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Fizz Build Guide by Briefcase Bunny

Fizz Khalifa - A Comprehensive Guide

By Briefcase Bunny | Updated on June 10, 2012
16,812 Views
6 Votes
16 Comments
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Choose Champion Build:

  • LoL Champion: Fizz
  • LoL Champion: Fizz
Array ( [display_name] => [champion_id] => 87 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 2 [4] => 2 [5] => 4 [6] => 1 [7] => 2 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 87 [display_name] => Fizz [url_str] => fizz [title] => The Tidal Trickster [key] => [description] => Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. [spotlight_embed_url] => http://www.youtube.com/watch?v=ATbmKP9RoXI [role] => Assassin [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 317 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.005 [health_18] => 2021 [mana_18] => 946 [movement_speed_18] => 335 [armor_18] => 80.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 19.6 [attack_range_18] => 175 [tip_playing_as] => * Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops. * Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. * Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health. [tip_playing_against] => *Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible. *Fizz is best in extended skirmishes - don't chase Fizz if you can help it! [client_id] => 105 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6849752 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 612 [community_tier_list_score] => 0.399673 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-07-03 02:49:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 119 [create_ts] => 2011-11-15 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 439 [champion_id] => 87 [display_name] => Nimble Fighter [unranked_description] => Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks. [ranked_description] => Fizz's dexterity allows him to ignore unit collision and take (4/6/8/10/12/14) less damage from basic attacks. The amount is increased every 3 levels. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-08 02:51:41 ) [1] => Array ( [ability_id] => 440 [champion_id] => 87 [display_name] => Urchin Strike [unranked_description] => Fizz dashes through his target, dealing normal attack damage plus additional magic damage. [ranked_description] => Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional {10/25/40/55/70} {0.55} magic damage to it. The ability will also apply on-hit effects. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.5 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6.5 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0105_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 441 [champion_id] => 87 [display_name] => Seastone Trident [unranked_description] => Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds. [ranked_description] => Passive: Fizz's basic attacks rend enemies, dealing {20/30/40/50/60} {0.35} (+ {4/4.5/5/5.5/6}% of missing health) magic damage over 3 seconds. Multiple basic attacks will refresh the duration. The damage caps at 270 against minions and monsters. Active: Resets Fizz's basic attack timer and empowers his next attack, dealing {50/70/90/110/130} {0.5} bonus damage. If Seastone Trident's active kills a unit, {20/28/36/44/52} mana is refunded and its cooldown is set to 1 second. If Seastone Trident's active does not kill a unit, Fizz's basic attacks deal {10/15/20/25/30} {0.4} bonus damage on-hit for 5 seconds. [description] => [icon] => [cooldown_rank_1] => 7 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 40 [cost_rank_3] => 50 [cost_rank_4] => 60 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-08 08:40:47 ) [3] => Array ( [ability_id] => 442 [champion_id] => 87 [display_name] => Playful / Trickster [unranked_description] => Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location. [ranked_description] => Playful (Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use Trickster, he will slam the ground below him, dealing {70/120/170/220/270} {0.75} magic damage and slowing nearby enemies by {40/45/50/55/60} % for 2 seconds. Trickster (Active): Fizz hops off from his trident to a nearby location, dealing {70/120/170/220/270} {0.75} magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 90 [cost_rank_2] => 95 [cost_rank_3] => 100 [cost_rank_4] => 105 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0105_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-20 19:51:18 ) [4] => Array ( [ability_id] => 443 [champion_id] => 87 [display_name] => Chum the Waters [unranked_description] => Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. The type of shark summoned depends on the distance the fish traveled. [ranked_description] => Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). If it doesn't hit an enemy champion remain on the ground. Regardless of position, after 2 seconds, a Shark will emerge from the earth to eat the fish, damaging, knocking back and slowing enemies for 1.5 seconds. If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing {150/250/350} {0.8} magic damage in a 200 area of effect, slowing enemies by 40%. If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing {225/325/425} {1.0} magic damage in a 325 area of effect, slowing enemies by 60%. If Chum the Waters travels between at least 910 units, it will summon a massive Gigalodon Shark, dealing {300/400/500} {1.2} magic damage in a 450 area of effect, slowing enemies by 80%. [description] => [icon] => [cooldown_rank_1] => 100 [cooldown_rank_2] => 85 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1275 [range_rank_2] => 1275 [range_rank_3] => 1275 [range_rank_4] => 1275 [range_rank_5] => 1275 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-12-05 21:43:45 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 105 [mobafire_id] => 87 [name] => Fizz [url] => fizz [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 8 [rankings] => 86 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #8 in
Middle Lane
Win 53%
Get More Stats
Array ( [display_name] => [champion_id] => 87 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 2 [4] => 2 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 87 [display_name] => Fizz [url_str] => fizz [title] => The Tidal Trickster [key] => [description] => Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. [spotlight_embed_url] => http://www.youtube.com/watch?v=ATbmKP9RoXI [role] => Assassin [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 317 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.005 [health_18] => 2021 [mana_18] => 946 [movement_speed_18] => 335 [armor_18] => 80.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 19.6 [attack_range_18] => 175 [tip_playing_as] => * Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops. * Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. * Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health. [tip_playing_against] => *Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible. *Fizz is best in extended skirmishes - don't chase Fizz if you can help it! [client_id] => 105 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6849752 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 612 [community_tier_list_score] => 0.399673 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-07-03 02:49:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 119 [create_ts] => 2011-11-15 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 439 [champion_id] => 87 [display_name] => Nimble Fighter [unranked_description] => Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks. [ranked_description] => Fizz's dexterity allows him to ignore unit collision and take (4/6/8/10/12/14) less damage from basic attacks. The amount is increased every 3 levels. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-08 02:51:41 ) [1] => Array ( [ability_id] => 440 [champion_id] => 87 [display_name] => Urchin Strike [unranked_description] => Fizz dashes through his target, dealing normal attack damage plus additional magic damage. [ranked_description] => Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional {10/25/40/55/70} {0.55} magic damage to it. The ability will also apply on-hit effects. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.5 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6.5 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0105_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 441 [champion_id] => 87 [display_name] => Seastone Trident [unranked_description] => Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds. [ranked_description] => Passive: Fizz's basic attacks rend enemies, dealing {20/30/40/50/60} {0.35} (+ {4/4.5/5/5.5/6}% of missing health) magic damage over 3 seconds. Multiple basic attacks will refresh the duration. The damage caps at 270 against minions and monsters. Active: Resets Fizz's basic attack timer and empowers his next attack, dealing {50/70/90/110/130} {0.5} bonus damage. If Seastone Trident's active kills a unit, {20/28/36/44/52} mana is refunded and its cooldown is set to 1 second. If Seastone Trident's active does not kill a unit, Fizz's basic attacks deal {10/15/20/25/30} {0.4} bonus damage on-hit for 5 seconds. [description] => [icon] => [cooldown_rank_1] => 7 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 40 [cost_rank_3] => 50 [cost_rank_4] => 60 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-08 08:40:47 ) [3] => Array ( [ability_id] => 442 [champion_id] => 87 [display_name] => Playful / Trickster [unranked_description] => Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location. [ranked_description] => Playful (Active): Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use Trickster, he will slam the ground below him, dealing {70/120/170/220/270} {0.75} magic damage and slowing nearby enemies by {40/45/50/55/60} % for 2 seconds. Trickster (Active): Fizz hops off from his trident to a nearby location, dealing {70/120/170/220/270} {0.75} magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 90 [cost_rank_2] => 95 [cost_rank_3] => 100 [cost_rank_4] => 105 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0105_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-20 19:51:18 ) [4] => Array ( [ability_id] => 443 [champion_id] => 87 [display_name] => Chum the Waters [unranked_description] => Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions. The type of shark summoned depends on the distance the fish traveled. [ranked_description] => Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits, increasing Fizz's magic damage against the tagged champion by 20% for 6 seconds (Chum the Waters is not affected by this bonus). If it doesn't hit an enemy champion remain on the ground. Regardless of position, after 2 seconds, a Shark will emerge from the earth to eat the fish, damaging, knocking back and slowing enemies for 1.5 seconds. If Chum the Waters travels less than 455 units, it will summon a Guppy Shark, dealing {150/250/350} {0.8} magic damage in a 200 area of effect, slowing enemies by 40%. If Chum the Waters travels between 455 and 910 units, it will summon a normal shark, dealing {225/325/425} {1.0} magic damage in a 325 area of effect, slowing enemies by 60%. If Chum the Waters travels between at least 910 units, it will summon a massive Gigalodon Shark, dealing {300/400/500} {1.2} magic damage in a 450 area of effect, slowing enemies by 80%. [description] => [icon] => [cooldown_rank_1] => 100 [cooldown_rank_2] => 85 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1275 [range_rank_2] => 1275 [range_rank_3] => 1275 [range_rank_4] => 1275 [range_rank_5] => 1275 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-12-05 21:43:45 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 105 [mobafire_id] => 87 [name] => Fizz [url] => fizz [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 8 [rankings] => 86 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1

Introduction

Introduction



Oh, many wonder what is appealing about our little fish friend. For some the aspect of being able to dodge skills like Requiem or Trueshot Barrage is enough, while for others the sheer Sexyness of this champion reels them in. Fizz is the cutest, funniest, and smallest thing that will ever kill you on the Fields of Justice. Well, maybe behind the beloved Teemo. Now, if you are reading this guide, you have come to the right place to learn the ways of my favorite Underwater Monk (Yes, Yes, I know he is not a monk). I shall help you master his dodges, conquer any lane, and, for lack for better words, FEED YOUR ENEMIES TO A GIANT SHARK. Please, if any mistakes have been made or if I need to make a change. I take constructive criticism and cry at just plain mean people;) Well, enough with my stupid ranting, let's start your journey into The Life of Fizz Khalifa.
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Pros / Cons

Pros / Cons

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Pros


+ Can Dodge Every Skill
+ Quick Burst Mage
+ Very Fun To Play
+ Can Out-Harass Almost Any Champion
+ Very Durable
+ Has a Pet Shark
+ Cutest Fish Around
+ HAS A PET SHARK
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Cons


- Requires Timing
- Requires Skill
- Hard to Learn
- Can Miss With Giant Shark
- Out Cuted By Teemo
- You Have To Pay To Get A Beluga
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Masteries

Masteries

Masteries
1/
3/
4/
1/
3/
1/
2/
3/
3/
1/
4/
3/
1/


These Masteries have served me well, Awareness has helped me out-level many enemies, that is if I do not kill them early. Many think that the reduced recall time from Improved Recall does not help, I completely disagree! Many times, the one second has saved my life. The Spell Vamp from Transmutation is small but helps substantially in lane. And how can any AP champion turn down Arcane Knowledge ?


Hybrid Fizz

Masteries
1/
3/
3/
4/
4/
1/
1/
3/
1/
4/
3/
1/
1/


These are my favorite masteries for a Hybrid Fizz. You may change the masteries as you can everything in this build but these seem to work for me. The double penetration is very effective as you do both damage!
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Runes

Runes





Hybrid Fizz



While I will not list them here, these really help you do damage early game. They also provide a certain amount of survivability oh and don't forget that everyone loves so cooldown reduction. And don't you dare forget the new double penetration runes coming soon!!!
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Summoner Spells

Summoner Spells


Ghost: This spell has saved thousands, dare I say it, millions of summoners from their demise, it has so many uses, to chase, to run, to save that tower? Ghost helps in so many situations. This is the same for both builds.
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Ignite: This is a must, it angers me when I do not have this, when those stupid !@#!@$! enemies get away, it just is the last straw. I rage, and I get called a nerd, which is probably true anyway. Anyways, you do not have to take this but I usually do. This is the same for both builds.
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Flash: This is a spell I do not find very useful on Fizz, because he already has escape spells, but another jump can always help, it is still a viable choice. This is the same for both builds.
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Ability Explanation

Ability Explanation


  • Nimble Fighter: Oh, how I love this Passive. "I can run through those pesky minions while you have to run around," I taunt every game, I get away with a kill because of this passive, I also get away from getting killed at least once every game. And I cannot forget how less the minions do early game, its easy to harass with Seastone Trident if I do not take as much damage.
  • Urchin Strike (Q): How fabulous is it to juke that fed Xin Zhao or to harass the OP Brand in middle? So many uses to this wonderful ability, This is also a very good thing to have if you happen to have oracle and see some enemy wards *wink wink* or maybe to jump to the little harmless wolves to escape death.
  • Seastone Trident (W): This, right here, is my new favorite gum! *Pause for Applause* Yeah, I know that wasn't funny, but laugh for a pal okay? Anyways, this skill gets those that Ignite does not. So many have raged because of this skill, I have out-laned many great heroes with the disable. Goodbye Mr. Wolfy ( Warwick ) and don't even dare come at me, Akali.
  • Playful / Trickster (E): This one is Fizz's most famous and Tricky (See what I did there?) skill. It makes him the little rascal he is. Say Goodbye to all your deaths to Requiem and Trueshot Barage , and don't you just hate that stun from Ashe's Enchanted Crystal Arrow? I know I do!
  • Chum the Waters (R): This is the BEST PART OF FIZZ!!! But no you do not actually have to be in water to use this fabulous skill. Basically, you call your giant fishy friend (whether it be Shark or Beluga) by throwing a fish at your enemy. Intimidating right? Not at all, but the Giant Fish comes and eats your enemy? Oh, that's a sensation I shall never forget. This makes life amazing for a Fizz.
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Skill Sequence

Ability Sequence Order


> > >

This is such an easy one to figure out. Of course, you take your ultimate before all else, I mean, its a giant shark! You need Playful / Trickster to dodge those attacks, so I get it at LEVEL 3. I do not level this up as it costs a good amount of mana and does not do as much damage as Urchin Strike. Seastone Trident and Urchin Strike are my harass tools. Seastone Trident is a great move to get first, it helps if you have to fight middle because it is passive. Those are my simple reasons, but like all builds, this is for the community! Comment and ask for changes please! This is the same for both builds.
You can change this as you see fit, they are very interchangeable
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Items

Items


  • : This makes you a !@#$! to hit with skill shots, along with helping you getting in and out with your harassment. You may get some Health Potions with this (which I recommend) or you can get a few Mana Potions but I believe a Sight Ward or a few Health Potions will help you more than a Mana Potion.
  • Catalyst the Protector: You shall build this into a Rod of Ages but you need this before you finish your boots, it helps with survivability, trust me.
  • : You need the speed, of course, but the real value of these pointy shoes is the Magic Penetration. It helps more than Ability power or Cooldown Reduction in many situations.
  • : This is when the action starts! You get damage and health and mana, its an amazing buy! I don't believe, I need to explain much more.
  • : A slow from running, a slow from a fish, a slow from jumping like a ninja, what more can you ask? Oh, and more survivability :)
    Changeable Items
  • : MORE ABILITY POWER FTW!!!! What could be better?
  • : Ehhhh, so useful! The world is coming to an end when you get this. Just make sure to hit between your abilities, killing will be as easy as catching fish:)
  • : Guess what? I can't die. That's an amazing feeling, isn't it? It gives you armor but this is the item I am most sketchy about... (Definition of sketchy: Not sure, very uncertain about)
    I have not done a lot of testing, I will update items, and hopefully add a situational items section. We all have to remember that good players change builds according to the situation, while I so not currently have a section on this, I need to do more testing.
    Credit to Alluy for pointing this out.


    Hybrid Fizz


    • : This gives you a great amount of survivability and a good amount of AP that really gets you started off at the beginning of the game.
    • : This item is where you start doing both physical and magic damage. It makes you dominate 1v1 fights and really works well with your Seastone Trident.
    • : More Cooldown just works for you. It makes your dodge seem to always be available, and you will love being able to throw your shark around a little more.
    • : Every hybrid should have one of these bad boys. Lifesteal, damage, Spellvamp, Ability Power, everything a good hybrid needs, even its active works amazingly.
    • : MORE COOLDOWN!!!! ATTACK SPEED!!!!! ABILITY POWER!!!!! It synergizes with your Seastone Trident and works beautifully in fights.
    • : You get a sheen earlier in the game, but this just makes you hit that much harder, and more magic resist and movement speed!!! Its simply a great ending item but you may change it, get some more survivability, depends on your situation.
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Hybrid Fizz

I knew, I just knew I would find another way to play this little fella. Hybrid Fizz just feels right. He is perfect for the job with his spikey trident and his Seastone Trident ability. It just all makes sense now. He can now kill basically anyone 1v1 and still does damage when all his abilities are on cooldown. This is my new favorite way to play my favorite fishy. While I have yet to try Jungling Fizz, I do not know if I will enjoy it or not. I am not saying AP Fizz is no longer viable. It is all about preference in this type of field. I have kept my AP build up and will continue experimenting with different items that will help AP, Jungle, and Hybrid Fizz alike. If you have an suggestions for play styles or items that I should try, please just ask me. You are the community, I am here for YOU.
Haha, I have converted back to my old ways. The basic AP Fizz seems to fit my fancy, once again! This again does not mean Hybrid Fizz is not viable! I still will use him time and time again to fill that missing role. Then again, this is just the opinion of some kid XD Play how YOU, my fabulous reader, wants to play.
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Laning and Teamfights

Laning


Last Hit, Harass, Last Hit, Kill The Enemy. That's how this little fishy rolls. He can easily get an enemy to recall before level 6 and can kill them after. Well, let's get to the basics. You need to try and dodge all harassment of the enemy, I know this will be hard before level 3 and after 3 it may still be hard. Enemies with target spells (Non-Skillshot or AoE) are very hard to dodge. You must use Playful / Trickster a lot to dodge all these, you will use mana like no other. Hopefully, the enemy is a mana using champion, if not, hang in there bro, its gonna be a long ride. And to dodge skill shots is easy, though let me help you if you do not know how to. If you see the enemy charging up for the shot, which you can see in many characters such as Ezreal or Nidalee, then do an unexpected move. They usually will not predict it but some might. It takes practice is all I can say from here. This is the same for both builds.


Teamfights


Oh, this is where the fun comes in! It just makes me want to sing!!! (You do not want to hear me though) You basically chuck a fish at their carry or in the middle of the pile. Chum the Waters is your best friend in Teamfights. It knocks up many and does MASSIVE damage. If you are lucky, it will hurt many! Then you simply target each squishy indiviually, then GET OUT!! Wait for cooldowns, then go crush another! Continue until you have to run or until you have won the battle! This is the same for both builds.
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Jungling

Jungling


I have looked into Jungling Fizz and have found it very useful! The ganking, despite my previous statement, is very effective! It is an overall good choice on Fizz. He is not better than some of the known "made-for-jungle" junglers, you should not jungle if your team has a Warwick, a Udyr, a Trundle, etc. Anyways, here is a Mini-Guide to Jungle Fizz!!
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Tips and Tricks

Tips and Tricks
  • Harass Early! It will give you an advantage in lane.
  • Buying Wards will help you stay aware of any ganks coming towards your lane
  • Using Urchin Strike and Playful / Trickster will help you dodge many abilites!
  • Remember Urchin Strike can not dodge auto-target abilities, but can be used to dodge charged skill shots such as Trueshot Barrage or Finales Funkeln.
  • Make sure to use Urchin Strike to initiate fights instead of Playful / Trickster
  • Playful / Trickster should be used to dodge high damage abilites like Primordial Burst
  • Make sure to gank as often as you can!
  • Watch out for incoming skill-shots! You can dodge them, if you know they are coming, so use your instincts!
  • Watch out for tower divers, you can easily out-due them, just use Urchin Strike and Playful / Trickster cleverly dodge their skills
  • Tower diving is extremely dangerous! If you do Tower Dive, make sure you will get the kill and that you will survive!
  • Playful / Trickster slows if you wait, and do not press it again! So you can be patient!
  • A Death is never worth a Kill!
  • Never, I mean NEVER, attack two full-health enemies if you are alone! It doesn't matter if you are God-like! You never know if their team is in the bushes
  • If you have Playful / Trickster leveled up, you can clear minions ways quickly and push them
  • HAVE FUN AND LAUGH!!!
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Summary

Summary

I hope that this will help you play Fizz. I love this little guy and I will try to update this guide as often as possible. Please contact me if you have questions or simply want to play with me :) Please criticize my work, wow bet you've never heard that before. Well anyways, thank you for being a great and helpful community. And I have added a Hybrid build which I have been using and dominating with.

My In-Game Name is Briefcase Bunny, friend me if you see fit or you just wanna play. I will try to update and add more, please tell me if I need to add something! I am also going to be a little more thorough for the Hybrid Fizz when I have time to update again.
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Updates

  • 11/16/2011 - GUIDE UPLOADED!!!
  • 11/19/2011 - Hybrid Build Added!
  • 11/20/2011 - Name Changed to "Fizz Khalifa"
  • 12/10/2011 - Jungling Section Added!
  • 12/10/2011 - Tips and Tricks Added!
  • 12/12/2011 - Added a Few Aesthetic Changes!
  • INCOMING - Screenshots and More Builds Coming!!!!
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Credits

  • WOOT!!!! I LOVE YOU RIOT!!!! We all owe you thanks for this wonderful game you have given us, and my new favorite character, Fizz, the Tidal Trickster!
  • I have to personally thank, my greatest pal, Tmaster099 for the idea for "Fizz Khalifa." Thank you bro.
  • I must thank IceCreamy for the proofreading he has done!
  • jhoijhoi needs to be credited for the template and for the banner!
  • The links are here : Making a Guide by jhoijhoi and Her Signature Shop!