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Choose Champion Build:
-
Primarily AD/Lethality.
-
All Hail Lee Sin!
-
Harvest Their Soul.
Recommended Items
Runes:
Domination
Resolve
Spells:
Challenging Smite
Flash
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
ɪɴᴛʀᴏ

So yeah. This is a Lee Sin Guide.
Hey. I'm Justin. Nobody knows me because I'm Bronze 1 and don't stream... Or play Draven. I don't show off my flashy Lee Sin plays. But what I can tell you is that I analyze way more than I should. These guides that I'm giving you are from my own months of gameplay with these Champions, and from what I've researched regarding them. The build, runes, and combos are (obviously done before) but sometimes the point of using them is never told. I'm going to be giving you an In Depth rundown on all things Lee Sin.Okay... What're you getting at?
* NOTE: This guide is ONLY for Jungle. I'll be making a secondary guide on everything regarding

-
Without further ado, let us dive straight into some League Science with Lee Sin!




Lee Sin's Passive: Flurry


Lee Sin's Q: Sonic Wave/Resonating Strike


Lee Sin's W: Safeguard/Iron Will




Lee Sin's E: Tempest/Cripple










Lee Sin's R: Dragon's Rage


Optimizing Rune Pages
So yeah. Lee Sin only primarily has AD Scaling, aside from his W, which scales off of 80% of your AP. Don't think that building Full AP will solve your problems, though it may somehow work...? Knowing this, it's important to take his kit, optimization potential, and damage scaling into account. On that note, let's dive straight into my personal picks, and the runes you should avoid and pair when playing Lee Sin.
- I'll be starting off with the Primary Keystones.
Electrocute. (Recommended)
-
Electrocute adds to the powerhouse level of Lee Sin. It allows him to be rewarded with executing fluent combos. Even if it's a
Sonic Wave ->
Dragon's Rage ->
Resonating Strike, it will still go off, increasing your damage output and burst power. It will make enemies afraid of you, but before they can be afraid at your presence, they're already dead.
Dark Harvest. (Recommended)
- Alternatively, if you're excelling at farming in your Elo, try
Dark Harvest. Considering most of my recommended items in this build revolve around an Auto-Attack, you can incorporate it into many combos! Such as;
Sonic Wave ->
Resonating Strike ->
Stealth Ward ->
Safeguard ->
Dragon's Rage -> Auto Attack. It's important to know that you can always sneak in that Auto Attack when you use
Dragon's Rage. Or, for a more simpler approach, you can utilize the Auto Attack after doing a simple
Sonic Wave ->
Resonating Strike. If you have
Duskblade of Draktharr and
Dead Man's Plate, it will do even more damage! The only issue regarding
Dark Harvest is the loss in early damage. You do have to farm a lot or get ample kills in order for it to help you, though it can help with some of that "Lee Sin falls off late game" bologna. I'll get into the theory behind that later in the guide. It's a lot to write. Lmao.
Predator (Not Recommended)
- Yikes. While you can pair this with
Celerity and
Waterwalking to deal a fair amount of damage, you lose some of the Early Game potential that you can achieve with
Dark Harvest or
Electrocute. It's fun to fly around the map at incredible speeds, but it raises a slight aggression in your overall mindset. Once you go into a 1v5 with your team trailing behind you with the build I give, you're not really going to make it out alive, unless they have minimal CC, you have a
Stealth Ward, and a safe place to
Safeguard to. If you don't pair this with the
Celerity and
Waterwalking runes aforementioned, your Early Game Scuttle Crab bout that you should strive for becomes nil. (See below for Gameplay/Clearing/Every-Game-Goals)
Hail of Blades. (Recommended)
- You're probably asking why I don't put this under "Not Recommended" as it doesn't have much to do with
Lee Sin's playstyle. You're right, but the potential it has is something notable. Early game,
Hail of Blades is wonderful. It can put your Attack Speed up to 1.47 In combination with your passive,
Flurry. Early game, getting those 3 attacks in with the inclusion of a Red Buff, it allows some leniency for the Laner(s) you're ganking. Here's a scenario of what I mean;
- Say your top laner is an
Amumu, who doesn't necessarily have the strongest of damage early game, but you want to get a gank off. The enemy top laner is a
Garen, who starts out with 616.3 HP before Runes and Items. Let's say his rune path is
Grasp of the Undying,
Demolish,
Chrysalis, and
Unflinching in the first tree, and
Triumph and
Coup de Grace in the Second Tree. He bought
Doran's Shield and 2
Health Potions, so that puts him at 761.3 HP
Hail of Blades substitutes for what
Dark Harvest and
Electrocute can't achieve during the early game, making it a great starting tool to snowball your laners even better.
Dark Harvest can not give you the damage output to secure the kill for yourself or your
Amumu, and
Electrocute does 50 damage after you hit all of your abilities, which is not ensured, as opposed to 55(3) you can achieve with those lightning fast Auto Attacks. (I say 55 due to
Garen's base armor being 36, and
Lee Sin's base damage being 69.2). The only "problem" is if
Garen uses
Flash to escape, though that's not really a problem, since it ensures another gank within 3 Minutes.
Press The Attack. (Not Recommended)
- While
Press the Attack has some Serious early game potential, you're losing out on some of the more valuable asset usage in
Lee Sin's kit, and replacing it with chains of auto attacks that attack really slow, unless you're chaining abilities together properly. Even if you have the 40% Attack Speed from
Flurry, it's taking the need to burst people down, and instead making it so you have to rely on your Auto Attacks early game to do most of your bidding. Without the
Press the Attack proc after a 3rd auto attack, someone like
Rengar or
Kha'Zix will already have you mincemeat by the time it's begun, since you won't have that extra bit of sustain from
Resolve. If you choose
Domination as your secondary set of runes, you'll have to choose between
Sudden Impact,
Ingenious Hunter, and
Eyeball Collection, all of which are pretty helpful in destroying targets you choose to pick.
Here is my secondary explanation as to why these are/aren't optimal runes.
- I'll be starting off with the Primary Keystones.

-





- Alternatively, if you're excelling at farming in your Elo, try













- Yikes. While you can pair this with









- You're probably asking why I don't put this under "Not Recommended" as it doesn't have much to do with
























- While











It probably sounds weird and simple.
- I study patterns and statistics. Based on a ton of factors (listed later), you can generate a schematic on where the Jungler is going to go. This is something I practice on a regular basis. Some people have sporadic jungle pathing, and that's a little more difficult to catch. Here are some ways you can practice reading where your jungler is going to go based on absolutely nothing. This requires no luck, only knowledge.
So... Why do I need this skill though?
- It is one of the most (in my opinion) important senses to have as a jungler. You can tell, based on inductive reasoning, what path they are going to take based on a multitude of factors which we'll get into. It's about developing a sense of superior game knowledge to obtain that upper hand. Since


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