active that slows and damages opponents.
The boots,
Sorcerer's Shoes, should be fairly obvious. Boots are always a must early game, and magic pen is helpful for
Fizz. Another option would be the
Berserker's Greaves, due to the increased attack speed, for the same reasons as the runes and masteries.
Guinsoo's Rageblade is not as obvious of an item choice, however, take a closer look at it, and you will see it is exceptional, and that you cannot beat the stats for the price. It provides additional AP on two fronts, with a flat 45, plus an additional 6 that stacks every time you use an ability or attack, up to 8 stacks. That is an extra 48 AP at full stacks, for a total of 93 AP. The best of any item, other than Rabadon's and Zhonya's Hourglass. In addition, it provides 35 AD (not all that much, but it helps). The key though, is the extra 4% stacking AS, that stacks along with the extra AP. Keep the stacks at 8 and you can decimate.
Also, for you who say "Well,
Fizz is a Burster, he should not build up stacks!" Here's a little hint: Farm, get 8 stacks, then W->Q->auto-attack a few times->E->E->R. Now, tell me how that isn't dealing great bursts?
Rod of Ages is a great AP/survivability item. It provides 450 heath, which will make it take longer for the enemies to kill you, and provides both 525 mana, and 60 AP, which allow you to do more damage for longer. The extra health is excelent (though, don't think that it will last all that long...you still have no sort of armor), and lets you attack that few extra times that could be the difference between a kill and a death. However, the true shine comes from the mana.
Fizz's abilities can leave him very mana hungry, so that little extra mana allows you to do at least one additional rotation of your abilities. But, all that said, still leaves out the important part. The passive. Every minute after you buy the item, the stats increase. You get an extra 18 health, 20 mana, and 2 AP. It does not sound like a lot, but after 10 minutes (the limit of the stack....), that is an extra 180 health, 200 mana, and 20 AP. That gives you a total of 330 health, 725 mana, and 80 AP. All of which are very high by themselves. Combined, that is a lot of "whoop-***" for only 3035 gold.
Rabadon's Deathcap. What else needs saying? The penultamate of AP, this baby provides a flat 140 AP (massive), along with a passive of increasing your current AP by an additional 30%!!! That means, just for buying this, you get 182 AP. That alone is a massive amount for one slot! Add in everything else, you get 513.5 AP total with all items, at minimum levels. Add in the extra stacks from
Guinsoo's Rageblade and
Rod of Ages, and you get an additional 88.4, for just over 600 AP. That is not a number to be trifle with.
The last item is really situational, however,
Lich Bane is a good choice overall. It provides 80 AP, which is great (when combined with Rabadon's, which you should have all ready, that increases to 104 AP), it also grants you 7% increase in movement speed, 300 mana, and 30 MR, all of which enhance your "assassin" capabilities. The movement speed helps you get in and out of fights quickly, the mana allows you to use you abilites more, and the MR helps you take just that much more damage and survive. The shining point here, however, is the passive. Each time you use an ability, your next basic attack deals an aditional amount of damage equal to 100% of your AP. In this case, an extra 600+ damage. Add that to your AD of about 200, you are dealing 800 damage with a basic auto attack, every 2 seconds. Assuming all of your abilities are on cooldown, that is an extra 2400 damage in 8 seconds, on top of your abilities and auto attack. That will take down even the most health stacked, armor stacked champion.





The boots,




Also, for you who say "Well,






The last item is really situational, however,


That is not all there is to








Your passive


As you level, start off with









So? What is the solution? Multi-Targeting.
It is a rather simple idea, but it is very difficult to get it down right. To get the most out of the debuff, you want to apply it to as many targets at a time as you can (usually around 3-4, depending on your overall AS.) So how does it work? Simply in between each auto-attack, you need to click on a different target! So, when you are surrounded by minions, and you start attacking, click on one, and as soon as the attack animation starts, click on the next one, and so on. That way, you continue to keep the debuff active on several targets, thus maximizing your damage output.
Now, that said, against champions, that all goes out the window. You obviously want to focus just one to try to take them out while not taking a lot of damage.
I saw a video that explains it fairly well, when I find it again I will add it here.
As we all know, the Stat Chart at the top of a build does not take into account stacks and add ups from items, so, to help out, here is a new stats chart, with maxxed stacks on everything:
Health 2428
Health Per 5 Sec 21
Mana 2195
Mana Per 5 Sec 14
Armor 68
Magic Resist 82.5
Attack Damage 180
Crit Chance 0%
Crit Damage 0%
Attack Range 175
Movement Speed 406
Ability Power 641
Attack Speed 52 % (if I did the math the right way, please correct me if I am wrong...)
Life Steal 15%
Armor Penetration 0
Magic Penetration 20
Cooldown Reduction 0.0%
Dodge 0.0%
Gold Per 10 Sec 0
Reduced Death Time 0%
Health 2428
Health Per 5 Sec 21
Mana 2195
Mana Per 5 Sec 14
Armor 68
Magic Resist 82.5
Attack Damage 180
Crit Chance 0%
Crit Damage 0%
Attack Range 175
Movement Speed 406
Ability Power 641
Attack Speed 52 % (if I did the math the right way, please correct me if I am wrong...)
Life Steal 15%
Armor Penetration 0
Magic Penetration 20
Cooldown Reduction 0.0%
Dodge 0.0%
Gold Per 10 Sec 0
Reduced Death Time 0%
This section is based off of input from others, and as of yet has not been tested. The second build highlights the changes.
Runes
These runes sacrifice large amounts of AS, for a more well-rounded stat build, providing Armor, MPen, MR, and a nice boost to gold income (important, as this is an expensive build, costing just over 14K gold)
Masteries
Items
As you can see, there are a few changes to the items, focusing more on your AP, while still providing some AS. However, you loose a little bit of AD, health, and most importantly, lots of mana. As long as you remain frugal with your abilities, that is not an issue, however, it can be limiting. On the flip side, it does provide additional mana/5 sec, as well as a fairly large CDR, which, when combined with all ready low cooldowns, allows you to maximize your burst.
Runes
These runes sacrifice large amounts of AS, for a more well-rounded stat build, providing Armor, MPen, MR, and a nice boost to gold income (important, as this is an expensive build, costing just over 14K gold)
Masteries
Items
As you can see, there are a few changes to the items, focusing more on your AP, while still providing some AS. However, you loose a little bit of AD, health, and most importantly, lots of mana. As long as you remain frugal with your abilities, that is not an issue, however, it can be limiting. On the flip side, it does provide additional mana/5 sec, as well as a fairly large CDR, which, when combined with all ready low cooldowns, allows you to maximize your burst.
Thanks to jhoijhoi's Guide for making a Guide for tips on layout and design.
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