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Choose Champion Build:
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MID
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LANE
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JUNGLE
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability

Welcome to my first ever MobaFire guide "Fizz, the tidal trickster Guide | Benzoon Guide". In this Guide I will help you learn more about




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Pros | Cons |
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I go 24/3/3 for max. damage. If you're good enough with "E" you don't need extra life or armor.
But for beginners I would advise to get




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Summoner's Wrath - When I take
Ignite, I always put 1 Point here for the bonus 5 AP and AD. (especially at the beginning it is very well)
Sorcery - You need the cooldown for your "E".
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Blast - More AP!
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Arcane Knowledge - Magic penetration is not only at the beginning a good choise.
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Havoc - Damage?
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Brute Force - At the beginning it's a great dmg with your "Q".
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Mental Force - AP! AP! AP!
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Spellsword - It adds great to "W".
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Archmage - Increases AP by 5%.
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Executioner - Very good for farming.
Perseverance - You can stay longer on your lane.
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Meditation -
Fizz has low mana, if you buy
Doran's Ring you get enough mana to tricks around.
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important spells |
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There are many Summoner who take ![]() ![]() |
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ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Normally I start with"W" because you can farm very well. But if you have a strong counter at the lane, I'd start with "E" to dodge easier.
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Nimble Fighter |
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He also receives 4/6/8/10/12/14 less damage from basic attacks, wich is important for my jungle guide.
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Urchin Strike |
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Magic Damage: 10 / 40 / 70 / 100 / 130 (+0.6 per ability power)
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
With

In addition


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Seastone Trident |
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Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power) (+4 / 5 / 6 / 7 / 8 % of target's missing health)
Active Magic Damage: 10 / 15 / 20 / 25 / 30 (+0.35 per ability power)
Cost: 40 mana
Cooldown: 10 seconds
Some tips:
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- With

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Playful / Trickster |
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Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)
Cost: 90 / 100 / 110 / 120 / 130 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Slow: 40 / 45 / 50 / 55 / 60 %

You can escape, catch enemies, jumping over walls and much much more!
Here you can see some walljumps:
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Chum the Waters |
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Magic Damage: 200 / 325 / 450 (+1.0 per ability power)
Cooldown: 100 / 85 / 70 seconds
Slow: 50 / 60 / 70 %
If


+ great damage
+ knocking up the enemie
+ slowing all enemies in the radius
+ short cooldown reduction
- skillshot

Runes




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All my Runes including ![]() |
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AP AP AP! |
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Like ![]() ![]() |
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Of course you take with an AP-champion ![]() |
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