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Fizz Build Guide by Benzoon

Middle Fizz, the tidal trickster Guide | Benzoon Guide

Middle Fizz, the tidal trickster Guide | Benzoon Guide

Updated on October 5, 2013
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League of Legends Build Guide Author Benzoon Build Guide By Benzoon 3 3 10,622 Views 4 Comments
3 3 10,622 Views 4 Comments League of Legends Build Guide Author Benzoon Fizz Build Guide By Benzoon Updated on October 5, 2013
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Choose Champion Build:

  • LoL Champion: Fizz
    MID
  • LoL Champion: Fizz
    LANE
  • LoL Champion: Fizz
    JUNGLE

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important

This is my first build and it's not finished!
I've been a member of mobafire since 30.7, so I have no experience with bbc-codes.
Let me finish the build and don't vote/comment an incomplete guide!!
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Introduction


Welcome to my first ever MobaFire guide "Fizz, the tidal trickster Guide | Benzoon Guide". In this Guide I will help you learn more about Fizz. This guide's intended for beginners, to play successfully Fizz. This guide is not a manual, so you can change whatever you want, such as: Runes, Items or masteries. Fizz should play as you would personally preferred. I hope I can help you to master a difficult champ like Fizz. If you like it leave a feedback, otherwise help me build up my guides more better.

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Pros & Cons

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Pros Cons

  • A lot of fun.
  • Super farmer.
  • Mobile.
  • Is OP when used well.
  • Great ganker.
  • massive damage.
  • Hard to master.
  • Skillshot Ulti.
  • Squishy.
  • needs to be feeded.
  • He's melee.
  • Some counters.

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Masteries

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I go 24/3/3 for max. damage. If you're good enough with "E" you don't need extra life or armor.
But for beginners I would advise to get Durability , Veteran's Scars , Hardiness and Resistance .

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Spells


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important spells


Flash is perfect for Fizz. Your tower diving will be very good and you get a double jump ("E" + Flash).

Ignite (in cooperation with "W") destroys every lowlife. And you get 5 AP and AD (from Summoner's Wrath ).

Ghost in itself is a good choice, but that you can walk by units is included in fizz passive and for running speed you can buy Mobility Boots. To keep track of enemies or to escape it's definitely good, but if you can handle "E" and "Q", I think Flash and Ignite would be more useful.

There are many Summoner who take Exhaust. Especially in 1 vs 1, it's very useful because the enemy damage, attack speed and running speed is reduced. But also for ganks Exhaust is very helpful.

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Abilities


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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Normally I start with"W" because you can farm very well. But if you have a strong counter at the lane, I'd start with "E" to dodge easier.

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Nimble Fighter


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Nimble Fighter is a very useful passive. In the following video you can see how Fizz ignore collisions with minions.

He also receives 4/6/8/10/12/14 less damage from basic attacks, wich is important for my jungle guide.


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Urchin Strike


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Magic Damage: 10 / 40 / 70 / 100 / 130 (+0.6 per ability power)
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds

With Urchin Strike you are able to catch fleeing enemies easily. Also it's to escape! I think the following video explains what I mean.
In addition Urchin Strike + Lich Bane = massive damage.

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Seastone Trident


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Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power) (+4 / 5 / 6 / 7 / 8 % of target's missing health)
Active Magic Damage: 10 / 15 / 20 / 25 / 30 (+0.35 per ability power)
Cost: 40 mana
Cooldown: 10 seconds

Some tips:
- Seastone Trident gives you tons of damage.
- With Seastone Trident you get lasthits easily.
- Seastone Trident does not stack, but a hit will refresh the duration.
- Seastone Trident has no effect on towers.

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Playful / Trickster


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Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)
Cost: 90 / 100 / 110 / 120 / 130 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Slow: 40 / 45 / 50 / 55 / 60 %

Playful / Trickster is the ability that makes Fizz so nice.
You can escape, catch enemies, jumping over walls and much much more!

Here you can see some walljumps:

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Chum the Waters


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Magic Damage: 200 / 325 / 450 (+1.0 per ability power)
Cooldown: 100 / 85 / 70 seconds
Slow: 50 / 60 / 70 %

If Chum the Waters is well timed, it is devastating. 200 / 325 / 450 + 1.0 of Ability Power is a lot, so try to predict where your enemy would go and set Chum the Waters well-aimed.

+ great damage
+ knocking up the enemie
+ slowing all enemies in the radius
+ short cooldown reduction
- skillshot
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Runes

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Runes

Precision
Fleet Footwork
Phase Rush

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All my Runes including Greater Mark of Attack Damage, because in the earlygame it gives you a great damage and makes it easier to farm.

AP AP AP!

Like Greater Seal of Ability Power i take Greater Glyph of Ability Power to get maximum AP.

Of course you take with an AP-champion Greater Quintessence of Ability Power

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Items

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Counters

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Benzoon Fizz Guide
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Fizz, the tidal trickster Guide | Benzoon Guide

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